Search found 60 matches
- Mon Sep 10, 2018 4:38 pm
- Forum: Field of Glory II
- Topic: scripts don't match
- Replies: 8
- Views: 2429
Re: scripts don't match
ok thanks Richard
- Mon Sep 10, 2018 1:17 pm
- Forum: Field of Glory II
- Topic: scripts don't match
- Replies: 8
- Views: 2429
Re: scripts don't match
yes, he seems to use the mod described in the post above... now i'd like to understand if playing this game could damage my filesjomni wrote: ↑Mon Sep 10, 2018 5:49 amYour opponent?frankpowerful wrote: ↑Sun Sep 09, 2018 5:38 pm well, i haven't altered any script for sure, i would not know where to begin with...
- Sun Sep 09, 2018 5:38 pm
- Forum: Field of Glory II
- Topic: scripts don't match
- Replies: 8
- Views: 2429
Re: scripts don't match
well, i haven't altered any script for sure, i would not know where to begin with...
- Sun Sep 09, 2018 9:08 am
- Forum: Field of Glory II
- Topic: scripts don't match
- Replies: 8
- Views: 2429
scripts don't match
in a game just begun i've got a message of warning from the system saying the opponent's scripts don't match mine and that i should report this in the forum. What does it really mean? It's a friendly historical game (Frigidus), no tournament match.
- Thu Nov 02, 2017 6:42 pm
- Forum: Field of Glory II: Tech Support
- Topic: Server not Excepting Turns
- Replies: 18
- Views: 3537
Re: Server not Excepting Turns
just tried and it seems is working again now
- Mon Aug 28, 2017 9:01 am
- Forum: Gettysburg: The Tide Turns
- Topic: Initiative
- Replies: 8
- Views: 21772
Re: Initiative
As I said, in five games (different scenarios) i never saw that happen. I'm going to try a campaign game now...mboog12 wrote:Hi, initiative happens only on selected turns, depending on scenario.
You should check Turn Status to see if it's a turn with initiative or not.
- Sun Aug 27, 2017 8:48 am
- Forum: Gettysburg: The Tide Turns
- Topic: Initiative
- Replies: 8
- Views: 21772
Re: Initiative
Another game played to completion and still neither side ever had the initiative. I suppose this rule, though important, isn't in force (in the version i'm playing on Steam). It's several games now and i haven't seen a single occurrence of this feature.
- Tue Aug 22, 2017 5:16 pm
- Forum: Gettysburg: The Tide Turns
- Topic: Initiative
- Replies: 8
- Views: 21772
Re: Initiative
yes thanks; but i always get "initiative none" every hour of every day of every battle i play; that looks strange to say the least
- Tue Aug 22, 2017 4:29 pm
- Forum: Gettysburg: The Tide Turns
- Topic: Initiative
- Replies: 8
- Views: 21772
Re: Initiative
so, where is the initiative window? anyone?
- Mon Aug 21, 2017 3:53 pm
- Forum: Gettysburg: The Tide Turns
- Topic: Initiative
- Replies: 8
- Views: 21772
Initiative
In the 4-5 games i played until now (both as USA and 7 or CSA) i never had the initiative (having the possibility to choose when to play the combat chit). Am I missing something?
- Fri May 03, 2013 6:58 am
- Forum: Field of Glory : Scenario Design
- Topic: ARGENTORATUM 357
- Replies: 6
- Views: 3248
Re: ARGENTORATUM 357
well, i'm currently playing this one in MP mode and find that giving defensive spears to the roman HF makes the battle rather static. Also, i was convinced that the auxilia could be better represented by superior MF, but i could obviously be wrong.
- Sat Feb 09, 2013 10:52 am
- Forum: Field of Glory : Scenario Design
- Topic: The Lombards invade Provence - Battle 2
- Replies: 3
- Views: 1260
The Lombards invade Provence - Battle 2
The 2nd scenario in the trilogy "Lombards vs Provence", this time the new patricius Eunius Mummolus sets a trap and repels the invaders with heavy losses. Mind the special rule (a draw or undecided battle means a victory for the burgundian side). https://dl.dropbox.com/u/10453114/Wars%20of...
- Fri Jan 04, 2013 9:31 pm
- Forum: Field of Glory : Scenario Design
- Topic: The Lombards invade Provence - Battle 1
- Replies: 2
- Views: 1282
The Lombards invade Provence - Battle 1
While waiting for the "new" FOG, i've added a new battle to my "War of the Lombards" series. Best played as the burgundians against the (Lombard) AI or you can use the optional rule for a better balance. Two further scenarios to cover this campaign should follow shortly. https://...
- Wed Dec 26, 2012 5:29 pm
- Forum: Field of Glory : Scenario Design
- Topic: Ad Decimum 533 AD Scenario
- Replies: 12
- Views: 10602
Re: Ad Decimum 533 AD Scenario
thanks kilroy, i'm going to replay it
- Tue Dec 25, 2012 6:46 pm
- Forum: Field of Glory : Scenario Design
- Topic: Ad Decimum 533 AD Scenario
- Replies: 12
- Views: 10602
Re: Ad Decimum 533 AD Scenario
it's a pity BGs retreat in the wrong direction...that one can't set the direction for each unit is a known shortcoming of the design tool, but in this case you could rotate the map 90 degrees
- Fri Dec 21, 2012 10:29 pm
- Forum: Field of Glory Digital
- Topic: NEW SCENARIO - Nechtansmere 685 AD
- Replies: 3
- Views: 1440
Re: NEW SCENARIO - Nechtansmere 685 AD
i use dropbox, others will prefer different tools...it's really simple, once you have your nwe scenario folder ready, zip it and put it into a public folder... maybe you should be more specific with your question
frank
frank
- Fri Oct 19, 2012 7:40 pm
- Forum: Field of Glory Digital
- Topic: Victory conditions for timed-out games
- Replies: 39
- Views: 6894
Re: Victory conditions for timed-out games
that's the reason why i prefer not to play tournaments 
- Wed Oct 10, 2012 1:09 pm
- Forum: Field of Glory : Leagues & Tournaments & Seeking Opponents
- Topic: Olliander needs to get a life! blog
- Replies: 124
- Views: 21832
Re: Olliander needs to get a life! blog
and how was the weather on the 8th? i can't wait 
- Sun Sep 09, 2012 9:46 pm
- Forum: Field of Glory : Scenario Design
- Topic: Battle of Civitate 1053 AD
- Replies: 33
- Views: 9487
Re: Battle of Civitate 1053 AD
Version 3.0 has the papal forces much stronger than they really were; i just finished a paired game and both gos were won by the popists 56:100. This one surely needs further adjustments, sorry. also, i think that light infantry as impact foot is an oxymoron (except for very special cases)
- Fri Sep 07, 2012 9:13 pm
- Forum: Field of Glory : Scenario Design
- Topic: Battle of Civitate 1053 AD
- Replies: 33
- Views: 9487
Re: Battle of Civitate 1053 AD
hello zeabed
any reason for giving some light infantry impact capability?
any reason for giving some light infantry impact capability?