As title says. How?
I know i can send gift via RGD. But only if character is governeur.
Is there a way to actively improve loyalty of generals?
Thx.
Search found 36 matches
- Fri Oct 10, 2025 8:42 pm
- Forum: Field of Glory: Kingdoms
- Topic: Improving character loyalty
- Replies: 1
- Views: 714
- Fri Oct 10, 2025 8:22 pm
- Forum: Field of Glory: Kingdoms
- Topic: Absorbing Vassals
- Replies: 3
- Views: 853
Re: Absorbing Vassals
Thx. Will do so.
On first sight trying to absorb in this situation seems to be far more expensive than just go fighting.
On first sight trying to absorb in this situation seems to be far more expensive than just go fighting.
- Thu Oct 09, 2025 8:26 pm
- Forum: Field of Glory: Kingdoms
- Topic: Absorbing Vassals
- Replies: 3
- Views: 853
Absorbing Vassals
What options do i have for absorbing a vassal? I only know the absorbing vassal decision - manual states its also possible through diplomatic transaction. But what are the requirements? No way they will accept my offer. I‘m at 55 relationship, 9 regions vs 5, stronger army, more authority. But not t...
- Tue Sep 19, 2023 12:13 pm
- Forum: MOD
- Topic: [MOD] Empires : Table Top Mod
- Replies: 59
- Views: 29548
Re: [MOD] Empires : Table Top Mod
Would be great if you share the updated files.
Thank you!!
Thank you!!
- Thu Apr 08, 2021 7:42 pm
- Forum: Field of Glory: Empires
- Topic: Questions on Game Mechanics from a Newb
- Replies: 44
- Views: 10442
Re: Questions on Game Mechanics from a Newb
+1 Although it is quite interesting to hear what may be possible with massive exploiting the export-function i would never consider to play the game like that. I mean, there is just no challenge. Fog2-export is a nice addon, not more. It is well done and it can be fun and challenging to some degree ...
- Sun Apr 04, 2021 11:13 am
- Forum: Field of Glory: Empires
- Topic: So when do we get to hear that Field of Glory Empires Medieval is in the works?
- Replies: 19
- Views: 5005
Re: So when do we get to hear that Field of Glory Empires Medieval is in the works?
I‘m pretty sure fog medieval will get DLCs which cover crusades and so on. Same as fog2.
- Sun Apr 04, 2021 7:58 am
- Forum: Field of Glory: Empires
- Topic: Questions on Game Mechanics from a Newb
- Replies: 44
- Views: 10442
Re: Questions on Game Mechanics from a Newb
Very interesting, thank you!
I may not use all the hints, some of them exploit the games mechanics too much for me (light cav and fog2 exports..). But a lot of useful information nevertheless.
Again, thank you.
I may not use all the hints, some of them exploit the games mechanics too much for me (light cav and fog2 exports..). But a lot of useful information nevertheless.
Again, thank you.
- Wed Mar 24, 2021 4:41 pm
- Forum: MOD
- Topic: [MOD] Empires : Table Top Mod
- Replies: 59
- Views: 29548
Re: [MOD] Empires : Table Top Mod
I copied the 3.1 files into the mods folder and it seems to work. Turns are smoother/faster and AI moves directly at the beginning, which should be a sign that RiseAI is working.
But i only tested one custom battle.
But i only tested one custom battle.
- Sat Mar 20, 2021 6:38 pm
- Forum: Field of Glory: Empires
- Topic: Double Walls
- Replies: 5
- Views: 1447
Re: Double Walls
I‘m also learning the game but i will try to answer: #1: you can only attack independents without DOW. Aetolia is a minor faction. In short: For all playable factions you need a DOW. #2: taking objectives immediately gives you a progress token, so its quite important (in the early game). But: it won...
- Sun Mar 14, 2021 8:28 pm
- Forum: Field of Glory: Empires
- Topic: How does raid work?
- Replies: 19
- Views: 6859
Re: How does raid work?
Thank you.
Quite interesting. So no war-status required for this and you can do it wether you are raided or not.
I suggest the probability of success depends on the combat value difference of the 2 stacks?
Quite interesting. So no war-status required for this and you can do it wether you are raided or not.
I suggest the probability of success depends on the combat value difference of the 2 stacks?
- Sun Mar 14, 2021 3:55 pm
- Forum: Field of Glory: Empires
- Topic: How does raid work?
- Replies: 19
- Views: 6859
Re: How does raid work?
thank you!
Does retaliate work only "reactive" to (auto) counter raid-attempts or is it always possible, as long as there is an enemy force adjacent to the region where my army is stationed?
Does retaliate work only "reactive" to (auto) counter raid-attempts or is it always possible, as long as there is an enemy force adjacent to the region where my army is stationed?
- Sun Mar 14, 2021 12:36 pm
- Forum: Field of Glory: Empires
- Topic: How does raid work?
- Replies: 19
- Views: 6859
Re: How does raid work?
I know it can damage other countries. But can I loot some money for raiding? yes - make sure you have the message level set to average and you'll see your gains, can be very profitable. but if you are a civ level 1 tribe be careful - the resulting slaves can really unbalance your capital. In additi...
- Wed Mar 10, 2021 10:59 am
- Forum: Field of Glory: Empires
- Topic: Another Question From Newbie
- Replies: 11
- Views: 2214
Re: Another Question From Newbie
To 1: yes i think you will be at war with macedonia.
To 2: Use trade map overlay, button at the right side near to minimap, 2nd row i think. And you can click on the regions you want, so you can see all buildings in that region, which might be also important.
To 2: Use trade map overlay, button at the right side near to minimap, 2nd row i think. And you can click on the regions you want, so you can see all buildings in that region, which might be also important.
- Mon Mar 08, 2021 7:33 pm
- Forum: Field of Glory: Empires
- Topic: How do you set objectives?
- Replies: 11
- Views: 3031
Re: How do you set objectives?
For me the objective-system is working well. Its not designed to be easy achievable progress token machine. Objectives should be difficult to get, so that you really have to think about if its worth to start a risky military campaign. One major core-element in this game (afaik) is that you as a lead...
- Mon Mar 08, 2021 2:40 pm
- Forum: MOD
- Topic: Ode to Europa Barbarorum - Version 1.1 Released (Compatible only with Field of Glory: Empires Version 1.3.4)
- Replies: 132
- Views: 67208
Re: [MOD] Ode to Europa Barbarorum - Version 1.0 Released (Compatible with Field of Glory: Empires Version 1.3.4)
Glad to hear new version is on the way! Again, outstanding work. I support your opinion about new units and balancing issues. I even think buffing classical hoplite (legions are already nerfed arent they) could lead into some balance problems. From my point of view it seems quite reasonable/historic...
- Sun Mar 07, 2021 10:43 pm
- Forum: MOD
- Topic: [MOD] Remote Regions (v1.3.7)
- Replies: 43
- Views: 20261
Re: [MOD] Remote Regions
Thank you! Which difficulty level were you playing/ would you suggest for playing with remote regions mod? Actually playing experienced and i usually win, got it with sparta and dacia. But its a tough way to go. But if remote region mod some sort of cripples AI-expansion maybe i should go for hard, ...
- Sun Mar 07, 2021 10:20 pm
- Forum: Field of Glory: Empires
- Topic: Building the ‚Stratopedon‘ in 310BC Scenario?
- Replies: 4
- Views: 1196
Re: Building the ‚Stratopedon‘ in 310BC Scenario?
Hell no! It is a real pleasure that you as game-dev are so active in the community and even give hints how to edit game-files if someone has a specific wish or idea. I never experienced this level of community-support. Its just great. Or amazing :) I will try to do it by myself as soon as i have the...
- Sun Mar 07, 2021 8:02 am
- Forum: Field of Glory: Empires
- Topic: A poll on faction presentation
- Replies: 6
- Views: 1786
Re: A poll on faction presentation
what i would like to see with the next patch are more faction specific buildings/missions like the ones for kartli/armenia. +1 More building can maybe somewhat difficult do add due to balancing but missions/reports for some more minor factions would be awesome. And i would love to see a short ingam...
- Thu Mar 04, 2021 3:12 pm
- Forum: Field of Glory: Empires
- Topic: Building the ‚Stratopedon‘ in 310BC Scenario?
- Replies: 4
- Views: 1196
Re: Building the ‚Stratopedon‘ in 310BC Scenario?
This is so amazing.
- Mon Mar 01, 2021 10:22 am
- Forum: MOD
- Topic: [MOD] Remote Regions (v1.3.7)
- Replies: 43
- Views: 20261
Re: [MOD] Remote Regions
Any experiences how good the AI deals with this modification? Is ai still capable of building up/sustaining big empires?