I loose the hope that there will be a Mac Version.
Did you stopped it or are you still working on it?
Search found 19 matches
- Sat Jan 30, 2016 7:57 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Mac
- Replies: 8
- Views: 4548
- Wed Jan 07, 2015 7:09 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Any plans for a skirmish mode?
- Replies: 4
- Views: 2162
Re: Any plans for a skirmish mode?
Let's do 2 vs. 2 (as in Final Liberation)...
- Fri Dec 19, 2014 5:48 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Slow down the AIs turn!
- Replies: 19
- Views: 4968
Re: Slow down the AIs turn!
Also second in FroBodine's request.
Good to know that it is on the list.
Sometimes at the beginning of AI turn a lot of sound effects are played without understanding what is happening because nothing is displayed or it is done so fast.
Good to know that it is on the list.
Sometimes at the beginning of AI turn a lot of sound effects are played without understanding what is happening because nothing is displayed or it is done so fast.
- Fri Dec 19, 2014 5:45 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Mac
- Replies: 8
- Views: 4548
Re: Mac
It is fine for me that you don't give promises you can't keep. For sure this is what I prefer.
So I wait for the release of the iPad version and ask again
So I wait for the release of the iPad version and ask again
- Thu Dec 18, 2014 5:59 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Mac
- Replies: 8
- Views: 4548
Re: Mac
Any Updates about a Mac Version?
- Thu Dec 18, 2014 5:42 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Warhammer 40,0000 Armageddon update 1.03 coming soon!
- Replies: 25
- Views: 11567
Re: Warhammer 40,0000 Armageddon update 1.03 coming soon!
Wow!
Waiting for 1.02 seems taking so long and now bam! and 1.03 is here.
Change log reads fantastic. Looking forward to play it again when I get the necessary free time!
Waiting for 1.02 seems taking so long and now bam! and 1.03 is here.
Change log reads fantastic. Looking forward to play it again when I get the necessary free time!
- Sun Dec 14, 2014 8:10 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Campaign Battles Ending early?
- Replies: 20
- Views: 12436
Re: Campaign Battles Ending early?
Honestly for me the mission description was absolutely ok. Also changing the victory hexes without knowing it in advance.
Since when do you get clear and complete orders from your boss?
And also the best plan doesn't survive enemy contact.
Since when do you get clear and complete orders from your boss?
And also the best plan doesn't survive enemy contact.
- Sun Dec 14, 2014 8:04 am
- Forum: Mods and Scenario Design
- Topic: How does the editor work?
- Replies: 18
- Views: 10461
Re: How does the editor work?
if so, do you think it is a good idea to this?bram1979 wrote:ps: I'm not a PC wizz so please explain in easy steps
- Fri Dec 12, 2014 5:56 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Org units with negative strength points
- Replies: 9
- Views: 5256
Re: Org units with negative strength points
Happened after close combat. Orcs have 0hp. Had to shot a second time -1hp and than died.
http://cloud-4.steampowered.com/ugc/543 ... 138D3E086/
http://cloud-4.steampowered.com/ugc/543 ... 138D3E086/
- Fri Dec 12, 2014 5:54 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Minor Bug
- Replies: 4
- Views: 2289
Re: Minor Bug
Same happen do me with my Terminators. Dropping number of Terminators from 10 to 4 without enemy fire 
- Sun Dec 07, 2014 6:29 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Org units with negative strength points
- Replies: 9
- Views: 5256
Re: Org units with negative strength points
When playing via Steam hit F12 for screenshot.
- Sun Dec 07, 2014 8:26 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: AI not aggressive enough on hard units
- Replies: 17
- Views: 3991
Re: AI not aggressive enough on hard units
Just read this thread yesterday night. After thinking about it I realized I have the same problem. I am currently in Act 2. For me the main problem is that if you move a weaker unit to front it will be shredded into pieces. Even tough Space Marine infantry in cover will die because the whole enemy a...
- Sun Dec 07, 2014 8:16 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: 1.02 Patch
- Replies: 54
- Views: 17139
Re: 1.02 Patch
Bad Compiler! I had so much time to play this weekend, so a new patch would be welcome.
Anyhow the patch notes read good. Looking forward to this patch and the the ones to come.
Anyhow the patch notes read good. Looking forward to this patch and the the ones to come.
- Fri Dec 05, 2014 5:58 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Casulties
- Replies: 20
- Views: 6862
Re: Casulties
Thanks for the explanation. Didn't really get the system while playing. Surprisingly my play style and casualties always results in updating and stocking up my core units. If I had too many casualties I saw that could not reach the unit limit but being a bit more cautious gave me the ability to upgr...
- Fri Dec 05, 2014 5:48 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: So I just lost 20 Space Marines
- Replies: 7
- Views: 2774
Re: So I just lost 20 Space Marines
I understand your point but I never encountered a game (PC or TT) where Space Marines are like in the books or stories. Maybe Space Marine 40K FPS where you kill hundreds but never die. Loading a save game isn't dying, isn't it? ;-) But I like the possibilities of W40k:A to edit the units. So feel f...
- Fri Dec 05, 2014 5:42 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Combat Mechanics - Tips & Tricks & Guides
- Replies: 56
- Views: 20471
Re: Combat Mechanics - Tips & Tricks & Guides
Hello guys, as a non-veteran of PzC (never played this game) and a Final Liberation veteran and absolute fan I want to thank you for your inputs. Especially thanks to Kerensky and his post here and other threads (difficulty curve etc.) Really helped me to understand the mechanics and play better. Ev...
- Thu Dec 04, 2014 6:00 am
- Forum: Mods and Scenario Design
- Topic: Exceed range 4 ? Possible ?
- Replies: 16
- Views: 10694
Re: Exceed range 4 ? Possible ?
But why?Kerensky wrote:There is a code limitation that prevents direct fire weapons from exceeding range 4.
Why not leave it open to the unit values?
- Tue Dec 02, 2014 5:50 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Terminators
- Replies: 18
- Views: 5563
Re: Terminators
Maybe I am too short into this game and no PzC veteran but I also don't get why it should be confusing to have a Land Raider as Terminator Transport.
I agree to have a transport for Terminators otherwise you have to slow down your advance for having them at front line.
I agree to have a transport for Terminators otherwise you have to slow down your advance for having them at front line.
- Sun Nov 30, 2014 5:23 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Mac
- Replies: 8
- Views: 4548
Re: Mac
Never worked with Wine. Maybe I give it a try.
BUT please do a native Mac OS X version!
BUT please do a native Mac OS X version!