Search found 31 matches
- Wed Dec 17, 2014 7:14 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Warhammer 40,0000 Armageddon update 1.03 coming soon!
- Replies: 25
- Views: 11569
Re: Warhammer 40,0000 Armageddon update 1.03 coming soon!
Finally! Now I can continue to play. Thx a lot!
- Thu Dec 11, 2014 4:53 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Version 1.02 Now available!
- Replies: 24
- Views: 7570
Re: Version 1.02 Now available!
So...where now I can see enemy Hit Points? Why the hell you added HP bar, which represents Strengh, the info you can check under model on battlfield, and no Hit Points info...
- Wed Dec 10, 2014 8:47 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Version 1.02 Now available!
- Replies: 24
- Views: 7570
Re: Version 1.02 Now available!
Siege trait...Siege mthrfckr trait, where is it? Several weapons in weapon.whdat have Siege trait, also I remember that someone from dev team told about siege trait on hellhound, but there is no Siege trait icon in game. I've created thread here and on forum, also asked in another thread and no one ...
- Fri Dec 05, 2014 12:40 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: 1.02 Patch
- Replies: 54
- Views: 17144
Re: 1.02 Patch
What about Siege Trait? Will it works now?
- Thu Dec 04, 2014 8:11 pm
- Forum: Mods and Scenario Design
- Topic: Mod: Tau v0.2
- Replies: 13
- Views: 7754
Re: Mod: Tau v0.2
Caveman, what program have you used to draw this models?
- Thu Dec 04, 2014 3:24 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Casulties
- Replies: 20
- Views: 6868
Re: Casulties
You will be punished for trying to not lose units. What? How? Really? Why so many ppl keep saying that you will be punished for trying to not lose units. Even after devs explained how RP system works. If you don't need particular unit, you can sell it for its full price on deployment stage and buy ...
- Thu Dec 04, 2014 11:31 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Difficulty curve and unit tactical value trouble.
- Replies: 74
- Views: 19223
Re: Difficulty curve and unit tactical value trouble.
ExactlyJimmyC wrote: Does it mean requisition points?
- Thu Dec 04, 2014 11:09 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Difficulty curve and unit tactical value trouble.
- Replies: 74
- Views: 19223
Re: Difficulty curve and unit tactical value trouble.
Actually, i believe that "normal" gives the player an advantage (orks units at 80% size). Its "challenging" that put's you on an even footing (Ork units at 100% size). I could forgive you for thinking otherwise though, as normal would usually indicate 1:1. Actualy, no. If you'll...
- Thu Dec 04, 2014 10:00 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Your favourite units
- Replies: 12
- Views: 8855
Re: Your favourite units
they die like bitches on very hardJimmyC wrote:My favorite unit is the Rough Riders. Gotta love horses vs tanks! In all seriousness though, they are great for clearing out entrenched units and are very fast too.
- Thu Dec 04, 2014 7:08 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Difficulty curve and unit tactical value trouble.
- Replies: 74
- Views: 19223
Re: Difficulty curve and unit tactical value trouble.
Actually, i believe that "normal" gives the player an advantage (orks units at 80% size). Its "challenging" that put's you on an even footing (Ork units at 100% size). I could forgive you for thinking otherwise though, as normal would usually indicate 1:1. Actualy, no. If you'll...
- Wed Dec 03, 2014 2:07 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Warhammer 40,000: Armageddon manual 'errata' [text]
- Replies: 5
- Views: 2395
Re: Warhammer 40,000: Armageddon manual 'errata' [text]
Updating the manuals is pretty difficult as they are already printed. Even changing the pdf's is very hard because of the layout so if we were going to change them we'd need some significant changes to justify the time it would take. Its great to let us know of any issues you spot but I can't promi...
- Wed Dec 03, 2014 2:02 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: [Bug] Siege traite problem
- Replies: 6
- Views: 2970
Re: [Bug] Siege traite problem
It seems that traits are top secret info =)
- Wed Dec 03, 2014 9:44 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: wish list for future updates
- Replies: 11
- Views: 3276
Re: wish list for future updates
zakblood_slith
I remember you asked to delete your forum account if you'll ever post in warhammer section...
I remember you asked to delete your forum account if you'll ever post in warhammer section...
- Wed Dec 03, 2014 9:41 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Range 0 vs. range 1
- Replies: 5
- Views: 1809
Re: Range 0 vs. range 1
Range 1 is next hex
Range 0 is only assault weapon
When 2 Units faced each other on adjacent hexes they 1st shoot each other witn Range 1+ weapon. After that assault phase happens and ONLY range 0 weapon involved in this. So as you can see all Units with range 0 weapon has Assaul trait.
Range 0 is only assault weapon
When 2 Units faced each other on adjacent hexes they 1st shoot each other witn Range 1+ weapon. After that assault phase happens and ONLY range 0 weapon involved in this. So as you can see all Units with range 0 weapon has Assaul trait.
- Wed Dec 03, 2014 5:54 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Casulties
- Replies: 20
- Views: 6868
Re: Casulties
Now it finaly makes sense, thanks Karensky. I was realy wandering, why my force received just a tiny (usualy <400) requisition after most missions (sometimes it wasn't even enough to autorefill my core units). So basicaly, if I want to buy new units or improve existing ones, I just need to let some...
- Tue Dec 02, 2014 9:12 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Entrenchment
- Replies: 2
- Views: 1581
Entrenchment
In Editor I found this parameter - Entrenchment. What is it and how does it work?


- Tue Dec 02, 2014 3:44 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: [Bug] Number of shots
- Replies: 6
- Views: 2309
Re: [Bug] Number of shots
Ok I searched for this information about initiative effects and its right here: http://www.slitherine.com/forum/viewtopic.php?p=507794#p507794 10 Combat simulator results for 30 Infantry vs 30 Gretchets 1) Initiative Adventage: 1 | Number of shots 58 -- OK ((30-1)*2=58) 2) Initiative Adventage: 5 |...
- Tue Dec 02, 2014 3:20 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: [Bug] Number of shots
- Replies: 6
- Views: 2309
Re: [Bug] Number of shots
The devs stated in some topic (please dot ask me to find it) that for each point of initiative difference you get to kill one unit (or was it cause one HP damage?) before he has a chance to shoot back. . Now THAT makes sense. I've done a little research and it seams you're right. As I can see final...
- Tue Dec 02, 2014 9:17 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: [Bug] Siege traite problem
- Replies: 6
- Views: 2970
Re: [Bug] Siege traite problem
So, any answer from dev team?
- Tue Dec 02, 2014 9:16 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: [Bug] Number of shots
- Replies: 6
- Views: 2309
Re: [Bug] Number of shots
Any answers from dev team?