Search found 31 matches

by CiZerin
Wed Dec 17, 2014 7:14 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Warhammer 40,0000 Armageddon update 1.03 coming soon!
Replies: 25
Views: 11569

Re: Warhammer 40,0000 Armageddon update 1.03 coming soon!

Finally! Now I can continue to play. Thx a lot!
by CiZerin
Thu Dec 11, 2014 4:53 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Version 1.02 Now available!
Replies: 24
Views: 7570

Re: Version 1.02 Now available!

So...where now I can see enemy Hit Points? Why the hell you added HP bar, which represents Strengh, the info you can check under model on battlfield, and no Hit Points info...
by CiZerin
Wed Dec 10, 2014 8:47 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Version 1.02 Now available!
Replies: 24
Views: 7570

Re: Version 1.02 Now available!

Siege trait...Siege mthrfckr trait, where is it? Several weapons in weapon.whdat have Siege trait, also I remember that someone from dev team told about siege trait on hellhound, but there is no Siege trait icon in game. I've created thread here and on forum, also asked in another thread and no one ...
by CiZerin
Fri Dec 05, 2014 12:40 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: 1.02 Patch
Replies: 54
Views: 17144

Re: 1.02 Patch

What about Siege Trait? Will it works now?
by CiZerin
Thu Dec 04, 2014 8:11 pm
Forum: Mods and Scenario Design
Topic: Mod: Tau v0.2
Replies: 13
Views: 7754

Re: Mod: Tau v0.2

Caveman, what program have you used to draw this models?
by CiZerin
Thu Dec 04, 2014 3:24 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Casulties
Replies: 20
Views: 6868

Re: Casulties

You will be punished for trying to not lose units. What? How? Really? Why so many ppl keep saying that you will be punished for trying to not lose units. Even after devs explained how RP system works. If you don't need particular unit, you can sell it for its full price on deployment stage and buy ...
by CiZerin
Thu Dec 04, 2014 11:31 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Difficulty curve and unit tactical value trouble.
Replies: 74
Views: 19223

Re: Difficulty curve and unit tactical value trouble.

JimmyC wrote: Does it mean requisition points?
Exactly
by CiZerin
Thu Dec 04, 2014 11:09 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Difficulty curve and unit tactical value trouble.
Replies: 74
Views: 19223

Re: Difficulty curve and unit tactical value trouble.

Actually, i believe that "normal" gives the player an advantage (orks units at 80% size). Its "challenging" that put's you on an even footing (Ork units at 100% size). I could forgive you for thinking otherwise though, as normal would usually indicate 1:1. Actualy, no. If you'll...
by CiZerin
Thu Dec 04, 2014 10:00 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Your favourite units
Replies: 12
Views: 8855

Re: Your favourite units

JimmyC wrote:My favorite unit is the Rough Riders. Gotta love horses vs tanks! In all seriousness though, they are great for clearing out entrenched units and are very fast too.
they die like bitches on very hard :(
by CiZerin
Thu Dec 04, 2014 7:08 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Difficulty curve and unit tactical value trouble.
Replies: 74
Views: 19223

Re: Difficulty curve and unit tactical value trouble.

Actually, i believe that "normal" gives the player an advantage (orks units at 80% size). Its "challenging" that put's you on an even footing (Ork units at 100% size). I could forgive you for thinking otherwise though, as normal would usually indicate 1:1. Actualy, no. If you'll...
by CiZerin
Wed Dec 03, 2014 2:07 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Warhammer 40,000: Armageddon manual 'errata' [text]
Replies: 5
Views: 2395

Re: Warhammer 40,000: Armageddon manual 'errata' [text]

Updating the manuals is pretty difficult as they are already printed. Even changing the pdf's is very hard because of the layout so if we were going to change them we'd need some significant changes to justify the time it would take. Its great to let us know of any issues you spot but I can't promi...
by CiZerin
Wed Dec 03, 2014 2:02 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: [Bug] Siege traite problem
Replies: 6
Views: 2970

Re: [Bug] Siege traite problem

It seems that traits are top secret info =)
by CiZerin
Wed Dec 03, 2014 9:44 am
Forum: Warhammer® 40,000® Armageddon™
Topic: wish list for future updates
Replies: 11
Views: 3276

Re: wish list for future updates

zakblood_slith

I remember you asked to delete your forum account if you'll ever post in warhammer section...
by CiZerin
Wed Dec 03, 2014 9:41 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Range 0 vs. range 1
Replies: 5
Views: 1809

Re: Range 0 vs. range 1

Range 1 is next hex
Range 0 is only assault weapon
When 2 Units faced each other on adjacent hexes they 1st shoot each other witn Range 1+ weapon. After that assault phase happens and ONLY range 0 weapon involved in this. So as you can see all Units with range 0 weapon has Assaul trait.
by CiZerin
Wed Dec 03, 2014 5:54 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Casulties
Replies: 20
Views: 6868

Re: Casulties

Now it finaly makes sense, thanks Karensky. I was realy wandering, why my force received just a tiny (usualy <400) requisition after most missions (sometimes it wasn't even enough to autorefill my core units). So basicaly, if I want to buy new units or improve existing ones, I just need to let some...
by CiZerin
Tue Dec 02, 2014 9:12 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Entrenchment
Replies: 2
Views: 1581

Entrenchment

In Editor I found this parameter - Entrenchment. What is it and how does it work?

Image
by CiZerin
Tue Dec 02, 2014 3:44 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: [Bug] Number of shots
Replies: 6
Views: 2309

Re: [Bug] Number of shots

Ok I searched for this information about initiative effects and its right here: http://www.slitherine.com/forum/viewtopic.php?p=507794#p507794 10 Combat simulator results for 30 Infantry vs 30 Gretchets 1) Initiative Adventage: 1 | Number of shots 58 -- OK ((30-1)*2=58) 2) Initiative Adventage: 5 |...
by CiZerin
Tue Dec 02, 2014 3:20 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: [Bug] Number of shots
Replies: 6
Views: 2309

Re: [Bug] Number of shots

The devs stated in some topic (please dot ask me to find it) that for each point of initiative difference you get to kill one unit (or was it cause one HP damage?) before he has a chance to shoot back. . Now THAT makes sense. I've done a little research and it seams you're right. As I can see final...
by CiZerin
Tue Dec 02, 2014 9:17 am
Forum: Warhammer® 40,000® Armageddon™
Topic: [Bug] Siege traite problem
Replies: 6
Views: 2970

Re: [Bug] Siege traite problem

So, any answer from dev team?
by CiZerin
Tue Dec 02, 2014 9:16 am
Forum: Warhammer® 40,000® Armageddon™
Topic: [Bug] Number of shots
Replies: 6
Views: 2309

Re: [Bug] Number of shots

Any answers from dev team?

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