Search found 96 matches
- Mon Jun 15, 2026 10:22 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Locarnus Addon 2026-06, still not certain about full compatibility with BE 2.5.1
- Replies: 1374
- Views: 421680
Re: Locarnus Addon 2026-05, investigating compatibility with BE 2.5
Hey Buddy, I will set up a time for Saturday if you can make it as my wife will be out with some of the family.
I hope you can make it then.
I am on the 2nd broadcast and the struggle is real.
The most annoying thing that causes me heartburn are the 5 starred units, which are only a few ...
- Mon Jun 15, 2026 8:30 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Locarnus Addon 2026-06, still not certain about full compatibility with BE 2.5.1
- Replies: 1374
- Views: 421680
Re: Locarnus Addon 2026-05, investigating compatibility with BE 2.5
Hey Buddy, I will set up a time for Saturday if you can make it as my wife will be out with some of the family.
I hope you can make it then.
I am on the 2nd broadcast and the struggle is real.
The most annoying thing that causes me heartburn are the 5 starred units, which are only a few. Thank ...
- Sun Jun 07, 2026 4:21 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4178
- Views: 1563924
Re: Battlefield: Europe MOD v2.5.1
Thanks for the reply. In my kind, respectful opinion, I think that 6-8 turns would be more optimal. From multiple playthroughs, it just seems to me that 12 turns is much too long for the sake of the scenario. I've captured them by the end of 42 and spent a long time waiting to the point that ...
- Sat Jun 06, 2026 4:59 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4178
- Views: 1563924
Re: Battlefield: Europe MOD v2.5.1
12 turns in "Realistic +" and multiplayer versions of the mod. Not sure right now about the "Realistic" difficulty, maybe no waiting time in that one, or maybe just 6 turns? And surely no waiting time in the easiest "Moderate" version.
Thanks for the reply. In my kind, respectful opinion, I ...
- Fri Jun 05, 2026 2:16 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Locarnus Addon 2026-06, still not certain about full compatibility with BE 2.5.1
- Replies: 1374
- Views: 421680
Re: Locarnus Addon 2026-05, investigating compatibility with BE 2.5
I'm with goose_2 on the more Italians thing
. I love the additions of the ships in 2.5 that McGuba did. Looking forward to seeing that brought over to your mod, I can only play BE with your mod now lol
- Thu Jun 04, 2026 1:24 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Locarnus Addon 2026-06, still not certain about full compatibility with BE 2.5.1
- Replies: 1374
- Views: 421680
Re: Locarnus Addon 2026-05, investigating compatibility with BE 2.5
looking forward to seeing this fully completed!
- Wed Jun 03, 2026 11:15 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4178
- Views: 1563924
Re: Battlefield: Europe MOD v2.5.1
How long does it take for oil fields to repair? I havent with the new mod yet, but I have in the last update prior to this one waited over ten turns and ships were still hamstrung in movement.
- Tue Sep 30, 2025 3:53 am
- Forum: Panzer Corps : Scenario Design
- Topic: Locarnus Addon 2026-06, still not certain about full compatibility with BE 2.5.1
- Replies: 1374
- Views: 421680
Re: Locarnus Addon 2025-09, for Battlefield Europe, Afrika Korps and Grand Campaign East
hi locarnus, loving the mod. i have a suggestion... adding Maykop and an oilfield, road, and maybe RR/airport nearby the forest hex surrounded by mountains where the kuban river ends/
- Sun Aug 31, 2025 11:10 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Locarnus Addon 2026-06, still not certain about full compatibility with BE 2.5.1
- Replies: 1374
- Views: 421680
- Thu Aug 21, 2025 7:02 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4178
- Views: 1563924
Re: Battlefield: Europe MOD v2.4
I have a few suggestions for the next or future update:
Add a few German ships: (Lutzow, Hipper, another Light Cruiser any/all)
In this mod a light cruiser unit represents a flotilla of 4 actual light cruisers and thus these are already included, represented by the existing light cruiser ...
- Tue Aug 19, 2025 2:02 am
- Forum: Panzer Corps : Scenario Design
- Topic: Locarnus Addon 2026-06, still not certain about full compatibility with BE 2.5.1
- Replies: 1374
- Views: 421680
Re: Locarnus Addon 2025-08a, for Battlefield Europe, Afrika Korps and Grand Campaign East
i loaded these mods as directed and my playing screen was black so i had to remove them
- Mon Aug 18, 2025 11:45 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4178
- Views: 1563924
Re: Battlefield: Europe MOD v2.4
I have a few suggestions for the next or future update:
Add a few German ships: (Lutzow, Hipper, another Light Cruiser any/all)
Add a few Italian ships: (Andrea Doria, Caio Duilio, Guilio Cesare *perhaps at least 1*), perhaps with increased fuel/movement penalties
Piaggio P.108 bomber (could use B ...
Add a few German ships: (Lutzow, Hipper, another Light Cruiser any/all)
Add a few Italian ships: (Andrea Doria, Caio Duilio, Guilio Cesare *perhaps at least 1*), perhaps with increased fuel/movement penalties
Piaggio P.108 bomber (could use B ...
- Mon Aug 18, 2025 11:23 pm
- Forum: Panzer Corps
- Topic: 2000 Hours in Panzer Corps!
- Replies: 9
- Views: 5926
Re: 2000 Hours in Panzer Corps!
Well done, friend. I wonder if I have the record?
- Wed Jul 05, 2023 9:48 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4178
- Views: 1563924
Re: Battlefield: Europe MOD v2.4
is there another place to download from? for some reason i'm not able to DL the mod just keeps saying failed
- Fri Jun 30, 2023 1:57 pm
- Forum: Panzer Corps 2: Tech Support
- Topic: crash
- Replies: 4
- Views: 1345
Re: crash
i've tried everything on the list. no luck
- Fri Jun 30, 2023 12:48 am
- Forum: Panzer Corps 2: Tech Support
- Topic: crash
- Replies: 4
- Views: 1345
crash
played from spain all the way to russia and it just starts crashing. help!!!
LoginId:ef4b7ae24bc9ff9dad32d6801e4e8f1e
EpicAccountId:
LowLevelFatalError [File:Unknown] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')
PanzerCorps2_Win64_Shipping ...
LoginId:ef4b7ae24bc9ff9dad32d6801e4e8f1e
EpicAccountId:
LowLevelFatalError [File:Unknown] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')
PanzerCorps2_Win64_Shipping ...
- Thu May 14, 2020 4:43 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4178
- Views: 1563924
Re: Battlefield: Europe MOD v2.0
OK, I finally digitalized a Schedule list for the Axis and partly for the Allied! There could be some changes, since McGuba is developing always something. :) But it is mostly uptodate. There could be also useful to make a trigger-list for MP gameplay too, but it would be a harder task as I do ...
- Thu May 14, 2020 1:51 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4178
- Views: 1563924
Re: Battlefield: Europe MOD v2.0
OK, I finally digitalized a Schedule list for the Axis and partly for the Allied! There could be some changes, since McGuba is developing always something. :) But it is mostly uptodate. There could be also useful to make a trigger-list for MP gameplay too, but it would be a harder task as I do not ...
- Tue May 12, 2020 9:45 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4178
- Views: 1563924
Re: Battlefield: Europe MOD v2.0
McGuba was curious about at because one of the other pesky things about starting the scenario is those Soviet bombers that immediately start showing up and if they make it through my lines they fly pretty much to france lol
- Tue May 12, 2020 8:24 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4178
- Views: 1563924
Re: Battlefield: Europe MOD v2.0
Also, what is your biggest pet peeve with this mod on things the AI does? Mine is the tendency of AI units to crowd around especially with their ships upgrade ports. This happens to me for several months especially at Tobruk. Super frustrating, LOL!