Search found 38 matches
- Mon Aug 08, 2022 5:30 am
- Forum: Field of Glory II
- Topic: Set AI Army in Custom Battle?
- Replies: 4
- Views: 2078
Re: Set AI Army in Custom Battle?
Ah fantastic, thank you so much, makes sense!
- Mon Aug 08, 2022 3:50 am
- Forum: Field of Glory II
- Topic: Set AI Army in Custom Battle?
- Replies: 4
- Views: 2078
Re: Set AI Army in Custom Battle?
Awesome, thank you! I'll check the video out later, but that first tip will be very helpful.
- Mon Aug 08, 2022 12:55 am
- Forum: Field of Glory II
- Topic: Set AI Army in Custom Battle?
- Replies: 4
- Views: 2078
Set AI Army in Custom Battle?
Hi there, recently got FOG2 on sale with the Wolves at the Gate DLC. I have two questions about whether something is possible: - Is it possible to choose the AI's army in a custom battle? Specifically I am still learning so I want to try out versus combinations in a more controlled environment. - Is...
- Wed Dec 16, 2015 7:33 pm
- Forum: Pike & Shot
- Topic: LOS and Artillery
- Replies: 2
- Views: 1423
Re: LOS and Artillery
Thank you so much!
I should just start one thread and put all my questions there I guess....
I should just start one thread and put all my questions there I guess....
- Wed Dec 16, 2015 10:14 am
- Forum: Pike & Shot
- Topic: LOS and Artillery
- Replies: 2
- Views: 1423
LOS and Artillery
Is it possible to fire over the heads of your troops if you are at the bottom of a slope and the enemy is at the top? So I had the 'smart' idea when faced with a battlefield where the enemy had to come over the brow of a height 100 hill to put a line of troops to block them at the bottom so my canno...
- Fri Dec 11, 2015 3:22 am
- Forum: Pike & Shot
- Topic: AI vs AI
- Replies: 1
- Views: 1121
AI vs AI
I know it's possible to hotseat, but is it possible to go the other way and let the AI play itself?
I think for armies I don't use often (like Ottomans) it might be a good training exercise. Is it possible?
I think for armies I don't use often (like Ottomans) it might be a good training exercise. Is it possible?
- Wed Dec 09, 2015 6:27 pm
- Forum: Pike & Shot
- Topic: Defensive Fire
- Replies: 2
- Views: 1408
Re: Defensive Fire
Okay, I guess that's fair enough. Thanks for the reply.
- Wed Dec 09, 2015 1:34 am
- Forum: Pike & Shot
- Topic: Defensive Fire
- Replies: 2
- Views: 1408
Defensive Fire
So as I was playing last night, trying to recreate Flodden with English vs Scots I came across something I figured might be useful for the game. It seems as though currently when a unit charges the defender does not get a chance to fire before impact. So my suggestion is that units facing the correc...
- Tue Nov 24, 2015 9:21 pm
- Forum: Pike & Shot
- Topic: Artillery Effectiveness Close Range
- Replies: 9
- Views: 2754
Re: Artillery Effectiveness Close Range
Richard, do you know of any plans to expand this backward in time to include medieval settings?
I think with relatively minimal changes to the rules that could be done.
I think with relatively minimal changes to the rules that could be done.
- Tue Nov 24, 2015 7:05 pm
- Forum: Pike & Shot
- Topic: Artillery Effectiveness Close Range
- Replies: 9
- Views: 2754
Re: Artillery Effectiveness Close Range
But it is something which changed towards the last 50 years of this period. In any case, I don't mind having a wide variation, but grape and canister was in use in Louis XIV time so should have some representation. Either way, not sure if this game is planned to or could expand into the early 18th c...
- Tue Nov 24, 2015 12:53 am
- Forum: Pike & Shot
- Topic: Artillery Effectiveness Close Range
- Replies: 9
- Views: 2754
Artillery Effectiveness Close Range
So after a long period off I’m returning to this game. The one thing which struck me then as now is artillery often lacks in power, especially at close range. With the new addition of the Louis XIV expansion, I was wondering if it was planned for cannons to be able to use grapeshot/canister rounds a...
- Fri Nov 20, 2015 11:05 pm
- Forum: Pike & Shot
- Topic: Wars of the Roses Campaign
- Replies: 23
- Views: 7630
Re: Wars of the Roses Campaign
Fantastic mod!
I've been waiting for someone with the skills to create a medieval style battle, and this is pretty close!
Good work.
I've been waiting for someone with the skills to create a medieval style battle, and this is pretty close!
Good work.
- Fri Oct 02, 2015 10:28 am
- Forum: Game Ideas
- Topic: Fantasy/Medieval Battle Academy Adaptation
- Replies: 5
- Views: 4877
Re: Fantasy/Medieval Battle Academy Adaptation
Still, I'm glad to hear it's under consideration. I think it could be splendid!
- Thu Oct 01, 2015 7:41 pm
- Forum: Game Ideas
- Topic: Fantasy/Medieval Battle Academy Adaptation
- Replies: 5
- Views: 4877
Re: Fantasy/Medieval Battle Academy Adaptation
Ooh, tell me more! 
Or, I guess, you might be revealing something soon?

Or, I guess, you might be revealing something soon?
- Thu Oct 01, 2015 2:26 am
- Forum: Game Ideas
- Topic: Fantasy/Medieval Battle Academy Adaptation
- Replies: 5
- Views: 4877
Fantasy/Medieval Battle Academy Adaptation
Having been a big fan of Pike and Musket, I would love to see a version which goes back in time rather than forwards (though doing the Napoleonic Wars with it would work too). A medieval version of the game, using real history could be very interesting, as there's more of an emphasis on decisive use...
- Sat Nov 15, 2014 8:55 pm
- Forum: Modders Corner
- Topic: Basic Questions
- Replies: 22
- Views: 9535
Re: Basic Questions
I use FRAPS for taking screenshots, and I've tied it to a key which probably does something like that.
I was able to play through a game no problems so I think it's unrelated.
I was able to play through a game no problems so I think it's unrelated.
- Sat Nov 15, 2014 11:13 am
- Forum: Modders Corner
- Topic: Basic Questions
- Replies: 22
- Views: 9535
Re: Basic Questions
Ah, I understand now, I'll try it out in the morning.
Thanks Richard!
Thanks Richard!
- Sat Nov 15, 2014 10:48 am
- Forum: Modders Corner
- Topic: Basic Questions
- Replies: 22
- Views: 9535
Re: Basic Questions
Richard,
To do my mod I copied over the Italian Wars data. However, when I try and pull in assets from other modules (using the TYW French pike/shot for instance) I get units in all blue, as shown in the attachment.
What do I have to do to get the stuff over to this mod module?
Thanks
To do my mod I copied over the Italian Wars data. However, when I try and pull in assets from other modules (using the TYW French pike/shot for instance) I get units in all blue, as shown in the attachment.
What do I have to do to get the stuff over to this mod module?
Thanks
- Sat Nov 15, 2014 4:37 am
- Forum: Modders Corner
- Topic: Submitting Mods
- Replies: 2
- Views: 2081
Re: Submitting Mods
Great, thanks!
- Sat Nov 15, 2014 12:56 am
- Forum: Modders Corner
- Topic: Submitting Mods
- Replies: 2
- Views: 2081
Submitting Mods
I'm not sure of the protocol on this forum, but are we allowed to upload ZIP files with our mods to share and test? Are there any limits or restrictions?