Search found 38 matches

by LordValentai
Mon Aug 08, 2022 5:30 am
Forum: Field of Glory II
Topic: Set AI Army in Custom Battle?
Replies: 4
Views: 2078

Re: Set AI Army in Custom Battle?

Ah fantastic, thank you so much, makes sense!
by LordValentai
Mon Aug 08, 2022 3:50 am
Forum: Field of Glory II
Topic: Set AI Army in Custom Battle?
Replies: 4
Views: 2078

Re: Set AI Army in Custom Battle?

Awesome, thank you! I'll check the video out later, but that first tip will be very helpful.
by LordValentai
Mon Aug 08, 2022 12:55 am
Forum: Field of Glory II
Topic: Set AI Army in Custom Battle?
Replies: 4
Views: 2078

Set AI Army in Custom Battle?

Hi there, recently got FOG2 on sale with the Wolves at the Gate DLC. I have two questions about whether something is possible: - Is it possible to choose the AI's army in a custom battle? Specifically I am still learning so I want to try out versus combinations in a more controlled environment. - Is...
by LordValentai
Wed Dec 16, 2015 7:33 pm
Forum: Pike & Shot
Topic: LOS and Artillery
Replies: 2
Views: 1423

Re: LOS and Artillery

Thank you so much!

I should just start one thread and put all my questions there I guess....
by LordValentai
Wed Dec 16, 2015 10:14 am
Forum: Pike & Shot
Topic: LOS and Artillery
Replies: 2
Views: 1423

LOS and Artillery

Is it possible to fire over the heads of your troops if you are at the bottom of a slope and the enemy is at the top? So I had the 'smart' idea when faced with a battlefield where the enemy had to come over the brow of a height 100 hill to put a line of troops to block them at the bottom so my canno...
by LordValentai
Fri Dec 11, 2015 3:22 am
Forum: Pike & Shot
Topic: AI vs AI
Replies: 1
Views: 1121

AI vs AI

I know it's possible to hotseat, but is it possible to go the other way and let the AI play itself?

I think for armies I don't use often (like Ottomans) it might be a good training exercise. Is it possible?
by LordValentai
Wed Dec 09, 2015 6:27 pm
Forum: Pike & Shot
Topic: Defensive Fire
Replies: 2
Views: 1408

Re: Defensive Fire

Okay, I guess that's fair enough. Thanks for the reply.
by LordValentai
Wed Dec 09, 2015 1:34 am
Forum: Pike & Shot
Topic: Defensive Fire
Replies: 2
Views: 1408

Defensive Fire

So as I was playing last night, trying to recreate Flodden with English vs Scots I came across something I figured might be useful for the game. It seems as though currently when a unit charges the defender does not get a chance to fire before impact. So my suggestion is that units facing the correc...
by LordValentai
Tue Nov 24, 2015 9:21 pm
Forum: Pike & Shot
Topic: Artillery Effectiveness Close Range
Replies: 9
Views: 2754

Re: Artillery Effectiveness Close Range

Richard, do you know of any plans to expand this backward in time to include medieval settings?

I think with relatively minimal changes to the rules that could be done.
by LordValentai
Tue Nov 24, 2015 7:05 pm
Forum: Pike & Shot
Topic: Artillery Effectiveness Close Range
Replies: 9
Views: 2754

Re: Artillery Effectiveness Close Range

But it is something which changed towards the last 50 years of this period. In any case, I don't mind having a wide variation, but grape and canister was in use in Louis XIV time so should have some representation. Either way, not sure if this game is planned to or could expand into the early 18th c...
by LordValentai
Tue Nov 24, 2015 12:53 am
Forum: Pike & Shot
Topic: Artillery Effectiveness Close Range
Replies: 9
Views: 2754

Artillery Effectiveness Close Range

So after a long period off I’m returning to this game. The one thing which struck me then as now is artillery often lacks in power, especially at close range. With the new addition of the Louis XIV expansion, I was wondering if it was planned for cannons to be able to use grapeshot/canister rounds a...
by LordValentai
Fri Nov 20, 2015 11:05 pm
Forum: Pike & Shot
Topic: Wars of the Roses Campaign
Replies: 23
Views: 7630

Re: Wars of the Roses Campaign

Fantastic mod!

I've been waiting for someone with the skills to create a medieval style battle, and this is pretty close!

Good work.
by LordValentai
Fri Oct 02, 2015 10:28 am
Forum: Game Ideas
Topic: Fantasy/Medieval Battle Academy Adaptation
Replies: 5
Views: 4877

Re: Fantasy/Medieval Battle Academy Adaptation

Still, I'm glad to hear it's under consideration. I think it could be splendid!
by LordValentai
Thu Oct 01, 2015 7:41 pm
Forum: Game Ideas
Topic: Fantasy/Medieval Battle Academy Adaptation
Replies: 5
Views: 4877

Re: Fantasy/Medieval Battle Academy Adaptation

Ooh, tell me more! :)

Or, I guess, you might be revealing something soon?
by LordValentai
Thu Oct 01, 2015 2:26 am
Forum: Game Ideas
Topic: Fantasy/Medieval Battle Academy Adaptation
Replies: 5
Views: 4877

Fantasy/Medieval Battle Academy Adaptation

Having been a big fan of Pike and Musket, I would love to see a version which goes back in time rather than forwards (though doing the Napoleonic Wars with it would work too). A medieval version of the game, using real history could be very interesting, as there's more of an emphasis on decisive use...
by LordValentai
Sat Nov 15, 2014 8:55 pm
Forum: Modders Corner
Topic: Basic Questions
Replies: 22
Views: 9535

Re: Basic Questions

I use FRAPS for taking screenshots, and I've tied it to a key which probably does something like that.

I was able to play through a game no problems so I think it's unrelated.
by LordValentai
Sat Nov 15, 2014 11:13 am
Forum: Modders Corner
Topic: Basic Questions
Replies: 22
Views: 9535

Re: Basic Questions

Ah, I understand now, I'll try it out in the morning.

Thanks Richard!
by LordValentai
Sat Nov 15, 2014 10:48 am
Forum: Modders Corner
Topic: Basic Questions
Replies: 22
Views: 9535

Re: Basic Questions

Richard,

To do my mod I copied over the Italian Wars data. However, when I try and pull in assets from other modules (using the TYW French pike/shot for instance) I get units in all blue, as shown in the attachment.

What do I have to do to get the stuff over to this mod module?

Thanks
by LordValentai
Sat Nov 15, 2014 4:37 am
Forum: Modders Corner
Topic: Submitting Mods
Replies: 2
Views: 2081

Re: Submitting Mods

Great, thanks!
by LordValentai
Sat Nov 15, 2014 12:56 am
Forum: Modders Corner
Topic: Submitting Mods
Replies: 2
Views: 2081

Submitting Mods

I'm not sure of the protocol on this forum, but are we allowed to upload ZIP files with our mods to share and test? Are there any limits or restrictions?

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