I'd be pleased to help out in any way I can.
AndyR
Great! Do you know scripting? This is now seems to be the hardest part of work.
Not yet, but I'm sure I can learn, and this is a great reason to do so. However, if prior experience is a pre-requisite, I won't be offended if my offer is not ...
Search found 31 matches
- Tue Oct 28, 2014 1:46 pm
- Forum: Scenario Design
- Topic: Remaking campaigns to play other side (volunteers desired :)
- Replies: 27
- Views: 11104
- Mon Oct 27, 2014 6:36 am
- Forum: Scenario Design
- Topic: Remaking campaigns to play other side (volunteers desired :)
- Replies: 27
- Views: 11104
Re: Remaking campaigns to play other side (volunteers desire
Eventually i may want to port my renaissance scenarios from FoG (The first candidate would be Moncontour 1569 since it's not on the roster) including most battles of the early italian wars (fornovo, seminara, cerignola, ravenna, novarra, marignano, with agdanello and pavia planned). Early swiss ...
- Sat Oct 25, 2014 4:13 pm
- Forum: Scenario Design
- Topic: Remaking campaigns to play other side (volunteers desired :)
- Replies: 27
- Views: 11104
Re: Remaking campaigns to play other side (volunteers desire
Great! Do you know scripting? This is now seems to be the hardest part of work.awralls wrote:I'd be pleased to help out in any way I can.
AndyR
- Fri Oct 24, 2014 5:59 am
- Forum: Pike & Shot
- Topic: 17th Century Infantry reacting to Cavalry
- Replies: 4
- Views: 2302
Re: 17th Century Infantry reacting to Cavalry
I've played a bit of the board game called Under the Lily Banners, which is about 17th century land war on the continent. In that game, infantry directly threatened by cavalry go into a "hedge hog" formation of all around pikes that makes them immune to cavalry but extra vulnerable to Shot ...
- Thu Oct 23, 2014 1:15 pm
- Forum: Scenario Design
- Topic: Any modding tutorials?
- Replies: 3
- Views: 2709
Re: Any modding tutorials?
Is there a nice list of modding tutorials? Or is it in the manual. I haven't read the manual.
All basics are in the manual - terrain, sides, units ando so on.
Scripting manuals are located in many places :) http://slitherine.com/forum/viewtopic.php?f=299&t=53405 here Richard gave me the links ...
All basics are in the manual - terrain, sides, units ando so on.
Scripting manuals are located in many places :) http://slitherine.com/forum/viewtopic.php?f=299&t=53405 here Richard gave me the links ...
- Thu Oct 23, 2014 10:38 am
- Forum: Scenario Design
- Topic: Remaking campaigns to play other side (volunteers desired :)
- Replies: 27
- Views: 11104
Remaking campaigns to play other side (volunteers desired :)
Today I start work on remaking campaigns to all of us be able to play boh sides in each battle. However I'm very limited in time with regular job and small startup as well so it would be perfect if everybody who is interested take some part in this modding :-)
Last days I was tormenting RIchard ...
Last days I was tormenting RIchard ...
- Thu Oct 23, 2014 10:14 am
- Forum: Pike & Shot
- Topic: How to change army in Editor?
- Replies: 18
- Views: 5608
Re: How to change army in Editor?
Thank you once more, Richard 
I'll make new topic in Scenario Design for remaking campaigns.
I'll make new topic in Scenario Design for remaking campaigns.
- Thu Oct 23, 2014 8:01 am
- Forum: Pike & Shot
- Topic: How to change army in Editor?
- Replies: 18
- Views: 5608
Re: How to change army in Editor?
Now I'm starting to deal with AI - menu with teams and aggressiveness works perfect, enemies do what they are ordered by it, but could you explain how to use AI_Masterplan() I read in some other thread? Thanks in advance!
AI_Masterplan() is the higher level AI used in all the Skirmishes and a few ...
AI_Masterplan() is the higher level AI used in all the Skirmishes and a few ...
- Thu Oct 23, 2014 4:01 am
- Forum: Pike & Shot
- Topic: How to change army in Editor?
- Replies: 18
- Views: 5608
Re: How to change army in Editor?
Second variant worked. However while purchasing additional units in such scenario I have blank rectangle with no points (in editor there are points and there are non fixed units).
Are there enough points to buy all of the non-fixed units? If so the rectangle will be empty.
Yes there are - I ...
Are there enough points to buy all of the non-fixed units? If so the rectangle will be empty.
Yes there are - I ...
- Wed Oct 22, 2014 9:02 pm
- Forum: Pike & Shot
- Topic: How to change army in Editor?
- Replies: 18
- Views: 5608
Re: How to change army in Editor?
Second variant worked. However while purchasing additional units in such scenario I have blank rectangle with no points (in editor there are points and there are non fixed units).
- Wed Oct 22, 2014 8:03 pm
- Forum: Pike & Shot
- Topic: How to change army in Editor?
- Replies: 18
- Views: 5608
Re: How to change army in Editor?
So you mean it's much harder just to edit existing scenario and reverse sides?
Well it isn't that hard.
Open a copy of the .BAM file in a text editor.
Replace all "_0_" with "_2_"
Replace all "_1_" with "_0_"
Replace all "_2_" with "_1_"
Swap the values in SIDEID0 and SIDEID1
And voila, the ...
Well it isn't that hard.
Open a copy of the .BAM file in a text editor.
Replace all "_0_" with "_2_"
Replace all "_1_" with "_0_"
Replace all "_2_" with "_1_"
Swap the values in SIDEID0 and SIDEID1
And voila, the ...
- Wed Oct 22, 2014 6:36 pm
- Forum: Pike & Shot
- Topic: How to change army in Editor?
- Replies: 18
- Views: 5608
Re: How to change army in Editor?
Thanks!pipfromslitherine wrote:Notepad++ is the tool I use. See here in the docs:
http://www.slitherinebravo.net/GameWiki ... gine#tools
Cheers
Pip
- Wed Oct 22, 2014 5:36 pm
- Forum: Tech Support
- Topic: Editor bug
- Replies: 2
- Views: 1935
Re: Editor bug
After copying campaign I gave it another folder name (AltItalian, folder really got this name now) and another map for campaign list (Alt Italian Wars) but in the list is is shown as Italian Wars, so I have two campaigns with same name in it.
That isn't a bug.
The campaign contains a file ...
That isn't a bug.
The campaign contains a file ...
- Wed Oct 22, 2014 5:14 pm
- Forum: Pike & Shot
- Topic: How to change army in Editor?
- Replies: 18
- Views: 5608
Re: How to change army in Editor?
Thank you!rbodleyscott wrote:I use UltraEdit.NickDirlewanger wrote:Could you recommend text editor for BAM?
And "2__" you said above is "_2_"?
- Wed Oct 22, 2014 5:10 pm
- Forum: Pike & Shot
- Topic: How to change army in Editor?
- Replies: 18
- Views: 5608
Re: How to change army in Editor?
So you mean it's much harder just to edit existing scenario and reverse sides?
Well it isn't that hard.
Open a copy of the .BAM file in a text editor.
Replace all "_0_" with "_2_"
Replace all "_1_" with "_0_"
Replace all "2__" with "_1_"
Swap the values in SIDEID0 and SIDEID1
And voila, the ...
Well it isn't that hard.
Open a copy of the .BAM file in a text editor.
Replace all "_0_" with "_2_"
Replace all "_1_" with "_0_"
Replace all "2__" with "_1_"
Swap the values in SIDEID0 and SIDEID1
And voila, the ...
- Wed Oct 22, 2014 5:05 pm
- Forum: Tech Support
- Topic: Editor bug
- Replies: 2
- Views: 1935
Editor bug
After copying campaign I gave it another folder name (AltItalian, folder really got this name now) and another map for campaign list (Alt Italian Wars) but in the list is is shown as Italian Wars, so I have two campaigns with same name in it.
- Wed Oct 22, 2014 4:54 pm
- Forum: Pike & Shot
- Topic: How to change army in Editor?
- Replies: 18
- Views: 5608
Re: How to change army in Editor?
So you mean it's much harder just to edit existing scenario and reverse sides?
If I don't want to change side of units already on map but want to make new "french" side to place french units and so on.
If I don't want to change side of units already on map but want to make new "french" side to place french units and so on.
- Wed Oct 22, 2014 4:33 pm
- Forum: Pike & Shot
- Topic: How to change army in Editor?
- Replies: 18
- Views: 5608
How to change army in Editor?
Now I'm trying to use Editor to make alternative campaigns to play from another side and I found one trouble - when for example I copy Italian wars campaign and start to Edit its Battle of Bicocca I realize that despite what army I chose for 0 and 1 sides (via portraits up to the unit list) they ...
- Wed Oct 22, 2014 8:56 am
- Forum: Pike & Shot
- Topic: Choosing Sides in Historical Scenarios
- Replies: 5
- Views: 2543
Re: Choosing Sides in Historical Scenarios
The game could be interesting if your side is in advantage if you consider it as representation of history rather then football play. Not long ago I replayed Sid Meier's Gettysburg and it was very nice to defend Union positions from Picket's Charge even thou I knew this charge would unlikely succeed ...
- Wed Oct 22, 2014 6:47 am
- Forum: Pike & Shot
- Topic: Choosing Sides in Historical Scenarios
- Replies: 5
- Views: 2543
Re: Choosing Sides in Historical Scenarios
I'd also would very like to see scenarios played from other side even despite that one is stronger. And I'm sure many people here want it - poll could show it well. We're not sportsmen, we love history and want to re-create it :-)
Are there any real chances to see such improvement in near patches ...
Are there any real chances to see such improvement in near patches ...