Search found 59 matches
- Thu Mar 12, 2020 11:41 am
- Forum: Field of Glory II
- Topic: Field of Glory II has been updated to Version 1.5.25
- Replies: 4
- Views: 2893
Re: Field of Glory II has been updated to Version 1.5.25
Where is the updated manual? How to get it? Manual link on Steam and and "Steam/steamapps/common/Field of Glory II/Manuals/" give the old manual with: " the game will decide which one it must move away from".
- Sun Nov 17, 2019 10:18 am
- Forum: Field of Glory II
- Topic: Suggestion:add the plain(Mediterranean,North European,Middle East) for the map types.
- Replies: 19
- Views: 4581
Re: Suggestion:add the plain(Mediterranean,North European,Middle East) for the map types.
In Europe there was no such things as big open plains.
- Sun Nov 17, 2019 10:06 am
- Forum: Field of Glory II
- Topic: List of all tournament battles?
- Replies: 6
- Views: 1552
Re: List of all tournament battles?
From a 2017 thread just called field of glory 2 tournament I got these two lists: from the first page: Round 1: Romans vs Seleucids Round 2: Romans vs Dacians Round 3: Macedonians vs Skythians Dates from this post http://www.slitherine.com/forum/viewtopic.php?p=680143#p680143 Round 1: Romans vs Sel...
- Thu Oct 31, 2019 3:26 pm
- Forum: Field of Glory II
- Topic: Heavy Weapon anti-armour effect revamp
- Replies: 104
- Views: 18859
- Thu Oct 31, 2019 3:02 pm
- Forum: Field of Glory II
- Topic: Heavy Weapon anti-armour effect revamp
- Replies: 104
- Views: 18859
Re: Heavy Weapon anti-armour effect revamp
For me the Armour Advantage bonus is not intuitive. It should be just a plain Armour bonus for each unit instead of just one bonus for unit with a better armour. And after that change it would be possible to add a trait for weapon that will reduce opponent's armour points or level. Maybe there shoul...
- Thu Oct 24, 2019 11:52 pm
- Forum: Field of Glory II
- Topic: Please don't make me come and get you.
- Replies: 111
- Views: 21096
Re: Please don't make me come and get you.
I believe that maps are generating with some pattern that makes the edges of the map less open, with a higher chance for a big area of forest, 300 height hills etc. Now it is possible to deploy units at the very edge of the map, strait on that terrain. That increases the pure luck factor at the very...
- Thu Oct 24, 2019 11:24 am
- Forum: Field of Glory II
- Topic: Please don't make me come and get you.
- Replies: 111
- Views: 21096
Re: Please don't make me come and get you.
How about changing deployment zones for Open Battle mode? Left: current zones. Right: how can it look after some change. https://i.imgur.com/cLEHauX.png IMO open battle should be a classic confrontation of forces after most of deployment job is done. But it could be still a room for some adjustments...
- Wed Oct 09, 2019 5:17 pm
- Forum: Field of Glory II: Tech Support
- Topic: Avar Nomad Light Horse Archers
- Replies: 1
- Views: 750
Avar Nomad Light Horse Archers
Does this army really has double Nomad Light Horse Archers, or it is just me?


- Mon Oct 07, 2019 3:16 pm
- Forum: Field of Glory II
- Topic: Best Way to use Warband?
- Replies: 5
- Views: 2118
Re: Best Way to use Warband?
I checked this and you are right.SnuggleBunnies wrote: ↑Sun Oct 06, 2019 11:56 pm Close Order Warbands do not gain the +1 to cohesion
- Sun Oct 06, 2019 11:18 am
- Forum: Field of Glory II
- Topic: What do you hope to see added before Fog II ends?
- Replies: 135
- Views: 31924
Re: What do you hope to see added before Fog II ends?
It is annoying to pick up units from the back edge of the map to put closer to the front. But I don't think an additional palette can make this less annoying.
Command groups could be easy created if the game would allow to select multiple units at once. Same with group move.
Command groups could be easy created if the game would allow to select multiple units at once. Same with group move.
- Sun Oct 06, 2019 11:03 am
- Forum: Field of Glory II
- Topic: Best Way to use Warband?
- Replies: 5
- Views: 2118
Re: Best Way to use Warband?
Their morale is not poor. I think Close Order has bonus +1 as a heavy foot and Superior/Picked versions have superior quality. Superior quality is really hard to brake. And even average quality is not poor. I don't think there are some special rules that makes warbands especially prone to fail some ...
- Sat Oct 05, 2019 12:42 pm
- Forum: Field of Glory II
- Topic: Units and armies to browse without running the game
- Replies: 8
- Views: 2023
Units and armies to browse without running the game
I have made screenshots of all army lists and all units (I hope so) from Rise of Rome and Legions Triumphant (the only DLC I have right now). Preview: https://i.imgur.com/bFo4Sa2.png https://i.imgur.com/H2NIJU0.png Zip file link: https://mega.nz/#!etoVUCyC!g2vCngATvL8rIlHD8iRK20crBQzLFijWhsny7sRgf3g
- Fri Oct 04, 2019 8:53 am
- Forum: Field of Glory II
- Topic: Field of Glory 2 - Rise and Fall Tournament
- Replies: 18
- Views: 5014
Re: Field of Glory 2 - Rise and Fall Tournament
Let's say a battle ends with A: 64% routed, B: 63% routed. How to calculate the tournament points? I suspect it will be: 61 points for the winner (60 + the difference), 63 points for the loser (the winner's % routed).
- Thu Oct 03, 2019 8:13 pm
- Forum: Field of Glory II
- Topic: Field of Glory 2 - Rise and Fall Tournament
- Replies: 18
- Views: 5014
Re: Field of Glory 2 - Rise and Fall Tournament
What is the formula if both armies are over 60% routed?
- Thu Oct 03, 2019 1:57 pm
- Forum: Field of Glory II
- Topic: What do you hope to see added before Fog II ends?
- Replies: 135
- Views: 31924
Re: What do you hope to see added before Fog II ends?
Replays, logs or some other things to analyze battles.
- Thu Oct 03, 2019 1:36 pm
- Forum: Field of Glory II
- Topic: A question and a clarification needed
- Replies: 11
- Views: 2147
Re: A question and a clarification needed
So, just to be clear, I wouldn't have to worry about an impact cohesion test, if say, I had medium foot on an open tile being charged by heavy foot out of a rough terrain tile? I think that medium foot still has a penalty to cohesion tests because the fight is on open terrain. However the heavy foo...
- Fri Aug 23, 2019 11:51 pm
- Forum: Field of Glory II: After Action Reports
- Topic: Greek vs Roman Legate AI - 2D AAR
- Replies: 1
- Views: 3467
Greek vs Roman Legate AI - 2D AAR
Custom battle. The smallest map and forces. Level 3/6 (Legate). Type of terrain: I think it was Mediterranean Hills. Map Legend https://i.imgur.com/MkJwAuI.png * * * Beginning of 02 turn (after the first AI move) My plan is to defend on the marshes with my medium foot infantry. I will try to make as...
- Thu Aug 22, 2019 11:33 am
- Forum: Field of Glory II
- Topic: SUGGESTION: Changes To Victory Conditions
- Replies: 30
- Views: 6056
Re: SUGGESTION: Changes To Victory Conditions
There is already a negative effect for loosing C-in-C - cohesion tests for units in range of 2 squares. Maybe it should be harder to test? I am not a fan of the additional effect calculated directly to victory percents, it is a boring rule. But I think it could be good if victory values (I am not su...
- Sat Aug 17, 2019 7:07 pm
- Forum: Field of Glory II: Tech Support
- Topic: Strange movement
- Replies: 1
- Views: 832
Strange movement
One of my cavalry units had only one possible tile to move and it was a tile not adjacent to it. Screens from two different angles. https://i.imgur.com/fvkzI5d.jpg Before in the same turn I engaged an enemy (blue) adjacent infantry unit with my other cavalry units to unpin my cavalry unit (that one ...
- Tue Aug 13, 2019 4:52 pm
- Forum: Field of Glory II: Tech Support
- Topic: Server error 46
- Replies: 22
- Views: 3816
Re: Server error 46
Could this be my fault? Because I have edited "steamapps/common/Field of Glory II/Config/system.txt" file. Players who started games with me and me myself have this error after 1 turn.