Hi. Is it possible to do the following upon attacking
- Camera zooms in on the action with a Shift 3 vantage
- Attack is performed and resolved
- Camera zooms out again from the last position prior to the first step?
Thanks in advance.
Search found 13 matches
- Sun Aug 24, 2014 2:57 pm
- Forum: Battle Academy : Modders Corner
- Topic: Shift 3 through Script and back
- Replies: 1
- Views: 4900
- Wed May 14, 2014 4:49 am
- Forum: Battle Academy : Modders Corner
- Topic: Missiles
- Replies: 26
- Views: 21949
Re: Missiles
I believe pip has just given me my missiles.
http://www.slitherinebravo.net/GameWiki ... ing_ui_hot
Thanks pip, and thanks again to amaris for the insights
http://www.slitherinebravo.net/GameWiki ... ing_ui_hot
Thanks pip, and thanks again to amaris for the insights
- Wed May 14, 2014 2:56 am
- Forum: Battle Academy : Modders Corner
- Topic: Custom Effects
- Replies: 5
- Views: 3698
Re: Custom Effects
Wow!
Thanks Pip. This will go a long long way.
I suppose this is compatible with BA2? I have availed of the EAP.
Thanks again.
Thanks Pip. This will go a long long way.
I suppose this is compatible with BA2? I have availed of the EAP.
Thanks again.
- Tue May 13, 2014 9:46 pm
- Forum: Battle Academy : Modders Corner
- Topic: Custom Effects
- Replies: 5
- Views: 3698
Re: Custom Effects
Thanks pip.
FX documentation will be very useful.
FX documentation will be very useful.
- Tue May 13, 2014 1:08 pm
- Forum: Battle Academy : Modders Corner
- Topic: Missiles
- Replies: 26
- Views: 21949
Re: Missiles
Thanks. Will keep that in mind.Navaronegun wrote:Well, in a standard Fulda Gap era scenario using wire guided and "next gen" AT weapons (TOW, SAGGER, DRAGON, etc.) most had a minimum range of at least 50m, so you should be good with 1 hex (IIRC....been a while).
Nav
- Tue May 13, 2014 1:04 pm
- Forum: Battle Academy : Modders Corner
- Topic: Missiles
- Replies: 26
- Views: 21949
Re: Missiles
Thanks for the heads up, I need to get on the Slitherine guys good side eventually then I guessAmaris wrote: particle effect editor isn't available ; you must ask nicely to Slitherine's guys ...
- Tue May 13, 2014 12:57 pm
- Forum: Battle Academy : Modders Corner
- Topic: Missiles
- Replies: 26
- Views: 21949
Re: Missiles
@Navaronegun
Modern. Circa 80s to present. Have been looking around for a long time for an engine to mod and BA just hits the spot for me.
Modern. Circa 80s to present. Have been looking around for a long time for an engine to mod and BA just hits the spot for me.
- Tue May 13, 2014 12:46 pm
- Forum: Battle Academy : Modders Corner
- Topic: Missiles
- Replies: 26
- Views: 21949
Re: Missiles
Merci beaucoup Amaris!
Very clever. I suppose a min-max can be set on the firing range so that the animation / effect looks just right.
Very clever. I suppose a min-max can be set on the firing range so that the animation / effect looks just right.
- Tue May 13, 2014 9:12 am
- Forum: Battle Academy : Modders Corner
- Topic: Missiles
- Replies: 26
- Views: 21949
Re: Missiles
Amaris wrote:A very primitive and quickly test for the launch of a missile ...
How did you do that? Surely custom effects ? Or is it canned animation?
- Tue May 13, 2014 4:12 am
- Forum: Battle Academy : Modders Corner
- Topic: Custom Effects
- Replies: 5
- Views: 3698
Custom Effects
Hi.
I would like to make custom effects. Can anyone point me in the right direction?
Sometimes, I actually see some "tracer flashes" from attacker to target (like projectiles moving at fast speeds). Those are effects right?
Can I use models in effects?
Many thanks!
I would like to make custom effects. Can anyone point me in the right direction?
Sometimes, I actually see some "tracer flashes" from attacker to target (like projectiles moving at fast speeds). Those are effects right?
Can I use models in effects?
Many thanks!
- Mon May 12, 2014 11:43 pm
- Forum: Battle Academy : Modders Corner
- Topic: Missiles
- Replies: 26
- Views: 21949
Re: Missiles
It's not really something that the engine is set up for. .... Aha. I thought so. I found nothing in the existing scripts / documentation to support it, which makes Amaris torpedo attack thingy even the more amazing. Animation is your best bet for a missile attack... Yes, this seems to be the quick ...
- Mon May 12, 2014 2:39 pm
- Forum: Battle Academy : Modders Corner
- Topic: Missiles
- Replies: 26
- Views: 21949
Re: Missiles
Hi Amaris. Thanks. Saw your mod awhile back. Wickedly cool stuff! You are the man :shock: Sorry for not being very specific on my question! I think I can follow the logic in adding UI functionalities and damage setup. My problem is more on the graphical representation. How do you represent the "...
- Mon May 12, 2014 1:36 pm
- Forum: Battle Academy : Modders Corner
- Topic: Missiles
- Replies: 26
- Views: 21949
Missiles
Hi. New BA player and loving it. I am looking to do a modern day mod and I absolutely need to figure out how to do missile attacks. I have been exploring the scripts and I have looked into the engine documentation. Can anyone point me in the right direction on where to look? I am fairly experienced ...