Search found 8 matches

by SchnelleMeyer
Sat Oct 19, 2019 9:48 am
Forum: Panzer Corps 2
Topic: Beta Boost - Dedicated Testers Wanted!
Replies: 70
Views: 15411

Re: Beta Boost - Dedicated Testers Wanted!

Please sign me up for testing. This game looks like an awesome upgrade to PzGen2 and I really want to help out making it the best best in its genre!
by SchnelleMeyer
Thu Mar 29, 2018 11:37 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Changing decoration objects
Replies: 7
Views: 1724

Re: Changing decoration objects

But I've never seen it done in the mod folder before. Once there was a guy who did something like this and he had to modify the main game's unity ressource files directly, as far as I can remember. Dont have the knowledge or desire to edit anything else than the mod folder, so this is the goal. - O...
by SchnelleMeyer
Thu Mar 29, 2018 12:06 am
Forum: Order of Battle : World War II - Scenario Design
Topic: The "Gabe-Mod" (v8.4.4)
Replies: 664
Views: 156451

Re: The "Gabe-Mod" ;) and units.csv fixes (v5.2.9)

Good looking tank destroyer!
by SchnelleMeyer
Thu Mar 29, 2018 12:02 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Changing decoration objects
Replies: 7
Views: 1724

Re: Changing decoration objects

Happy it worked out for you buddy! - It really is fun to see your own creations driving around the screen :D I meant where to place terrain based decoration structures in the mod folder to make them work under the "decoration" button in the scenario editor. Is there no difference between a...
by SchnelleMeyer
Wed Mar 28, 2018 2:41 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Changing decoration objects
Replies: 7
Views: 1724

Re: Changing decoration objects

Take a look at the posted example .fbx file of a Churchill tank to see the structure and naming convention needed. If you are going to convert a free or self-made model just follow copy the set-up from the Churchill file. Regarding file size - I have not tested the limits, but ofc you should try to ...
by SchnelleMeyer
Wed Mar 28, 2018 1:10 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Changing decoration objects
Replies: 7
Views: 1724

Changing decoration objects

I know the process to add vehicles to the game following the great instructions here: http://www.slitherine.com/forum/viewtopic.php?f=374&t=64469 For a mod I am working on I would have to change, or if possible add some structures to the stock decorations of the game. I am scratching my head as ...
by SchnelleMeyer
Mon Dec 25, 2017 7:48 pm
Forum: Order of Battle Series
Topic: Edit a .mdt/.mdb model file
Replies: 3
Views: 2560

Re: Edit a .mdt/.mdb model file

Hi bru, I am not asking about the UnityEngine.dll files in your screenshot. I am asking about editing user made models implemented in mods. Your concerns are groundless regarding the model files since the developers have encouraged making new 3D models> http://www.slitherine.com/forum/viewtopic.php?...
by SchnelleMeyer
Sun Dec 24, 2017 8:23 pm
Forum: Order of Battle Series
Topic: Edit a .mdt/.mdb model file
Replies: 3
Views: 2560

Edit a .mdt/.mdb model file

Like the subject says - How can I make edits to an existing model?
Is there some way of importing them back into GMax/3DSMax?

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