Search found 8 matches
- Sat Oct 19, 2019 9:48 am
- Forum: Panzer Corps 2
- Topic: Beta Boost - Dedicated Testers Wanted!
- Replies: 70
- Views: 15411
Re: Beta Boost - Dedicated Testers Wanted!
Please sign me up for testing. This game looks like an awesome upgrade to PzGen2 and I really want to help out making it the best best in its genre!
- Thu Mar 29, 2018 11:37 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Changing decoration objects
- Replies: 7
- Views: 1724
Re: Changing decoration objects
But I've never seen it done in the mod folder before. Once there was a guy who did something like this and he had to modify the main game's unity ressource files directly, as far as I can remember. Dont have the knowledge or desire to edit anything else than the mod folder, so this is the goal. - O...
- Thu Mar 29, 2018 12:06 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: The "Gabe-Mod" (v8.4.4)
- Replies: 664
- Views: 156451
Re: The "Gabe-Mod" ;) and units.csv fixes (v5.2.9)
Good looking tank destroyer!
- Thu Mar 29, 2018 12:02 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Changing decoration objects
- Replies: 7
- Views: 1724
Re: Changing decoration objects
Happy it worked out for you buddy! - It really is fun to see your own creations driving around the screen :D I meant where to place terrain based decoration structures in the mod folder to make them work under the "decoration" button in the scenario editor. Is there no difference between a...
- Wed Mar 28, 2018 2:41 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Changing decoration objects
- Replies: 7
- Views: 1724
Re: Changing decoration objects
Take a look at the posted example .fbx file of a Churchill tank to see the structure and naming convention needed. If you are going to convert a free or self-made model just follow copy the set-up from the Churchill file. Regarding file size - I have not tested the limits, but ofc you should try to ...
- Wed Mar 28, 2018 1:10 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Changing decoration objects
- Replies: 7
- Views: 1724
Changing decoration objects
I know the process to add vehicles to the game following the great instructions here: http://www.slitherine.com/forum/viewtopic.php?f=374&t=64469 For a mod I am working on I would have to change, or if possible add some structures to the stock decorations of the game. I am scratching my head as ...
- Mon Dec 25, 2017 7:48 pm
- Forum: Order of Battle Series
- Topic: Edit a .mdt/.mdb model file
- Replies: 3
- Views: 2560
Re: Edit a .mdt/.mdb model file
Hi bru, I am not asking about the UnityEngine.dll files in your screenshot. I am asking about editing user made models implemented in mods. Your concerns are groundless regarding the model files since the developers have encouraged making new 3D models> http://www.slitherine.com/forum/viewtopic.php?...
- Sun Dec 24, 2017 8:23 pm
- Forum: Order of Battle Series
- Topic: Edit a .mdt/.mdb model file
- Replies: 3
- Views: 2560
Edit a .mdt/.mdb model file
Like the subject says - How can I make edits to an existing model?
Is there some way of importing them back into GMax/3DSMax?
Is there some way of importing them back into GMax/3DSMax?