Search found 9 matches
- Tue Jan 05, 2016 12:42 pm
- Forum: Panzer Corps : Scenario Design
- Topic: War of the World II v1.2 (Jan 2, 2016)
- Replies: 124
- Views: 53712
Re: War of the World II v1.2 (Jan 2, 2016)
Thanks for the feedback Bite. The issue in the pacific was I was trying to invade Midway/Pearl and got into a major engagement with the US fleet and while having an interesting fight I lost track of the fuel left and how far it was to go my own stupid fault I agree just thought tankers would be nice...
- Mon Jan 04, 2016 4:27 pm
- Forum: Panzer Corps : Scenario Design
- Topic: War of the World II v1.2 (Jan 2, 2016)
- Replies: 124
- Views: 53712
Re: War of the World II v1.2 (Jan 2, 2016)
Hi Bite, apologies for not replying sooner but been playing your new mod over Christmas break (v1.2). Overall I am really impressed and like the mod and can see myself spending many hours playing it :D A couple of improvements I would like to see are 1) Ship upgrades a bit like the infantry, tanks a...
- Sun Mar 15, 2015 11:51 am
- Forum: Vietnam '65
- Topic: Vietnam 65 unbiased comment
- Replies: 150
- Views: 37135
Re: Vietnam 65 unbiased comment
How about a special supply chopper and or medavac chopper that has a longer range or can carry more supply and pick up wounded units only but sacrifices all of its combat/defense points to do so. I would also like to see if its was possible to fly reinforcements out to a unit instead of having to br...
- Thu Mar 12, 2015 12:40 pm
- Forum: Vietnam '65
- Topic: Vietnam 65 unbiased comment
- Replies: 150
- Views: 37135
Re: Vietnam 65 unbiased comment
Have a check of the Intel screen and look for NVA Bases each cost you 250pp (from memory) per turn which might explain why you are losing PP per turn, at which point its time to send the troops back out into the boonies
- Thu Mar 12, 2015 9:30 am
- Forum: Vietnam '65
- Topic: Vietnam 65 unbiased comment
- Replies: 150
- Views: 37135
Re: Vietnam 65 unbiased comment
I tend to split up my home bases for my choppers depending on the map terrain, that way I tend to find resupply missions easier. It would be nice if art resupply can also work in the same way? 

- Thu Mar 12, 2015 9:27 am
- Forum: Vietnam '65
- Topic: Comments, Suggestions and Feedback
- Replies: 7
- Views: 3429
Re: Comments, Suggestions and Feedback
Not sure I agree with the ARVN combat effectivness yes out in the field then tend to get mauled now and then but sticking them in ambush or leaving them in villaged where the AI just tends to run into them I tend to find that they win more times than not and if you can keep them alive and get them e...
- Wed Mar 11, 2015 10:51 pm
- Forum: Vietnam '65
- Topic: Comments, Suggestions and Feedback
- Replies: 7
- Views: 3429
Comments, Suggestions and Feedback
Evening, After playing the game for a week I have some feedback for you (both positive and negative). However before I start I would just like to thank Vietnam65 Developer/Dev team and play testing team for one of the most interesting strategy games I have played in a long time (been wargaming figur...
- Mon Dec 01, 2014 11:40 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Difficulty curve and unit tactical value trouble.
- Replies: 74
- Views: 18589
Re: Difficulty curve and unit tactical value trouble.
Agreed you can edit the number of units and purchase points but this seems like a little bit like cheating the game to me :(. I want to have some tactical flexibility in my force plus it will also give he game some replay value perhaps one run through I will go with a large infantry force another ru...
- Mon Dec 01, 2014 9:28 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Difficulty curve and unit tactical value trouble.
- Replies: 74
- Views: 18589
Re: Difficulty curve and unit tactical value trouble.
Hi All, Long Time player of various Slitherine games and Wargames (first time poster :D ) I really don't like have a limited core force it really feels like I have to disband units to then expand my core force (losing all that lovely experience) to then change the setup for certain scenarios to be a...