Search found 42 matches
- Sat Jun 20, 2015 8:43 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: question
- Replies: 7
- Views: 2791
Re: question
A is number of hit points taken. Each unit in a squad has a number of hit points that it can suffer before declared lost/dead. If each unit in a squad has 3 hit points and it suffered 9 hit points in an attack then you will lose 3 units(and you will see 3 show up at point B in your screenshot). In y...
- Sat Jun 20, 2015 8:35 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Warhammer 40,000 Armageddon - 1.08a Hotfix
- Replies: 11
- Views: 8310
Re: Warhammer 40,000 Armageddon - 1.08a Hotfix
Have you guys fixed the problem of when you restart a mission via the in-game menu, after you deploy your troops you can't start the mission. The 'end deploy' button does nothing and you have to quit to menu and restart mission from loading it again? Not sure if anyone else noticed this but it seems...
- Tue Dec 23, 2014 7:34 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Org units with negative strength points
- Replies: 9
- Views: 5261
Re: Org units with negative strength points
I think I was playing on hard. 
- Fri Dec 12, 2014 8:48 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Org units with negative strength points
- Replies: 9
- Views: 5261
Re: Org units with negative strength points
I wonder if this is going to be fixed at some point?
- Tue Dec 09, 2014 10:06 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Org units with negative strength points
- Replies: 9
- Views: 5261
Re: Org units with negative strength points
Yeah I've had this happen a few times now so definitely seems a bug.Skanvak wrote:It happened to me once. I restart the game with the auto save and the unit died properly so it is definetly a BUG.
- Sun Dec 07, 2014 5:37 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Org units with negative strength points
- Replies: 9
- Views: 5261
Org units with negative strength points
I was playing mission deliverance of infernus and I notice a bug I think. I managed to get an ork unit down to 0 strength but it still carried on moving and attacking. I had to kill it again in my next turn. image.jpg Here it is after moving to another hex: image.jpg But then later on. I killed an o...
- Fri Dec 05, 2014 9:30 pm
- Forum: Mods and Scenario Design
- Topic: Unit Scale Mod by martlew1
- Replies: 10
- Views: 5740
Re: Unit Scale Mod by martlew1
Excellent, can't wait for more of this with correct animations:) good work 
- Thu Dec 04, 2014 6:52 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Logistics - Ammo and fuel
- Replies: 17
- Views: 4987
Re: Logistics - Ammo and fuel
Cool, thanks for the reply I didn know that command units did that. :) Just to go back on the treads topic, I too wouldn't mind the ammo added as an option. The rest and refit button can be used to restock ammo (as it was initially intended for) and to boost morale. This to me seems the most logical...
- Wed Dec 03, 2014 11:08 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Logistics - Ammo and fuel
- Replies: 17
- Views: 4987
Re: Logistics - Ammo and fuel
I would like to see command units boosting nearby units moral as a special trait. Maybe this could even extend to other units like the Titans boosting nearby units moral. This would also add an extra tactical layer to the game. Could possibly work as follows: Units 1 hex away from command/Titan unit...
- Sun Nov 30, 2014 8:09 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Mac
- Replies: 8
- Views: 4573
Re: Mac
I will give it a go as well but would prefer native version. Thanks 
- Sat Nov 29, 2014 9:15 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Mac
- Replies: 8
- Views: 4573
Mac
Is there any plans to make this game available for Mac. I would love to be able to play this on my MacBook air.
Thanks
Thanks
- Sat Nov 29, 2014 9:00 pm
- Forum: Mods and Scenario Design
- Topic: Units and weapons graphics/sounds ?
- Replies: 6
- Views: 3914
Re: Units and weapons graphics/sounds ?
Nice one thanks mate 
- Sat Nov 29, 2014 8:05 pm
- Forum: Mods and Scenario Design
- Topic: How to create new units, weapons, campaigns, briefings
- Replies: 9
- Views: 10611
Re: How to create new units, weapons, campaigns, briefings
Is it possible to create a command unit that can increase nearby units initiative value?
- Sat Nov 29, 2014 7:52 pm
- Forum: Mods and Scenario Design
- Topic: Units and weapons graphics/sounds ?
- Replies: 6
- Views: 3914
Re: Units and weapons graphics/sounds ?
Does the editor allow you to change the position of where the attack effect is displayed. So if you've made your own unit graphic with the ends of guns in different places, is their a way to ensure the guns shots appear in the right place?
Thanks
Thanks
- Tue Nov 25, 2014 9:20 pm
- Forum: Warhammer Open Beta
- Topic: Beta Complete
- Replies: 10
- Views: 7052
Re: Beta Complete
Thank you for the opportunity of being part of the beta team. It's been great seeing the game evolve over the weeks. Looks to be a fantastic game that will keep me occupied for a long while.
Great work
Great work
- Mon Nov 24, 2014 5:16 pm
- Forum: Warhammer Open Beta
- Topic: RC1 Feedback
- Replies: 3
- Views: 5392
Re: RC1 Feedback
Thank you for your reply
As to the blank info bar, maybe you can display number of objectives out of total objectives captured.
As to the blank info bar, maybe you can display number of objectives out of total objectives captured.
- Sat Nov 22, 2014 9:14 pm
- Forum: Warhammer Open Beta
- Topic: RC1 Feedback
- Replies: 3
- Views: 5392
Re: RC1 Feedback
There is definitely a change made in the game features list. Here's the original one: image.jpg And now the new one: image.jpg It seems that weather is not making it to the game. I would really like to know though, what this part of the info bar is for as in all screen shots it is blank: image.jpg T...
- Sat Nov 22, 2014 3:40 pm
- Forum: Warhammer Open Beta
- Topic: RC1 Feedback
- Replies: 3
- Views: 5392
RC1 Feedback
Just adding this to my own new thread as it seems to have got lost in amongst the other posts :) Does anyone know what this part of the info bar is for? Will it be for weather? (I've noticed that the game info no longer states anything about weather anymore) FullSizeRender.jpg I have to say though, ...
- Fri Nov 21, 2014 9:29 pm
- Forum: Warhammer Open Beta
- Topic: release candidate feedback
- Replies: 31
- Views: 15511
Re: release candidate feedback
Does anyone know what this part of the info bar is for? Will it be for weather? image.jpg I have to say though, now the game has all the SFX and GFX, options menu, voice overs etc, it feels more like the game I had hoped for. Well done guys :) There are however in the small time that I have played t...
- Sun Nov 16, 2014 7:48 pm
- Forum: Warhammer Open Beta
- Topic: beta 4 feedback
- Replies: 43
- Views: 10349
Re: beta 4 feedback
1) All Input boxes need a flashing curser (input commander name and save game name) 2) Dialog boxes need clearer interaction notifications. There is no indication that you just click anywhere to proceed. 3) The dialog font is hard to read. The letters are almost the same height and thickness which ...