Search found 19 matches

by Panzer
Fri Apr 03, 2009 3:20 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: The Great BJR mod is now updated to version 1.12!
Replies: 63
Views: 30901

Hi there, i'm trying this mod and looking forward to see it work as i intend to. Several questions though : In order to avoid the house rules (aircraft limitations, sub evasions, etc.), can i only copy the files of the directory images, data/scenario/ww2.map, data/scenario/1939.scn and data/ww2_city...
by Panzer
Mon Nov 17, 2008 7:10 pm
Forum: Commander - Napoleon at War
Topic: BETA 1.05 (for Slitherine version only), Download Here
Replies: 20
Views: 11721

Can you describe the situation around Paris and also the French ground unit ratio vs Russia? - The GB will invade France if it has a decent chance, it wont even try if you leave say 6-7 units around Paris to invade with say 12 units because it needs a much much larger advantage ratio to beat reinfo...
by Panzer
Sun Nov 16, 2008 9:25 pm
Forum: Commander - Napoleon at War
Topic: BETA 1.05 (for Slitherine version only), Download Here
Replies: 20
Views: 11721

Can you describe the situation around Paris and also the French ground unit ratio vs Russia? - The GB will invade France if it has a decent chance, it wont even try if you leave say 6-7 units around Paris to invade with say 12 units because it needs a much much larger advantage ratio to beat reinfo...
by Panzer
Sat Nov 15, 2008 10:00 pm
Forum: Commander - Napoleon at War
Topic: BETA 1.05 (for Slitherine version only), Download Here
Replies: 20
Views: 11721

Hi there, Just finished my game with french (coalition medium advantage). It was easy due to the passivity of Russians (and english on land) Noticed some bugs : 1) Even when Gibraltar is taken , england continue to build ship in his port. 2) Had three games frozen after turn 1 3) Russian AI is passi...
by Panzer
Fri Nov 14, 2008 6:41 pm
Forum: Commander - Napoleon at War
Topic: BETA 1.05 (for Slitherine version only), Download Here
Replies: 20
Views: 11721

Thx for the update !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


I'm trying it right now with French (moderate adv to coalition)


I'll give you some update
by Panzer
Thu Nov 13, 2008 7:13 am
Forum: Commander - Napoleon at War
Topic: Campaign Game AAR-Borsook/Happycat
Replies: 126
Views: 48395

....

Maybe coalition should wait for some reinforcement before attacking .... :roll:
by Panzer
Tue Nov 11, 2008 10:31 am
Forum: Commander - Napoleon at War
Topic: AI Beta 1.04
Replies: 28
Views: 18219

Hi there

1st game ) Just installed the patch , starting a campaign with French.

Game froze after turn 1

:roll:

2nd Game) Austrian, Russian and prussians still not building units. Ending my game after 20 turns,

going back to the original version of the game ... :evil:
by Panzer
Sat Nov 08, 2008 4:04 pm
Forum: Commander - Napoleon at War
Topic: AI Beta V1.03
Replies: 14
Views: 8328

Hi again, a bit more feedback about the grand campaign (small adv coalition). 1) Strange behaviour of the russian AI : It didn't build any troops, remains with one cavalry near moscow until russia fall. (turn 45) 2) English AI didn't try any coastal invasion of france, or Portugal. (there was only f...
by Panzer
Fri Nov 07, 2008 8:43 pm
Forum: Commander - Napoleon at War
Topic: AI Beta V1.03
Replies: 14
Views: 8328

Hello there ! Playing the Grand Campaign with french. Difficulty settings : Small advantage Coalition (1.03b) Making some test on the french side, i must admit that this patch is correcting a lot of AI problems. November 1805 Coalition have build already two Generals, Cavalry and Artillery. AI is mo...
by Panzer
Fri Nov 07, 2008 11:02 am
Forum: Commander - Napoleon at War
Topic: AI Beta V1.03
Replies: 14
Views: 8328

Re: AI Beta V1.03

iainmcneil wrote: - Some tweaks to rhw 1805 scenario setup
What does rhw means ?
by Panzer
Fri Nov 07, 2008 10:27 am
Forum: Commander - Napoleon at War
Topic: Campaign Game AAR-Borsook/Happycat
Replies: 126
Views: 48395

Nice screenshot and storytelling !
But considering the russian Forces against the french one, this game should be over by now !

(at least 3 to 1)

Maybe you should try it again and switch side (more manpower in the new patch for the frenchies).


cheers
by Panzer
Fri Nov 07, 2008 10:10 am
Forum: Commander - Napoleon at War
Topic: Updated AI Beta Patch
Replies: 12
Views: 5970

Nice news,
I will continue to test the coalition AI, as a lot of player are busy testng French behaviour.


keep it up !
by Panzer
Fri Nov 07, 2008 9:36 am
Forum: Commander - Napoleon at War
Topic: Updated AI Beta Patch
Replies: 12
Views: 5970

Hi there, Playing the "grand Campaign" on the French Side !!! (against AI). 1) Still no line of view on neutral untis (even in line of sight). I can't see Spanish units until i declare war on them (same for all other neutral countries). 2) I played roughly 20 turns, saw some modifications ...
by Panzer
Fri Oct 17, 2008 7:16 am
Forum: Commander - Napoleon at War
Topic: First game in CNAW (remarks inside)
Replies: 5
Views: 3717

Thxfor the answer Tim.
I will try some custom scenarii now.
Good Luck Johan ! (i'll give you some feedback about other points as soon as i have to).


Best Regards

Panzer Ier
by Panzer
Thu Oct 16, 2008 7:36 pm
Forum: Commander - Napoleon at War
Topic: First game in CNAW (remarks inside)
Replies: 5
Views: 3717

Another point :
When repairing units, only the production and manpower cost appears. Even when it's a cavalry units. The horse cost is missing ...

ps: an answer would be much appreciated.

Thx

8)
by Panzer
Thu Oct 16, 2008 7:46 am
Forum: Commander - Napoleon at War
Topic: First game in CNAW (remarks inside)
Replies: 5
Views: 3717

Hi again, Just finished my third "Grand Campaign" as French, and i would like to give you some more feedback. I know the AI problem are currently under development so i will adress other points. 1) When playing with fog of war on, even when in Line of sight, , neutral units are invisible, ...
by Panzer
Wed Oct 15, 2008 7:37 am
Forum: Commander - Napoleon at War
Topic: First game in CNAW (remarks inside)
Replies: 5
Views: 3717

Other points (Grand Campaign): ======================= a) When Austria is defeated, Russian units doesn't move anymore. A I just stay near moscow and build infantry units. b) Ottoman empire got two capitals, if you take Constatinople alone, Ottoman empire surrender despite the fact that they still g...
by Panzer
Tue Oct 14, 2008 6:29 pm
Forum: Commander - Napoleon at War
Topic: Campaign Game AAR-Borsook/Happycat
Replies: 126
Views: 48395

Nice game, but the french are dead meat in this game.

:shock:

Keep it up !
by Panzer
Tue Oct 14, 2008 9:28 am
Forum: Commander - Napoleon at War
Topic: First game in CNAW (remarks inside)
Replies: 5
Views: 3717

First game in CNAW (remarks inside)

Hi everybody, I got the game on Monday and just finished my first campaign as Napoleon (i'm french, so forget typing errors please). 1st Impressions : ============ I was waiting for this game since a long time, and after CEAW, i was expecting this one. This game looks cool, and is different in many ...

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