Search found 56 matches
- Tue May 06, 2014 1:43 am
- Forum: Pandora - First Contact
- Topic: Version 1.2.0 Released
- Replies: 6
- Views: 5439
Re: Version 1.2.0 Released
So no yet official release from beta after 3 months?
- Sun Apr 27, 2014 9:30 am
- Forum: Pandora - First Contact
- Topic: Version 1.2.0 Released
- Replies: 6
- Views: 5439
Re: Version 1.2.0 Released
Is this is still latest official version?
- Mon Feb 17, 2014 8:24 am
- Forum: Pandora - First Contact
- Topic: Why is the Three Moves Ahead review not being discussed!!!!
- Replies: 10
- Views: 3672
- Mon Feb 03, 2014 11:35 pm
- Forum: Pandora - First Contact
- Topic: Territory Expansion
- Replies: 8
- Views: 2630
Re: Territory Expansion
These are great ideas that would reduce annoyance with current implementation.
- Mon Jan 06, 2014 9:53 am
- Forum: Pandora - First Contact
- Topic: the use of EMP
- Replies: 14
- Views: 2970
Re: the use of EMP
Well, then have it slightly modified, like EMP effects starting on one turn after war started, to keep MAD.
And have EMP effect do two things:
1) prevent use of operations from that city
2) freeze cooldown of operations during its effect
And have EMP effect do two things:
1) prevent use of operations from that city
2) freeze cooldown of operations during its effect
- Fri Dec 27, 2013 10:00 am
- Forum: Pandora - First Contact
- Topic: Is there a defense against nuclear attack?
- Replies: 21
- Views: 7424
Re: Is there a defense against nuclear attack?
Well you still need multiples of nukes on smaller citues in order to raze them. In fact that seem like best way for player to be hit by ai nukes, since it would incurr minimal loses to player economy and military.
- Mon Dec 23, 2013 8:28 am
- Forum: Pandora - First Contact
- Topic: Refit costs
- Replies: 14
- Views: 4177
Re: Refit costs
You know, you can refit by production, by using wealth system. 

- Sat Dec 21, 2013 8:00 am
- Forum: Pandora - First Contact
- Topic: Unit costs skyrocket over time
- Replies: 10
- Views: 2778
Re: Unit costs skyrocket over time
I think one of the devs said that in case when AI thinks that units design is too costly for its cities, it will scale down its design. And that's something I see in my game. Like AI building 2nd era ships with 2nd era weapons, but no armor to keep costs down.* Similarly, AI is always out of the mon...
- Fri Dec 20, 2013 11:48 pm
- Forum: Pandora - First Contact
- Topic: Unit costs skyrocket over time
- Replies: 10
- Views: 2778
Re: Unit costs skyrocket over time
I don't think AI has production resources to builds those transcendence era units. Same for money needed to upgrade cheap early game units to costly late game units Even for mechanized era units, AI often starts to build gimped versions of units (no armor with good weapon, or similar...), since it c...
- Thu Dec 19, 2013 8:27 am
- Forum: Pandora - First Contact
- Topic: (bug)Cloning operation duration
- Replies: 3
- Views: 1043
Re: (bug)Cloning operation duration
Hmm... it's possible.
I did got later city with duration of 10, so this was a one time occurrence.
I did got later city with duration of 10, so this was a one time occurrence.

- Wed Dec 18, 2013 9:21 pm
- Forum: Pandora - First Contact
- Topic: (bug)Cloning operation duration
- Replies: 3
- Views: 1043
(bug)Cloning operation duration
Operation text shows that increased growth from cloning lasts 10 turns.
After launching operation, on city it shows that accelerated growth is only for 8 turns.
Medium game pace was used.
After launching operation, on city it shows that accelerated growth is only for 8 turns.
Medium game pace was used.
- Tue Dec 17, 2013 7:53 pm
- Forum: Pandora - First Contact
- Topic: UI Suggestions/questions
- Replies: 8
- Views: 2601
Re: UI Suggestions/questions
I would love option to disable "cloud filter" from top most zoom. It's distracting. And also lowers performance on lower end machines.
- Mon Dec 16, 2013 11:41 am
- Forum: Pandora - First Contact
- Topic: Is there a defense against nuclear attack?
- Replies: 21
- Views: 7424
Re: Is there a defense against nuclear attack?
Nukes are good against troops, but are hardly MAD weapons. They take out just 2pop per city, and only affect single tile.
Black holes on the other hand, are true MAD weapons.
Black holes on the other hand, are true MAD weapons.
- Mon Dec 16, 2013 11:36 am
- Forum: Pandora : Public Beta
- Topic: [Bug] Titan mech can't survive nuclear strike
- Replies: 2
- Views: 1683
Re: [Bug] Titan mech can't survive nuclear strike
Why bump erreor report from early beta?
- Sun Dec 15, 2013 8:07 pm
- Forum: Pandora - First Contact
- Topic: (bug)Noxium can exploit Market to get inifite money
- Replies: 2
- Views: 1327
(bug)Noxium can exploit Market to get inifite money
In 1.1.2, Noxium can buy and then sell resources for higher price they bought them. What you need is Qan Bargaining advancement. With resource price at 0% in market, buy price is 200 credits and sell 125. After you buy 100 units of the resource, price will rise by 100%, so buy price will be 400, and...
- Sun Dec 15, 2013 7:13 pm
- Forum: Pandora - First Contact
- Topic: (bug?)Wealth giving 3 credits per production point
- Replies: 2
- Views: 1005
(bug?)Wealth giving 3 credits per production point
It seems like in 1.1.2, that wealth is giving 3 credits per production point, while wealth description shows that it should be 2 credits per production.
Is this a bug? Or change that is not documented in text files correctly?
Is this a bug? Or change that is not documented in text files correctly?
- Sun Dec 15, 2013 6:38 pm
- Forum: Pandora - First Contact
- Topic: Artillery is really powerful
- Replies: 3
- Views: 1509
Re: Artillery is really powerful
Thing to keep in mind is that when artillery is defending from bombardment is that weapon is not used, so power of the unit is equal to chasis (if not armored), not less.
And you can always put armor on them.
And you can always put armor on them.
- Sun Dec 15, 2013 5:52 pm
- Forum: Pandora - First Contact
- Topic: Growth and population concerns
- Replies: 28
- Views: 9009
Re: Growth and population concerns
Personally, I'm for any solution that will decrease population gain, as well as reduce population loss from city conquest, since population is too integral to economic system used in the game. I mean, even if such city would have permanent moral penalty, population would still count for increasing c...
- Sun Dec 15, 2013 5:37 pm
- Forum: Pandora : Public Beta
- Topic: Advancements Production
- Replies: 18
- Views: 4417
Re: Advancements Production
Thanks for the info SephiRok. It's always nice to get knowledge about underlying mechanics. Additional questions: 1) What of these factors are modable? Only thing I was able to find was when specific alien races are triggered to be aggressive (for medium difficulty). 2) How much alien aggression set...
- Sun Dec 15, 2013 9:39 am
- Forum: Pandora - First Contact
- Topic: Naval Transports
- Replies: 7
- Views: 2063
Re: Naval Transports
Idea:
Change a bit how naval transport chassis works.
Have it reduce defense to 1 for attacks from units.
But have it keep some part of unit defense for artillery attacks.
Change a bit how naval transport chassis works.
Have it reduce defense to 1 for attacks from units.
But have it keep some part of unit defense for artillery attacks.