Search found 46 matches
- Mon Nov 01, 2021 8:38 am
- Forum: Site Feedback
- Topic: Advanced search filters / sorting in the shop do not work
- Replies: 0
- Views: 2041
Advanced search filters / sorting in the shop do not work
I have no idea if this is something on my side, but I can't browse the shop properly. The advanced search filters on the right do not work at all. In fact, trying to change anything in there erases any filters that were in the URL and changes the URL to https://www.slitherine.com/inventory (from the...
- Sat Sep 21, 2019 8:33 am
- Forum: Fantasy General II - Invasion: Tech Support
- Topic: Cannot hire centaurs (event)
- Replies: 1
- Views: 721
Cannot hire centaurs (event)
I'm in the battle for Empire's capital. I found centaurs in a spot,I have plenty of gold, but the options to offer it to hire them are not available. See the screenshot:
- Fri Sep 13, 2019 10:36 am
- Forum: Fantasy General II - Invasion
- Topic: Summon menu issue
- Replies: 1
- Views: 728
Re: Summon menu issue
Why should it be draggable? Once you select unit and click to summon it, the window disappears and you can position the unit.
You need to select it because later in the game you will have several different units to chose from.
You need to select it because later in the game you will have several different units to chose from.
- Thu Sep 12, 2019 8:27 am
- Forum: Fantasy General II - Invasion: Tech Support
- Topic: Cannot finish witch quest
- Replies: 2
- Views: 1200
Re: Cannot finish witch quest
Oh, I thought that's what I was supposed to do. I restarted the mission already and went on without ever visiting the witches. I still get the wolfmother, so it's kind of cheating I guess. I know you are rewriting the quest already, so maybe make sure player can't just get the unit for free without ...
- Wed Sep 11, 2019 4:39 pm
- Forum: Fantasy General II - Invasion: Tech Support
- Topic: Cannot finish witch quest
- Replies: 2
- Views: 1200
Cannot finish witch quest
In the scenario where 2 witches asked me to return their daughter, I decided to give them the doomed child (because I read that the curse is permanent, so it's no choice really), but the game does not accept that. To be precise, I selected the dialogue option, it lifted the curse and gave me speed b...
- Sat Sep 07, 2019 6:17 pm
- Forum: Fantasy General II - Invasion
- Topic: 2D option ?
- Replies: 6
- Views: 1326
Re: 2D option ?
...or the original Fantasy General
.

- Sat Sep 07, 2019 8:57 am
- Forum: Fantasy General II - Invasion: Tech Support
- Topic: Cannot do anything after certain action (campaign spoiler alert)
- Replies: 3
- Views: 1108
Cannot do anything after certain action (campaign spoiler alert)
Hello, I'm in the battle on The Thing. I have managed to broke the game somehow. Here's what I did: 1) I summoned the ancestors spirit unit with the sister of the main hero. 2) I sent them to the lake, on the "impassable" tile. 3) This triggered the event with the guardian (I don't think t...
- Thu Sep 05, 2019 6:53 pm
- Forum: Fantasy General II - Invasion
- Topic: Slitherine price vs Steam
- Replies: 7
- Views: 2928
Re: Slitherine price vs Steam
Thanks for the the answer. I understand it's out of your reach. I will check if I it makes sense for me to buy in $.
Also, I just noticed there is now 10% cut in Slitherine, so the difference is not that terrible anymore.
Also, I just noticed there is now 10% cut in Slitherine, so the difference is not that terrible anymore.
- Thu Sep 05, 2019 6:00 pm
- Forum: Fantasy General II - Invasion
- Topic: Slitherine price vs Steam
- Replies: 7
- Views: 2928
Slitherine price vs Steam
Are the Slitherine prices in non-dollar currencies set correctly? They are quite higher than Steam, GOG and other stores prices. In Poland I get 142.99 PLN on Steam versus 167.99 on Slitherine. As far as I can tell, the price in € is 33.99 on Steam versus 38.99 on Slitherine. Steam prices seem to ma...
- Mon Apr 08, 2019 4:55 pm
- Forum: Field of Glory II
- Topic: Double-Breaks Far too Frequent
- Replies: 151
- Views: 22643
Re: Double-Breaks Far too Frequent
If something feels properly random, it probably isn't. This reminds me of a story I heard, about a math teacher. He gave his pupils a task. Each was to throw coin a hundred times and write down each result. Afterwards he was able to tell who really did that and who cheated and just made up results ...
- Wed Mar 20, 2019 4:21 pm
- Forum: Field of Glory II
- Topic: Double-Breaks Far too Frequent
- Replies: 151
- Views: 22643
Re: Double-Breaks Far too Frequent
I don't have any experience in multiplayer FOG2, so perhaps you will be inclined to ignore what I'm about to write. However, I think it's important to note that (as far as I know) huge, mostly silent majority of players play single-player only (or mostly). And in my opinion RNG in FOG2 is just about...
- Thu Mar 07, 2019 10:28 pm
- Forum: Field of Glory II
- Topic: Routing Value (or something like that)
- Replies: 10
- Views: 2079
Re: Routing Value (or something like that)
I'm sorry if this is offtopic and perhaps already explained somewhere. But I always keep wondering, why does it only count routs and not casualties? There are some situations where one side remaining units are very battered and the other side has big part of army routed, but the rest are fresh as n...
- Thu Mar 07, 2019 9:35 pm
- Forum: Field of Glory II
- Topic: Potential Bug
- Replies: 3
- Views: 935
Re: Potential Bug
The movement in the game does not work like you expect it, to my understanding anyway. I think this is some more or less deliberate design decision or effect of transferring rules from tabletop. What I mean specifically when you move a unit, a turn is only counted as the difference between initial f...
- Thu Mar 07, 2019 11:52 am
- Forum: Field of Glory II
- Topic: Routing Value (or something like that)
- Replies: 10
- Views: 2079
Re: Routing Value (or something like that)
I'm sorry if this is offtopic and perhaps already explained somewhere. But I always keep wondering, why does it only count routs and not casualties? There are some situations where one side remaining units are very battered and the other side has big part of army routed, but the rest are fresh as ne...
- Fri Mar 01, 2019 9:39 pm
- Forum: Field of Glory II
- Topic: Pike / deep pike PoA
- Replies: 20
- Views: 4207
Re: Pike / deep pike PoA
Hmm, this is harder to compare, but my feeling is that it's not nearly as big effect. How does the size modifier work exactly?SnuggleBunnies wrote: ↑Fri Mar 01, 2019 3:38 pm Almost every unit is weakened by skirmish attacks, due to the -size modifier for units at less than full strength, which pikes don't suffer from due to large unit size.
- Fri Mar 01, 2019 9:49 am
- Forum: Field of Glory II
- Topic: Pike / deep pike PoA
- Replies: 20
- Views: 4207
Re: Pike / deep pike PoA
If I understand manual correctly, the base pike +100 PoA is for 3 ranks of soldiers and the deep pike PoA (another +100) is for 4 ranks. Would it be possible to make it for example 3 and a half ranks for deep pike? Or maybe make the base pike +150 and deep pike +50, so that the initial losses matte...
- Thu Feb 28, 2019 7:28 pm
- Forum: Field of Glory II
- Topic: Why garrison more than necessary in campaigns?
- Replies: 6
- Views: 1739
Re: Why garrison more than necessary in campaigns?
They don't arrive as reinforcements, you simply get more points to spend for new units before the battle. This is sometimes useful. For example if you want to switch some units into different type or if you would not have enough points to reinforce all your units.
- Thu Feb 28, 2019 3:12 pm
- Forum: Field of Glory II
- Topic: Pike / deep pike PoA
- Replies: 20
- Views: 4207
Pike / deep pike PoA
I have recently realized how terribly vulnerable pikes are to light units. You don't need to disrupt phalanx, you just need to hit it a couple times and immediately it losses some of its PoA. This effect is way different to all other units, as far as i can tell, as for most units losing 5% men won't...
- Thu Feb 07, 2019 3:43 pm
- Forum: Field of Glory II
- Topic: Share some unique/strange tactics that you came up with!
- Replies: 22
- Views: 4776
Re: Share some unique/strange tactics that you came up with!
It is often advantageous to charge an enemy unit that is already routed. Some possible reasons: 1) The routed unit may have been blocking you from doing something important, like charging another enemy unit in the flank. 2) Your charging unit may pursue and end up charging an another enemy unit tha...
- Fri Feb 01, 2019 11:47 am
- Forum: Field of Glory II
- Topic: Design Choices
- Replies: 4
- Views: 1126
Re: Design Choices
Thank you! I think I was confused by "mildly disheartened" and "below average", as I expected the latter to be better, but I see it's actually in the same group, so can be lower.