Search found 11 matches
- Sun Jul 23, 2017 8:00 am
- Forum: Gettysburg: The Tide Turns
- Topic: AI Difficulty Levels
- Replies: 2
- Views: 1613
Re: AI Difficulty Levels
Is that the only difference? It [the AI] doesn't seem to play any better, it's just stronger...
- Sun Jul 16, 2017 11:11 am
- Forum: Gettysburg: The Tide Turns
- Topic: Unplayable...
- Replies: 14
- Views: 5403
Re: Unplayable...
The issue seems to be with playing full screen. I played 'windowed', and managed to complete a campaign [had to reload a few times due to freezes, but it let me continue this time].
- Sun Jul 16, 2017 11:11 am
- Forum: Gettysburg: The Tide Turns
- Topic: Healing Units
- Replies: 7
- Views: 3056
Re: Healing Units
It happens for me. It's difficult to notice as it happens so fast, but right before the end of the turn [just before the next turn window pops up], the game seems to scroll through all the healing units, and a small white 'Healed' text box appears above each healed unit. A good strategy seems to be ...
- Fri Jul 14, 2017 1:25 pm
- Forum: Gettysburg: The Tide Turns
- Topic: Unplayable...
- Replies: 14
- Views: 5403
Re: Unplayable...
Yeah I kept the last one. How do I get it to you?
- Fri Jul 14, 2017 1:17 pm
- Forum: Gettysburg: The Tide Turns
- Topic: Unplayable...
- Replies: 14
- Views: 5403
Re: Unplayable...
This is a joke...yet another turn 2 freeze. That's 3 campaign games in a row that have all frozen on turn 2.
- Fri Jul 14, 2017 1:14 pm
- Forum: Gettysburg: The Tide Turns
- Topic: Unplayable...
- Replies: 14
- Views: 5403
Re: Unplayable...
I delete each previous game as it freezes so I can start a new one.
I've searched for the output file, but it's not there.
I've searched for the output file, but it's not there.
- Fri Jul 14, 2017 1:10 pm
- Forum: Gettysburg: The Tide Turns
- Topic: Unplayable...
- Replies: 14
- Views: 5403
Re: Unplayable...
Followed up by yet another freeze on turn 2...
- Fri Jul 14, 2017 1:06 pm
- Forum: Gettysburg: The Tide Turns
- Topic: Unplayable...
- Replies: 14
- Views: 5403
Unplayable...
I'm yet to play a game [scenario or campaign] without encountering a bug. With the scenarios it typically a minor bug, the most common being a few random units rapidly doing constant 360-degree turns on the map, and not moving up with the rest of their brigade, but the normal brigade showing 'losses...
- Wed Dec 19, 2012 10:37 pm
- Forum: Battle of the Bulge
- Topic: Supply rules
- Replies: 5
- Views: 3374
Re: Supply rules
Ah, thanks for that. I thought that may have been the case, but then I read the common version of the rules (via help in the app) which made me rethink.Croix de guerre wrote:According to the full rules, "Supply may be traced through a contested area by the side controlling the space".
- Wed Dec 19, 2012 12:30 pm
- Forum: Shenandoah General Discussion Forum
- Topic: Supply bug? Or misunderstanding
- Replies: 1
- Views: 1539
Supply bug? Or misunderstanding
I'm cross-posting this, as it's either a technical bug, or something needing a minor (albeit important) rules revision. Can a unit in a friendly controlled space trace through a contested space? The supply rules state that 'Supply may be traced out of a friendly or contested space, through friendly ...
- Wed Dec 19, 2012 12:28 pm
- Forum: Battle of the Bulge
- Topic: Supply rules
- Replies: 5
- Views: 3374
Supply rules
Can a unit in a friendly controlled space trace through a contested space? The supply rules state that 'Supply may be traced out of a friendly or contested space, through friendly spaces, to a map edge.' The wording of the rules suggests not, as it says specifically 'through friendly spaces' (ie: a...