Search found 36 matches

by Duke68
Thu Sep 18, 2008 7:19 am
Forum: Rules Questions
Topic: The hidden strength of the LF
Replies: 28
Views: 7018

Unrestrained logic in wargames rules can lead to all sorts of strange effects. In one old set of ancients rules you required to score a 6 to hit fully armoured cataphracts. There was also a rule that cavalry became one point harder to hit if they dismounted. All very logical but it meant that if yo...
by Duke68
Wed Sep 17, 2008 12:31 pm
Forum: Rules Questions
Topic: The hidden strength of the LF
Replies: 28
Views: 7018

Yes the rules could have had another exception for breaking off to include light foot but is the complexity really needed? The more exceptions the more players will forget them and breakoff is allready one that a lot of people miss anyway. From my personally point of view the answer is yes, it's a ...
by Duke68
Tue Sep 16, 2008 1:04 pm
Forum: Rules Questions
Topic: The hidden strength of the LF
Replies: 28
Views: 7018

Personally I'll generally be happy if an opponent attempts (will need to pass a test in the open of course) to stand with LF infront of most mounted. The LF fight with half the dice at impact and in melee even with overlaps they will be a double PoA down against most mounted (mind you I'd like to t...
by Duke68
Tue Sep 16, 2008 10:48 am
Forum: Rules Questions
Topic: The hidden strength of the LF
Replies: 28
Views: 7018

I believe the reason is that LF fight with half the dice of other troops and that's enough of a disadvantage. Frankly, the chances of failing to rout an LF unit in melee with mounted are quite small and virtually inexistant with HF unless fragmented. Julian Well HF and MF have no real problem becau...
by Duke68
Tue Sep 16, 2008 6:54 am
Forum: Rules Questions
Topic: The hidden strength of the LF
Replies: 28
Views: 7018

The hidden strength of the LF

Hi, maybe this has already been asked but...... ...... why LF haven't any malus on CT if they loose an impact or melee against HF or mounted troops? MF have such malus, why LF don't? Do LF become courageous once committed (or forced) to fight? And why mounted troops have to break-off in front of the...
by Duke68
Tue Sep 16, 2008 6:37 am
Forum: Italian Speaking Forum
Topic: 6mm vs 15mm
Replies: 4
Views: 2727

Re: 6mm vs 15mm

scusate se vi annoio con domande che ad alcuni possono sembrare triviali ma..... quale formato suggerite per cominciare ho un amico che vorrebbe iniziare col 6mm è davvero più economico? lo si può usare nei tornei? e come si relaziona col 15 o altri formati? ci sono complicazioni? grazie Andrea Di ...
by Duke68
Fri Aug 29, 2008 2:16 pm
Forum: Rules Questions
Topic: A little change for a better gameplay
Replies: 41
Views: 8363

Just for curiosity: why haven't you considered some kind of temporary disorder arising from melee? We did of course consider this - as we considered many other things that we did not ultimately adopt. There are several reasons why we did not adopt it, including: 1) It would require another set of s...
by Duke68
Fri Aug 29, 2008 12:42 pm
Forum: Rules Questions
Topic: A little change for a better gameplay
Replies: 41
Views: 8363

By desing the CT is the dominating factor as it was hsitorically but DR is critical in providing a balance for eventual exhastion of small elite troops. It is very very carfefully balanced and was subject to several 1000000s of simulations. Si Just for curiosity: why haven't you considered some kin...
by Duke68
Thu Aug 28, 2008 2:35 pm
Forum: Rules Questions
Topic: A little change for a better gameplay
Replies: 41
Views: 8363

Well there isn't zero risk to the winner, just less risk than to the loser. I can't think of that many games where both sides take similar penalties regardelss of winning or not. I suppose that the old WRG rules did mean you picked up gradual losses on winning forces through casualties but most oth...
by Duke68
Thu Aug 28, 2008 12:18 pm
Forum: Rules Questions
Topic: A little change for a better gameplay
Replies: 41
Views: 8363

FWIW when I first started playtesting the game I missed the +2 on the death roll for winning or drawing in melee. The game still worked but it was dominated by death rolls not cohesion. If you feel that removing the +2 is a good idea by all means play that way but I don't expect it to become a stan...
by Duke68
Thu Aug 28, 2008 8:41 am
Forum: Rules Questions
Topic: A little change for a better gameplay
Replies: 41
Views: 8363

between "realism" and abstraction. and playability Yep, but the simple change on a dice modifier on the DR from +2 to 0 or +1 doesn't change the mechanics of the ruleset and IMHO gives more realism to the game increasing the probability that the winner of a melee loose some stand. With th...
by Duke68
Thu Aug 28, 2008 7:30 am
Forum: Rules Questions
Topic: Movement of rear rank bases
Replies: 7
Views: 1870

One such situation happened in a game with a friend (my bad deployment for trying to take advantage of some terrain features) and when I tryed to change the formation I searched the book looking if I can simply shift the bases during normal movement, well there's no rule that allow you to do so, you...
by Duke68
Wed Aug 27, 2008 1:29 pm
Forum: Rules Questions
Topic: A little change for a better gameplay
Replies: 41
Views: 8363

stopping a powerful BG is nearly impossible And this is the game. Don't try and stop it. Pick off its supports, shoot it, skirmish it, slow it down, tempt it into a bad position. My heavily armoured, drilled, superior, knights don't fight elephants. My light foot do. Yep, two possible choice, count...
by Duke68
Wed Aug 27, 2008 12:21 pm
Forum: Rules Questions
Topic: A little change for a better gameplay
Replies: 41
Views: 8363

Hi, After > 50 games (and 4 french tournaments), I can say that it is not true. Elite BG don't dominate the game at all. Did you experiment this problem in real games ? Regards Lionel I haven't played any tournament but in many games with my friends I've found that stopping a powerful BG is nearly ...
by Duke68
Wed Aug 27, 2008 8:05 am
Forum: Rules Questions
Topic: Rear Support and BG Facing
Replies: 18
Views: 3786

Yes. As per links suggested. Logic being they are behind the BG needing support and angled such that they could reasonably wheel to help them out. If they were slightly more angled away then they would fail to provide support. I'm sorry but in the above situation if the BG named X fails its CT and ...
by Duke68
Wed Aug 27, 2008 7:49 am
Forum: Rules Questions
Topic: A little change for a better gameplay
Replies: 41
Views: 8363

I can guess you haven't played a lot, your opinion might change :wink: .......Just look at the army that won Britcon, which seemed to follow exactly the opposite strategy...... The only army that can really get a lot of elites so far seem to be the MRR and LRR, and general advice seems to be to not...
by Duke68
Tue Aug 26, 2008 2:15 pm
Forum: Rules Questions
Topic: A little change for a better gameplay
Replies: 41
Views: 8363

The two are simply abstractions to get 2 ways to be destroyed - one by attrition of losses and one by morale. CT pressure is the main mechanic for breaking opposing armies in FOG. In any FOG game most base casualties come from pursuits and actual base losses are a pretty small proportion of any gam...
by Duke68
Tue Aug 26, 2008 8:26 am
Forum: Rules Questions
Topic: A little change for a better gameplay
Replies: 41
Views: 8363

Well from my knowledge of military history the majority of casualties for the loosing side comes after the rout of the army and the subsequent pursue by the winning side not by the raw fighting. In a single melee there are very little chances that one side is smashed and the other comes out fresh as...
by Duke68
Mon Aug 25, 2008 9:48 am
Forum: Rules Questions
Topic: A little change for a better gameplay
Replies: 41
Views: 8363

A little change for a better gameplay

IMHO one of the few (but big) problems of FoG is that in melee or impact the winning BG come out more or less untouched so with my fellow wargamers I've tryed a little change on the rules thas seems to better balance the game. Simply remove the +2 bonus on death rolls for won or drew close combat (k...
by Duke68
Fri Aug 22, 2008 9:21 am
Forum: Rules Questions
Topic: Terrain placement
Replies: 10
Views: 3009

What I'm trying to say is from a player point of view, this isn't a problem as terrain hinders more than it helps (unless your Numidian perhaps); but it just seems unrealistic to set up like this Unrealistic or only different from other tourament-like wargames? :wink: I think that this system with ...

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