Search found 46 matches

by Falcon1
Fri Sep 17, 2021 12:20 pm
Forum: News & Announcements
Topic: Redeeming Steam Keys
Replies: 59
Views: 146079

Re: Redeeming Steam Keys

Hi, I bought 'Panzer Corps Gold' from the Matrix site, and I would like to get it into my Steam library. Problem is, when I look at my list of games in the Matrix site, it says 'Steam key not available' for this game. However, this game is certainly available on Steam, but to get it into my library ...
by Falcon1
Thu Oct 24, 2013 2:43 am
Forum: Commander - Europe at War : Tech Support
Topic: GS 3.0 AI getting hung up it seems
Replies: 41
Views: 18629

Re: GS 3.0 AI getting hung up it seems

I reloaded the save file attached here but it still hung up after applying the fixed class file. Even though the patched version of the game.class file did not help me get the attached saved game running, I was in fact able to start a new game against the axis AI and play it to the end without any ...
by Falcon1
Fri Oct 18, 2013 9:55 pm
Forum: Commander - Europe at War : Tech Support
Topic: GS 3.0 AI getting hung up it seems
Replies: 41
Views: 18629

Re: GS 3.0 AI getting hung up it seems

I reloaded the save file attached here but it still hung up after applying the fixed class file.
by Falcon1
Thu Oct 17, 2013 2:45 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Possible bugfix to AI game hanging on convoy movement
Replies: 7
Views: 2800

Re: Possible bugfix to AI game hanging on convoy movement

OK thanks, I'll try another game soon with the fix installed. If I get hung up again then I'll send another save file.
by Falcon1
Wed Oct 16, 2013 2:02 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Possible bugfix to AI game hanging on convoy movement
Replies: 7
Views: 2800

Re: Possible bugfix to AI game hanging on convoy movement

Will this address the issue of the game hanging up during the German AI turn (but not the allied AI turn)? My personal experience is that those hangs do not occur during convoy movement, and if it was convoy related then it would also happen in games against an allied AI. Sorry if this is referring ...
by Falcon1
Wed Oct 16, 2013 1:55 pm
Forum: Commander - Europe at War : Tech Support
Topic: GS 3.0 AI getting hung up it seems
Replies: 41
Views: 18629

Re: GS 3.0 AI getting hung up it seems

Stauffenberg wrote:I have found a possible fix for AI games. Send me a PM with your email address to get an updated file.
PM sent.
by Falcon1
Tue Oct 15, 2013 11:30 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Version question
Replies: 1
Views: 727

Re: Version question

It looks like the 2.1 update is still available for download, in the announcement section of this forum. Just run the installer and it will be like a separate game is installed.
by Falcon1
Mon Oct 14, 2013 4:48 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Weird 3.0 start bug
Replies: 7
Views: 1310

Re: Weird 3.0 start bug

There are different versions of 3.0?
by Falcon1
Mon Oct 14, 2013 4:46 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Install question *Answered*
Replies: 2
Views: 719

Re: Install question

Yes you can, that's what I did. Just use the exact same path to install.
by Falcon1
Wed Oct 09, 2013 10:53 pm
Forum: Commander - Europe at War : Tech Support
Topic: using large icons
Replies: 2
Views: 1174

Re: using large icons

Actually I play the game mostly on the medium zoom level, so I usually don't see the really big counters with all the stats on them. I would just like to see the medium counters, that look like table top game counters with just the unit steps displayed. How would I do that in the vanilla game? Which...
by Falcon1
Mon Oct 07, 2013 5:15 pm
Forum: Commander - Europe at War : Tech Support
Topic: Game hangs
Replies: 1
Views: 1053

Re: Game hangs

The issue of Germany declaring war on Sweden could certainly be addressed if the developers wanted to, I had pointed that out in a previous thread. If you read the big 600 page manual for GS, you will see how the game was edited to prevent Germany from declaring war on Switzerland. This same change ...
by Falcon1
Mon Oct 07, 2013 5:02 pm
Forum: Commander - Europe at War : Tech Support
Topic: GS 3.0 AI getting hung up it seems
Replies: 41
Views: 18629

Re: GS 3.0 AI getting hung up it seems

I doubt that it will be addressed. It just seems that the game has gotten too complex for the German AI to handle. Really there is no challenge playing the German AI, even in previous versions. At least in 2.1 it never locked up on me. GS has many little boosts to help the German AI, but it seems no...
by Falcon1
Thu Oct 03, 2013 3:53 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: convoy suicide
Replies: 15
Views: 3900

Re: convoy suicide

I just ran a few tests, and ships (other than convoys) will always avoid enemy ports.... Are you certain about that? I frequently will run into an unspotted USSR sub in port when I move a GE BB towards Leningrad. If ships always avoid enemy ports then it seems to me the unspotted USSR sub should no...
by Falcon1
Wed Oct 02, 2013 11:48 pm
Forum: Commander - Europe at War : Tech Support
Topic: GS 3.0 AI getting hung up it seems
Replies: 41
Views: 18629

Re: GS 3.0 AI getting hung up it seems

Several more attempts later, it would seem that GS 3.0 is unplayable against an axis AI. If anyone has made it to the end of a game without the game hanging up, I would like to hear about it. I haven't made it past turn 35 and I'm done trying. Never happened with 2.1. Haven't had the problem yet wit...
by Falcon1
Wed Oct 02, 2013 11:24 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: convoy suicide
Replies: 15
Views: 3900

Re: convoy suicide

Well ports are not just any sea hex, in the game they are called "seaport". My battleship can't sail into an enemy port, so it seems that convoys could be prevented as well. But maybe not, who knows. I just ran a few tests, and ships (other than convoys) will always avoid enemy ports, even...
by Falcon1
Fri Sep 27, 2013 1:59 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: French surrender
Replies: 8
Views: 1964

Re: French surrender

OK so you are saying that the concept of the armistice is something that is not part of the vanilla game then? I think I understand the issue now. Thanks for clarifying. By the way, GS contains several features that are meant to affect games against the AI, so it would not be correct to say that it ...
by Falcon1
Fri Sep 27, 2013 3:59 am
Forum: Commander - Europe at War : Tech Support
Topic: GS 3.0 AI getting hung up it seems
Replies: 41
Views: 18629

GS 3.0 AI getting hung up it seems

Third time now the game has hung during the AI turn in as many attempts to play a game. Save file is attached in case anyone wants to take a look. Never happened to me with 2.1. If I load this save (and also the original time I played this turn) the AI will start to play it's turn, then after a coup...
by Falcon1
Fri Sep 27, 2013 3:30 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: French surrender
Replies: 8
Views: 1964

Re: French surrender

This is still occurring in 3.0

Playing the allies against axis AI, when Paris is occupied I get a message asking me if I want to accept the armistice.
by Falcon1
Tue Sep 24, 2013 1:54 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Poll: GS v3.0 status for users
Replies: 37
Views: 7722

Re: Poll: GS v3.0 status for users

Blathergut wrote:3.0 doesn't run, at least not when it's installed into it's own folder. :(
Install GS into the same folder that CEAW is in.
by Falcon1
Mon Sep 23, 2013 11:16 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Poll: GS v3.0 status for users
Replies: 37
Views: 7722

Re: Poll: GS v3.0 status for users

Originally would not run but then ran OK when I installed it in the same folder as my CEAW installation. (game bought from Slitherine a month ago and 3.0 patch downloaded from Matrix as soon as the link appeared in this thread)

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