Search found 21 matches

by FoolishMortals
Thu May 14, 2026 9:33 pm
Forum: Battleplan Closed Beta
Topic: Is it possible for a difficulty sorting system?
Replies: 1
Views: 184

Re: Is it possible for a difficulty sorting system?

I remember playing a game where on first playthrough, missions were sorted by difficulty, meaning you'd start with the easiest ones, and end with the hardest ones even though it isn't chronological. Would that be an option for Battleplan? Yes missions are assigned a difficulty rating. We do want to...
by FoolishMortals
Tue May 12, 2026 8:06 pm
Forum: Battleplan Closed Beta
Topic: Order borders
Replies: 3
Views: 446

Re: Order borders

SirNoobiusMcNoobIII wrote: Mon May 11, 2026 10:29 pm May you please notify me when the bug gets fixed? It's making the game difficult for me to play. Much appreciated for your help!
Will do!
by FoolishMortals
Thu May 07, 2026 8:48 am
Forum: Battleplan Closed Beta
Topic: Order borders
Replies: 3
Views: 446

Re: Order borders

Whenever I have an order like resupply or pre-deployment hold line, there's always an area which I can't draw on, and that makes sense. However, after I use that order and try something like breakthrough attack or seize ground, the exact same border appears, not letting me breakthrough onto enemy t...
by FoolishMortals
Fri May 01, 2026 11:02 pm
Forum: Battleplan Closed Beta
Topic: Weird mission loading
Replies: 1
Views: 330

Re: Weird mission loading

Sometimes when I load up missions I've come back to, weird things start to happen. A while ago in Cherbourg, I captured the city on a save, but there was no objective to defend the city for 12 hours and win. That is fixed now. However, I tried Caen now, and for moment the frontline flickered black ...
by FoolishMortals
Fri May 01, 2026 10:59 pm
Forum: Battleplan Closed Beta
Topic: Is there going to be a soviet addition?
Replies: 2
Views: 496

Re: Is there going to be a soviet addition?

SirNoobiusMcNoobIII wrote: Thu Apr 30, 2026 10:30 pm Is it an idea in consideration or will it be unnecessarily difficult to add?
Thanks for asking. The Eastern Front is on an entirely different scale in size, and will have to wait for a sequel!
by FoolishMortals
Thu Mar 26, 2026 4:12 pm
Forum: Battleplan Closed Beta
Topic: Is the Battleplan BETA closed?
Replies: 2
Views: 2054

Re: Is the Battleplan BETA closed?

I suddenly cannot access the game. I get a message saying that I should go to the discord but there is no valid invite to be found. A little help, thanks. Howdy. We're prepping to launch a public demo for Steam Next tomorrow (Feb 23), so stay tuned This is the discord: https://discord.gg/aShtuyPaj6
by FoolishMortals
Thu Feb 19, 2026 10:17 pm
Forum: Battleplan Closed Beta
Topic: Feedback and musings
Replies: 1
Views: 2278

Re: Feedback and musings

I have completed the first six missions, currently trying to beat the seventh one focused on the Channel ports, with a total playtime of roughly 80 hours. One of the things I like most about this game is how focused the missions are, where so far at least I can play the game for an hour or two at a...
by FoolishMortals
Mon Dec 08, 2025 7:53 pm
Forum: Battleplan Closed Beta
Topic: Supplies are a Big issue!
Replies: 1
Views: 2090

Re: Supplies are a Big issue!

It's a great game! 1- I would like to know if you can prioritize battalions or armies to be replenished to combat level, whether these be human resources or ammunition. :arrow: 2- When capturing enemy resources, the player should be able to transfer them to available depots on the battlefield, as t...
by FoolishMortals
Sat Oct 18, 2025 9:13 am
Forum: Battleplan Closed Beta
Topic: Army Constructor
Replies: 1
Views: 2135

Re: Army Constructor

Apologies for the late reply.

There was a bug with the army constructor that will be fixed in a new version (v0.7.4+).

Yes we'd love to hear your suggestions for organizations!
by FoolishMortals
Fri Aug 22, 2025 10:02 pm
Forum: Battleplan Closed Beta
Topic: Initial impressions
Replies: 1
Views: 2784

Re: Initial impressions

Thanks for the feedback! Yes, will add graphic options soon. You can use ALT+ENTER to switch between full-screen and windowed. The tutorial does force you to place the supply depot near the town, but we could increase the radius. Yes, you can combine and divide your divisions as much as you like (do...
by FoolishMortals
Fri Aug 22, 2025 9:58 pm
Forum: Battleplan Closed Beta
Topic: Cherbourg first attempt.
Replies: 2
Views: 2718

Re: Cherbourg first attempt.

Thanks for the detailed feedback! The way planes work is they automatically fly about, either on reconnaissance or close-air support, until they run out of fuel/supply, then fly back to their headquarters to refuel. Generally they start on top of a supply depot, which should be enough supply to keep...
by FoolishMortals
Thu Aug 14, 2025 6:55 pm
Forum: Battleplan Closed Beta
Topic: Feedback and thoughts after attack on Cherbourg
Replies: 2
Views: 4923

Re: Feedback and thoughts after attack on Cherbourg

Personal Experience: 1,500 hours across HOI3 and 4. Just over 1,000 hours across all the combat mission games available on steam. Every total war game up to Warhammer 3, 780 hours across all their title combined. Every wargame made by Eugen, 400 hours across them. Not sure their is a strategy or to...
by FoolishMortals
Sat Jul 19, 2025 9:21 pm
Forum: News & Announcements
Topic: Help Test our Newest WWII RTS!
Replies: 4
Views: 297516

Re: Help Test our Newest WWII RTS!

The game has been publicly announced!

https://www.slitherine.com/game/battleplan
by FoolishMortals
Sat Jul 19, 2025 9:17 pm
Forum: Battleplan Closed Beta
Topic: feedback from FrancoisPhilidor
Replies: 5
Views: 4725

Re: feedback from FrancoisPhilidor

0. What I liked (don’t change it) - How the order queue is updated automatically (old orders are stricken through, a green bar shows how long a barrage will still last etc). Amazing! - Love the popup video that shows what the assemble order does - graphics style is great, the colours etc - music is...
by FoolishMortals
Wed Jul 09, 2025 8:29 pm
Forum: Battleplan Closed Beta
Topic: new tester
Replies: 2
Views: 4253

Re: new tester

Hi, game looks great so far. I like all the innovation. Also nice choice of interface graphics style. Music feels very comfortable. Question about the testing: 1 What's your preffered way of reporting? Here on slitherine through separate topics, or in the game through feeback/bug report? 2 Should w...
by FoolishMortals
Tue Jun 24, 2025 9:35 pm
Forum: Battleplan Closed Beta
Topic: Beta Updates
Replies: 10
Views: 10891

Re: Beta Updates

We'd like you to try a longer mission using the new EMERGENCY PLANNING SESSION button (can trigger extra planning phase once a day). We also have a new army constructor screen. Play around with it, but be aware that at some future version your saved armies will be reset. v0.5.3 New army constructor ...
by FoolishMortals
Tue Jun 24, 2025 9:25 pm
Forum: Battleplan Closed Beta
Topic: Beta Updates
Replies: 10
Views: 10891

Re: Beta Updates

New version includes a completely revamped tutorial. Please give it try! (Ignore the Matrix launcher's wrong version number) v0.5.2 NEW tutorial! Made Cherbourg easier (removed enemy armoured division) Improved units spreading out when fighting Fixed units getting stuck/jittering when clumped up Man...
by FoolishMortals
Thu Jun 19, 2025 7:17 am
Forum: Battleplan Closed Beta
Topic: Splitting units gives high casualties
Replies: 1
Views: 4129

Re: Splitting units gives high casualties

That is indeed an error. Splitting a group should recalculate those numbers.
by FoolishMortals
Thu Jun 19, 2025 7:16 am
Forum: Battleplan Closed Beta
Topic: Unit display error
Replies: 1
Views: 4079

Re: Unit display error

Gotcha, thanks for the bug report!
by FoolishMortals
Thu Jun 05, 2025 8:02 am
Forum: Battleplan Closed Beta
Topic: Known Issues
Replies: 0
Views: 3826

Known Issues

Known issues in the build posted here. v0.5.0 Crash when MIDDLE/RIGHT click dragging division banners in the world onto division select buttons on the left Attacking Tutorial's resets are inconsistent (enemies don't always properly re-man frontlines Flickering/disappearing frontline visuals Inconsis...

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