Ah, okay.  I don't do anything to the maps that isn't strictly out of the in-game editor, but I do sometimes add a good bit of non-LOS-blocking bushes and individual trees for camouflage, so my guess is that's probably what you ran into in the scenario.
Thanks very much!
CB
					Search found 49 matches
- Thu Jul 30, 2015 12:29 pm
 - Forum: Battle Academy 2: Scenario Design
 - Topic: SP and MP Otto Carius campaigns for download
 - Replies: 25
 - Views: 13928
 
- Thu Jul 30, 2015 10:44 am
 - Forum: Battle Academy 2: Modders Corner
 - Topic: Soviet churchill graphic has become a Brit churchill
 - Replies: 10
 - Views: 4142
 
Re: Soviet churchill graphic has become a Brit churchill
Thanks Pip and Makigono!  That fixed it most ricky-tick.  I was wondering what that S3F file was doing in there.
					- Tue Jul 28, 2015 9:33 am
 - Forum: Battle Academy 2: Modders Corner
 - Topic: Soviet churchill graphic has become a Brit churchill
 - Replies: 10
 - Views: 4142
 
Re: Soviet churchill graphic has become a Brit churchill
Thanks for the .dds files Pip, but unfortunately that didn't help. Those are exactly the same as the core texture files I still have. I copied them into my BA2/Data/Battle/UnitTextures folder anyway to give it a try (and temporarily renamed the originals by appending an 'a' at the end of their filen...
					- Tue Jul 28, 2015 8:33 am
 - Forum: Battle Academy 2: Modders Corner
 - Topic: Soviet churchill graphic has become a Brit churchill
 - Replies: 10
 - Views: 4142
 
Re: Soviet churchill graphic has become a Brit churchill
Yeah, I saw that too, and it was one of the things that was driving me nuts. There's a similar situation with the Soviet LendLease Bren Carrier - the S4F points to the Wasp, which makes no sense at all to me. That's why I was thinking that there must be something hidden somewhere else in some file t...
					- Mon Jul 27, 2015 7:25 pm
 - Forum: Battle Academy 2: Modders Corner
 - Topic: Soviet churchill graphic has become a Brit churchill
 - Replies: 10
 - Views: 4142
 
Re: Soviet churchill graphic has become a Brit churchill
Since I've managed to screw up the core texture files for the soviet Churchill III, can anybody send the originals to me so I can replace them in my BA2 files?
					- Mon Jul 27, 2015 3:44 pm
 - Forum: Battle Academy 2: Scenario Design
 - Topic: SP and MP Otto Carius campaigns for download
 - Replies: 25
 - Views: 13928
 
Re: SP and MP Otto Carius campaigns for download
Glenghiscan: What exactly do you mean about bugs with the LOS?  Thanks for the feedback.
					- Sat Jul 25, 2015 2:38 pm
 - Forum: Battle Academy 2: Scenario Design
 - Topic: SP and MP Otto Carius campaigns for download
 - Replies: 25
 - Views: 13928
 
Re: SP and MP Otto Carius campaigns for download
Thanks hacker and apple1 for the feedback. I will tweak the scenarios and re-upload them.
					- Sat Jul 25, 2015 10:57 am
 - Forum: Battle Academy 2: Modders Corner
 - Topic: Soviet churchill graphic has become a Brit churchill
 - Replies: 10
 - Views: 4142
 
Soviet churchill graphic has become a Brit churchill
Had anybody else and this problem? First let me say that I did not make any changes to any of the core files in BA2. I copied everything into a "test" folder in My Documents/My Games/BA2 (I'm using a Mac). I copied in a core BA2 SQUADS.csv and added into it the Italian and British units fr...
					- Thu Jul 16, 2015 1:15 pm
 - Forum: Battle Academy 2: Modders Corner
 - Topic: Unit Icon background transparency problem
 - Replies: 1
 - Views: 1285
 
Unit Icon background transparency problem
This may not be the right forum to ask a graphics question, but here it is: I modified the icon german_scout.dds by "repainting" the uniform and turned it into a ss_scout.dds. Everything is just fine except that the background is black instead of transparent, even though it shows as transp...
					- Sun Jul 12, 2015 10:42 am
 - Forum: Battle Academy 2: Modders Corner
 - Topic: How to set unit image at the bottom of the screen?
 - Replies: 2
 - Views: 1416
 
Re: How to set unit image at the bottom of the screen?
Excellent.  I figured it couldn't be that difficult to do.
Thanks Mike!
CB
					Thanks Mike!
CB
- Sat Jul 11, 2015 2:42 pm
 - Forum: Battle Academy 2: Modders Corner
 - Topic: How to set unit image at the bottom of the screen?
 - Replies: 2
 - Views: 1416
 
How to set unit image at the bottom of the screen?
I created several new units by modifying the .S4F and .DDS files for standard game units, and it worked just fine. No problems there. However, when the unit is activated or moused over, the image in the info bar at the bottom of the screen becomes a big, hairy blue square. I'm not looking to create ...
					- Thu Jul 09, 2015 4:41 pm
 - Forum: Battle Academy 2: Modders Corner
 - Topic: Editing a DDS file?
 - Replies: 4
 - Views: 5425
 
Re: Editing a DDS file?
Thanks Pip!  That did the trick!
I fumbled it all at first, but I figured out what I had forgotten to do.
					I fumbled it all at first, but I figured out what I had forgotten to do.
- Thu Jul 09, 2015 2:55 pm
 - Forum: Battle Academy 2: Modders Corner
 - Topic: Editing a DDS file?
 - Replies: 4
 - Views: 5425
 
Editing a DDS file?
I'm using a Mac. I'm trying to convert an existing DDS file (GERMAN_PARA_MG34) to give myself a custom unit (WAFFEN_SS_LMG). I created a test campaign folder called AAATEST I copied the SQUADS.CSV file and pasted it to AAATEST campaign folder I edited the squads.CSV to create a new unit and stats fo...
					- Wed Jul 08, 2015 10:34 am
 - Forum: Battle Academy 2: Scenario Design
 - Topic: Why does a game go into "overtime"?
 - Replies: 7
 - Views: 4091
 
Re: Why does a game go into "overtime"?
All right. Apologies for being dense... So the problem was that I had the turn limit turned "on" (the "+" visible), which overrides the Victory plugin. So, instead of ending the game at 16 turns it allows it to continue until all units on the AI side are destroyed, and then decla...
					- Tue Jul 07, 2015 7:32 pm
 - Forum: Battle Academy 2: Scenario Design
 - Topic: Why does a game go into "overtime"?
 - Replies: 7
 - Views: 4091
 
Re: Why does a game go into "overtime"?
Nope, changing the victory conditions didn't fix it.  It still goes into overtime. Oh well, nothing wrong with having to slaughter everyone, I suppose.  It is the Russian Front, after all...
					- Tue Jul 07, 2015 6:48 am
 - Forum: Battle Academy 2: Scenario Design
 - Topic: Why does a game go into "overtime"?
 - Replies: 7
 - Views: 4091
 
Re: Why does a game go into "overtime"?
Well, sonuvabeehatch! Paint me stupid. I suspect that will fix a lot of my problems when I stop setting confusing parameters... So, if I were to check the "Side 1" box and leave the "side 0" box empty, then the game will award a victory to "Side 1" if "Side 0"...
					- Mon Jul 06, 2015 5:29 pm
 - Forum: Battle Academy 2: Scenario Design
 - Topic: Why does a game go into "overtime"?
 - Replies: 7
 - Views: 4091
 
Re: Why does a game go into "overtime"?
Maybe it has something to do with the issues I encounter when I set side 0 as the defender and use the victory plug in? Side 0 can only "capture" VPs, so I've been working around that like this: German side 0, starts in control of all 4 VPs. In victory plugin I set Side 0 to "capture&...
					- Mon Jul 06, 2015 5:05 pm
 - Forum: Battle Academy 2: Scenario Design
 - Topic: SP and MP Otto Carius campaigns for download
 - Replies: 25
 - Views: 13928
 
SP and MP Otto Carius campaigns for download
UPDATE 13 JUL 15 - added links to both the SP and MP versions of the standalone scenario "Cracking the Line" UPDATE 08 JUL 15 - added link to MP campaign I've placed a campaign in Dropbox of five scenarios drawn from "Tigers in the Mud", Otto Carius' memoirs as a Tiger platoon le...
					- Sun Jul 05, 2015 6:04 pm
 - Forum: Battle Academy 2: Scenario Design
 - Topic: Why does a game go into "overtime"?
 - Replies: 7
 - Views: 4091
 
Why does a game go into "overtime"?
Where does game "overtime" come from???
If I set a turn limit when I design the scenario, why does the game decide it should keep going?
How do you turn off "overtime"?
Thanks
CB
					If I set a turn limit when I design the scenario, why does the game decide it should keep going?
How do you turn off "overtime"?
Thanks
CB
- Sun Jul 05, 2015 6:00 pm
 - Forum: Battle Academy 2: Scenario Design
 - Topic: Question about the AI control in Editor
 - Replies: 1
 - Views: 1905
 
Question about the AI control in Editor
What is the fourth line in the AI Control window for? The top line is the AI Team Number The second line is Aggression The third line is the Target AI Point but the fourth line has no title and just a number. Does this line do anything? Or is it reserved for some future development? Also, at the bot...