Search found 10 matches
- Sat Jan 12, 2013 10:54 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: modding: adding a new campaign
- Replies: 1
- Views: 1850
Re: modding: adding a new campaign
Thanks for the info!
- Fri Jan 11, 2013 7:09 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Map Editor
- Replies: 3
- Views: 1955
Re: Map Editor
I've been thinking about map modding too...
- Fri Jan 11, 2013 12:38 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Modding, destroyer unit
- Replies: 8
- Views: 3513
Re: Modding, destroyer unit
I agree.stockwellpete wrote:I am not so convinced about this idea. What I am wondering is whether it would be better just to represent the capital ships and subs as separate units because otherwise the map will start to get too cluttered.
- Mon Jan 07, 2013 9:47 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Modding guide: making new units
- Replies: 19
- Views: 5873
Re: Modding guide: making new units
Thanks xriz, really appreciated!
- Thu Jan 03, 2013 2:10 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Entry dates?
- Replies: 1
- Views: 996
Entry dates?
Hi, I've figured out how to change turn dates, but not yet how to change entry dates for different countries. My idea is to start with the western front on turn 1, turn 2 wouls see AH vs. Serbia, and on turn 3 Russia would join in. If it turns out to be impossible, then all fronts would start blazin...
- Wed Jan 02, 2013 1:04 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: 1914 - Director's cut
- Replies: 0
- Views: 1252
1914 - Director's cut
A new mod. See Matrix forum for more info (I'm not allowed to post a link here - stupid rule).
- Sat Dec 29, 2012 9:31 am
- Forum: Commander the Great War : Opponent Finder
- Topic: No scrapping of any units allowed . . .
- Replies: 6
- Views: 2610
Re: No scrapping of any units allowed . . .
I'm game. Have posted an open challenge. Just looked but someone else must have picked it up. Perhaps we can have a game after the Xmas break? I have been experimenting with this "no scrapping" idea. There are various levels we can try . . . i) no scrapping of naval units only ii) no scra...
- Sat Dec 29, 2012 9:28 am
- Forum: Commander - The Great War
- Topic: strategic warfare
- Replies: 6
- Views: 2232
Re: strategic warfare
Yes, strategic bombing is too effective at the moment.
- Tue Dec 25, 2012 9:36 am
- Forum: Commander the Great War : Opponent Finder
- Topic: No scrapping of any units allowed . . .
- Replies: 6
- Views: 2610
Re: No scrapping of any units allowed . . .
I'm game. Have posted an open challenge.
- Sat Dec 22, 2012 10:27 am
- Forum: Commander - The Great War
- Topic: Finland . . .
- Replies: 14
- Views: 3244
Re: Finland . . .
Hi, I'm Keke form the Matrix forum, and this is my first post here. I'd suggest moving the city of Vaasa 2 hexes north to make the map look more credible in the area. I would also add the city of Tampere to the map ("Manchester of Finland", the site of biggest battle in the Finnish Civil W...