Search found 8 matches
- Sun Jun 23, 2013 3:37 pm
- Forum: Field of Glory Digital
- Topic: Medieval warfare? Not even close . . .
- Replies: 24
- Views: 7613
Re: Medieval warfare? Not even close . . .
So in the DAG lists, make English longbowmen elite. Problem solved :P Yes. If you are allowed to pick a maximum of 16 longbowmen units then make it 0-8 superior and 0-8 average. Well...I tried setting the longbowmen as Elite in a small test scenario and it appeared to make no difference whatsoever ...
- Tue Jun 11, 2013 9:06 pm
- Forum: Field of Glory Digital
- Topic: Medieval warfare? Not even close . . .
- Replies: 24
- Views: 7613
Re: Medieval warfare? Not even close . . .
StockwellPete writes: "They are very poorly represented in the game (mind you, medieval warfare is poorly represented in the game, full stop ). Across the various periods covered by FOG most archery fire is attritional and that is correct, but massed longbow fire was really the medieval equival...
- Fri Nov 23, 2012 9:43 pm
- Forum: Field of Glory Digital
- Topic: The New Field of Glory
- Replies: 415
- Views: 110716
Re: The New Field of Glory
I do really know, and believe, that AI is the most important part of a game like this. And I do intend to make an AI which ultimately should beat most of you guys :) IT will take time, but that's my original intention. and also, AI scripting. You won't see any of these any time soon, but I was just...
- Tue Nov 20, 2012 1:52 pm
- Forum: Field of Glory : Scenario Design
- Topic: Tools for scenario design
- Replies: 6
- Views: 1876
Re: Tools for scenario design
I was shocked too. In fact, so shocked I had to check twice! Not good after spending time designing a couple of solo scenarios and mulling over which level to set the AI commander to!!! :O(
- Tue Nov 20, 2012 1:43 pm
- Forum: Field of Glory Digital
- Topic: The New Field of Glory
- Replies: 415
- Views: 110716
Re: The New Field of Glory
One of the best things about the rewrite is that it's being done by a FoG enthusiast with a long-term commitment to the game. I think that's a tremendous slice of good fortune for all of us, and very rare indeed AFAIK! As others have indicated, I would much rather that time is taken to get each stag...
- Thu Nov 15, 2012 7:06 pm
- Forum: Field of Glory : Scenario Design
- Topic: Leader Properties in Scenario Design
- Replies: 2
- Views: 1029
Re: Leader Properties in Scenario Design
Wow. That's not too impressive. Thanks for telling me though - I might have wasted a lot of time confirming that for myself otherwise!
- Thu Nov 15, 2012 1:25 am
- Forum: Field of Glory : Scenario Design
- Topic: Leader Properties in Scenario Design
- Replies: 2
- Views: 1029
Leader Properties in Scenario Design
I'm about to try designing some scenarios and have a question. Up to now I'd assumed that how you set the Leader Properties for each general - Timid, Cautious, Average etc. - would make a big difference to how they perform. But that doesn't seem to be the case judging by my initial attempts to tinke...
- Wed Nov 14, 2012 2:34 pm
- Forum: Field of Glory : Scenario Design
- Topic: Battle of Panipat 1526 AD
- Replies: 29
- Views: 8406
Re: Battle of Panipat 1526 AD
Great scenario, thanks for posting it!
Cheers
Cheers
