Search found 67 matches
- Fri Jan 29, 2021 10:20 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: [Boardgame's Counter MOD] 2D Counter for Panzerkrieg
- Replies: 40
- Views: 15417
Re: [Boardgame's Counter MOD] 2D Counter for Panzerkrieg
Hi, Sorry for the late response, but it's been a long time since I've been on the Slitherine forum. Of course you can use my mod files without any restriction from me. For me, the principle of modding is that it's free access. If you need the source files, don't hesitate to ask me for them. Good luc...
- Mon Apr 29, 2019 2:46 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: OoB's UNIT PACKS idea
- Replies: 8
- Views: 2165
Re: OoB's UNIT PACKS idea
I didn't notice that bug (i always play in 2D view...) I stopped updating my counter mod because each time the game is updated, it's a real mess in the database and i have to redone all the work from start. I have done this mod to show developers that it can be easy to make a counter mod for this ga...
- Sun Apr 28, 2019 10:25 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: OoB's UNIT PACKS idea
- Replies: 8
- Views: 2165
Re: OoB's UNIT PACKS idea
Counter mod (custom one, not the official) works
viewtopic.php?f=264&t=81066&hilit=boardgame
You may learn to search first... maybe.
viewtopic.php?f=264&t=81066&hilit=boardgame
You may learn to search first... maybe.

- Fri Apr 05, 2019 1:26 pm
- Forum: General Discussion
- Topic: AH Flat top
- Replies: 4
- Views: 3316
- Mon May 07, 2018 8:02 am
- Forum: News & Announcements
- Topic: Sign up for the Order of Battle: Pacific Beta
- Replies: 23
- Views: 11265
Re: Sign up for the Order of Battle: Pacific Beta
Yes you can : http://www.slitherine.com/forum/viewtopic.php?f=264&t=81066 But i don't know if it is worth to make an update of this when SandStorm DLC will come... I think there is not enough "old school players" as i am for making the effort to distribute freely this nato counter mod...
- Fri Feb 23, 2018 9:37 pm
- Forum: Order of Battle Series
- Topic: Order of Battle meets Steel Panthers ???
- Replies: 7
- Views: 2481
Re: Order of Battle meets Steel Panthers ???
Are you killing ? I hope you know that Steel Panthers is no more a DOS game for a long time and it is possible to play it under Windows in screen resolutions beyond 800 x 600 pixels (and it changes everything when the map spreads across your screen) ... It's called WinSPWW2 (or WinSPMBT for modern b...
- Tue Jan 30, 2018 1:24 pm
- Forum: Order of Battle Series
- Topic: Hidden fonctionalities AND ZOOM OUT FUNCTION
- Replies: 46
- Views: 12329
Re: Hidden fonctionalities AND ZOOM OUT FUNCTION
Hi,
Just zoom in... And you'll see it again
Just zoom in... And you'll see it again

- Fri Jan 12, 2018 9:00 am
- Forum: Order of Battle Series
- Topic: Hidden fonctionalities AND ZOOM OUT FUNCTION
- Replies: 46
- Views: 12329
Re: Hidden fonctionalities AND ZOOM OUT FUNCTION
When I started this thread more than a year and a half ago, I wanted to encourage the developers to be more attentive to the demands of the players. Like many other requests made since the beginning of this game, we had to do reverse engineering to find ourselves the solution to the problem. In this...
- Fri Dec 15, 2017 3:52 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: [Boardgame's Counter MOD] 2D Counter for Panzerkrieg
- Replies: 40
- Views: 15417
Re: [Boardgame's Counter MOD] 2D Counter for Panzerkrieg
I've been wondering for a long time about what's bothering me with the game's original 3d graphics, although I think they're beautifully done. In fact, when I play a wargame on this scale, I can not immerse myself in the battle because the units and some elements of the scenery seem far too big for ...
- Tue Dec 12, 2017 7:14 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: [Boardgame's Counter MOD] 2D Counter for Panzerkrieg
- Replies: 40
- Views: 15417
Re: [Boardgame's Counter MOD] 2D Counter for Panzerkrieg
How do you made this for the waffen SS counter, Terminator ?
Do you add a line in the Units.csv files and modify the scenario file after ?
This is the only method i could imagine, but it means modifying all the scenarios where this kind of units is involved.
Do you add a line in the Units.csv files and modify the scenario file after ?
This is the only method i could imagine, but it means modifying all the scenarios where this kind of units is involved.
- Mon Dec 11, 2017 4:04 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: [Boardgame's Counter MOD] 2D Counter for Panzerkrieg
- Replies: 40
- Views: 15417
Re: [Boardgame's Counter MOD] 2D Counter for Panzerkrieg
To Terminator: - I have no idea why there is no sound with the movement of Soviet para43 ... It's a mystery, yet they have the same sound assignment as other paratroops. - Why not create a specific counter for minefields, but I find that the current image is more in the background (like obstacles, f...
- Mon Dec 11, 2017 9:27 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: [Boardgame's Counter MOD] 2D Counter for Panzerkrieg
- Replies: 40
- Views: 15417
Re: [Boardgame's Counter MOD] 2D Counter for Panzerkrieg
To Bru888 : I understand what's bothering you in the orientation of the counters, but I've tried every possible way to keep them aligned (removing motion and rotation animation from the Units.csv file or removing motion in the EffectSequence.txt file) and nothing helps ... The program that handles ...
- Sat Dec 09, 2017 9:00 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: [Boardgame's Counter MOD] 2D Counter for Panzerkrieg
- Replies: 40
- Views: 15417
Re: [Boardgame's Counter MOD] 2D Counter for Panzerkrieg
certainly... But I'm one of those who like a little abstraction in a strategy game. I think that the symbolism of classic wargame counters allows for a more accurate view of the battlefield. Paradoxically, I find it more immersive than playing with figurines (it's too childish for my taste). I feel ...
- Sat Dec 09, 2017 8:42 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: [Boardgame's Counter MOD] 2D Counter for Panzerkrieg
- Replies: 40
- Views: 15417
[Boardgame's Counter MOD] 2D Counter for Panzerkrieg
http://wargameinfrance.free.fr/download/OFB/cap01t.jpg This mod allows you to play the "Order of Battle - WW2" game (and all the DLCs) with boardgame's style counters instead of the 3D units. This mos is fully compatible with 5.2.2 64 bits version of the game. As fan of the traditional wa...
- Wed Mar 22, 2017 9:47 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: How to make visible a picture above the ground tiles ?
- Replies: 6
- Views: 2351
Re: How to make visible a picture above the ground tiles ?
Hello, After finishing a long modding job on Heroes of Stalingrad (Matrix Games) I come back to see if things have evolved on Order of Battle and can be launching me into creating a counter mod for the latest version of it . But before I start I would like to know if the developers intend to do anyt...
- Mon Dec 19, 2016 10:18 pm
- Forum: Order of Battle Series
- Topic: Hidden fonctionalities AND ZOOM OUT FUNCTION
- Replies: 46
- Views: 12329
Re: Hidden fonctionalities AND ZOOM OUT FUNCTION
You want it ? Getting this level of zoom is very simple (finding out how much was harder, much like a criminal investigation.). :roll: Just edit the file variable.txt (in C:\Program Files (x86)\Slitherine Ltd\Order of Battle World War II - Blitzkrieg\Order of Battle - WW2_Data\Content\Data ) replace...
- Mon Dec 19, 2016 5:40 pm
- Forum: Order of Battle Series
- Topic: Hidden fonctionalities AND ZOOM OUT FUNCTION
- Replies: 46
- Views: 12329
Re: Hidden fonctionalities
I finally managed to find a way to zoom out as much as possible. Now I can have a global view of the map on my screen. http://img11.hostingpics.net/thumbs/mini_874388Capturedcran1.jpg The way I managed to tweak the code of the game demonstrates a certain lack of seriousness in the programming of thi...
- Mon Nov 28, 2016 10:30 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: [Boardgame's counter MOD] Order of Battle Blitzkrieg
- Replies: 9
- Views: 4560
Re: [Boardgame's counter MOD] Order of Battle Blitzkrieg
Ok, Only 8 answers... It seems that not so many players are interrested to play with old school design. I understand better why developers are not more urgent to create the counter's mod. It is the reality that the players who like the boardgame's design are not so many ; it is sad, but that is the ...
- Sat Nov 19, 2016 5:22 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: [Boardgame's counter MOD] Order of Battle Blitzkrieg
- Replies: 9
- Views: 4560
Re: [Boardgame's counter MOD] Order of Battle Blitzkrieg
Roger that,
I didn't know the trick to reload the scenario
Thank you very much, it works know
I didn't know the trick to reload the scenario

Thank you very much, it works know

- Fri Nov 18, 2016 10:04 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: [Boardgame's counter MOD] Order of Battle Blitzkrieg
- Replies: 9
- Views: 4560
Re: [Boardgame's counter MOD] Order of Battle Blitzkrieg
WARNING
Be aware that if you activate the counters code adherbal give us, you cannot go back.
I have to re-install the game to return to a normal situation.
That's not cool
Be aware that if you activate the counters code adherbal give us, you cannot go back.
I have to re-install the game to return to a normal situation.
That's not cool
