Search found 1912 matches
- Sun Jun 15, 2025 2:14 am
- Forum: Panzer Corps : Scenario Design
- Topic: Problem with modified equipment file
- Replies: 14
- Views: 1176
Re: Problem with modified equipment file
Editing with Notepad++ seems to have done the trick. It was probably something to do with the saving format not being UTF-16. Notepadd++ has a few quirks that were a bit frustrating initially, but I'm getting the hang of it and changes are now showing up in game, so it's just a matter of sitting dow...
- Thu Jun 05, 2025 8:34 am
- Forum: Panzer Corps : Scenario Design
- Topic: Problem with modified equipment file
- Replies: 14
- Views: 1176
Re: Problem with modified equipment file
Thanks for that.
I suspected it might have been an issue saving with Libre office, but it also happened with Excel, which used to be much more robust for editing.
I'll have a go with the suggested Libre Office fixes and Notepad++ fix.
I suspected it might have been an issue saving with Libre office, but it also happened with Excel, which used to be much more robust for editing.
I'll have a go with the suggested Libre Office fixes and Notepad++ fix.
- Wed Jun 04, 2025 9:58 am
- Forum: Panzer Corps : Scenario Design
- Topic: Problem with modified equipment file
- Replies: 14
- Views: 1176
Re: Problem with modified equipment file
Thanks for teh response. Is the game crashing or you're just not seeing the file changes show up in your game? Not seeing the changes Is the game still using the old eq file? Yes. It's one I've been using for a while, originally from 2019 and successfully updated a few times since) And are you start...
- Tue Jun 03, 2025 6:58 am
- Forum: Panzer Corps : Scenario Design
- Topic: Problem with modified equipment file
- Replies: 14
- Views: 1176
Problem with modified equipment file
I was updating one of my modified equipment files - adding s afew SE units, changing a few specs here and there, but I can't get the game to accept it. I tried another test where I took a modded equipment file that I often use, changed the name, changed only one cell (movement for one infantry unit)...
- Tue Mar 19, 2024 5:55 am
- Forum: Panzer Corps : Scenario Design
- Topic: Changing experience-related bonus
- Replies: 4
- Views: 1970
Re: Changing experience-related bonus
Thanks for the tips.
I do seem to have a special talent for confusing electronic systems, but will have another go when feeling patient. At least I now know it can work, which will make it easier to persist.
I do seem to have a special talent for confusing electronic systems, but will have another go when feeling patient. At least I now know it can work, which will make it easier to persist.
- Sat Mar 16, 2024 9:19 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Changing experience-related bonus
- Replies: 4
- Views: 1970
Changing experience-related bonus
I'd like to be able to adjust experience-related bonuses, notably by increasing defence and initiative bonuses for recon (to represent their ability to hide and react better). However, when I've tried changing values before in the exp.pzdat file, it simply cancels the bonus for that class. Is there ...
- Tue Dec 26, 2023 4:10 am
- Forum: Panzer Corps : Scenario Design
- Topic: The Mod Community wishes, suggestions and opinons
- Replies: 131
- Views: 109298
Re: The Mod Community wishes, suggestions and opinons
BiteNibbleChomp did a roman mod - I don't think it was finished, but you might be able to find it oif you search by name.
He also did a Mongols one which was pretty good -at least as far as I got.
He also did a Mongols one which was pretty good -at least as far as I got.
- Tue Dec 26, 2023 4:07 am
- Forum: Panzer Corps
- Topic: Initiative
- Replies: 2
- Views: 455
Re: Initiative
You can have up to three initiative heroes.
The change was to limit them to +1 per hero rather than +1 to +3 except for special heroes like Oleh Dir.
The change was to limit them to +1 per hero rather than +1 to +3 except for special heroes like Oleh Dir.
- Wed Oct 04, 2023 3:58 am
- Forum: Panzer Corps : Scenario Design
- Topic: Some questions and ideas
- Replies: 7
- Views: 1252
Re: Some questions and ideas
Long range tanks can be dangerous. One possibility is to maybe have a switch from normal to long range. I use a similar approach allowing some AT to switch to artillery mode with range 1where they retain attack stats, but have reduced Rate of Fire (I use 80% but it works OK at 50% or more). That all...
- Wed Oct 04, 2023 3:42 am
- Forum: Panzer Corps
- Topic: Best Mods for PC1?
- Replies: 14
- Views: 4894
Re: Best Mods for PC1?
MPC is More Panzer Corps
- Sat Sep 30, 2023 12:00 am
- Forum: Panzer Corps
- Topic: panzer corps scuttle ship achievement
- Replies: 5
- Views: 1100
Re: panzer corps scuttle ship achievement
When you attack a ship in port with a ground unit it will automatically leave port. If there is no vacant hex, it will scuttle instead of retreating. You can either block it in with ships (and the AI might have doen this for you) or in some scenarios it can be done with a ground unit (when the exit ...
- Fri Sep 29, 2023 11:56 pm
- Forum: Panzer Corps
- Topic: Best Mods for PC1?
- Replies: 14
- Views: 4894
Re: Best Mods for PC1?
Nikkivdd's mods are very enjoyable - MPC and his early soviet ones are very good, as is the 50 US states tour and Alternative Eastern Campaign. These are more like everyday scenarios than BE but still a good mix of challenge and light relief. Almost all have exit hexes, which can make for some inter...
- Tue May 09, 2023 1:22 am
- Forum: Panzer Corps
- Topic: IS-3
- Replies: 8
- Views: 941
Re: IS-3
At the end of either US Corps or Allied Corps there is an Operation Unthinkable scenario which includes one or two auxiliary IS3.
- Tue Apr 11, 2023 3:04 am
- Forum: Panzer Corps : Scenario Design
- Topic: destroyed units
- Replies: 8
- Views: 1436
Re: destroyed units
I think that there were one or two in Puma's equipment files, but with DMP shut down it's not so easy to find them. I have a suspicion that jeffoot saved most or all of them and has posted a link. A simple fix which I have used was to get a flame or smoke icon from somewhere and paste it onto the un...
- Sun Jan 15, 2023 1:25 am
- Forum: Panzer Corps
- Topic: Roads vs Railroad Visual Improvement
- Replies: 29
- Views: 2143
Re: Roads vs Railroad Visual Improvement
There is at least one scenario in Soviet Corps that includes rail destruction by saboteurs - can't remember which one unfortunately. For Bridges, one of the US Corps in Africa has bridges created and destroyed, and one of the London Scenarios in Sealion has bridge creation. If you look in the script...
- Sun Jan 15, 2023 1:09 am
- Forum: Panzer Corps
- Topic: Army composition to aim for going into GC 44 & 45 East?
- Replies: 19
- Views: 3253
Re: Army composition to aim for going into GC 44 & 45 East?
The other thing with SPAA is that defensive fire against fighters and tac bombers gives the attacker -5 defence penalty - that's usually 2 or 3 extra kills, and it can do this every attack unlike a fighter which can do only defend once. Sure towedAA also gets it, but SPAA can stick with and proetct ...
- Thu Dec 22, 2022 5:15 am
- Forum: Panzer Corps
- Topic: Favorite WW2 Books
- Replies: 57
- Views: 9523
Re: Favorite WW2 Books
I'm glad you liked European Journey. I picked it up at one of the local charity shops for a bargain price as it was a period I knew almost nothing about and really enjoyed his story telling and the insights. They currentlyu have a (slightly bnattered) biography on Montgomery at a reasonably good pri...
- Thu Dec 08, 2022 7:33 am
- Forum: Panzer Corps : Scenario Design
- Topic: Guille's PzCorps Support Base - Multipurpose Icons and more.
- Replies: 3804
- Views: 1073525
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
This is very interesting as I had been thinking of a British mod which started off OK but once I got to looking at late 41 and 42 I needed marine/amphiobious troops for commando raid scenarios and got stuck. It sounds like you are very close to havng developed what I was after. In case it's interest...
- Sat Nov 26, 2022 12:00 am
- Forum: Panzer Corps
- Topic: Desert movement cost
- Replies: 14
- Views: 1060
Re: Desert movement cost
Many AK scenarios include non-desert terrain, so move heroes can be useful.
They do seem to work for towed artillery, AA and AT at all times - and for me the move hero on any of these units is the most useful of all.
They do seem to work for towed artillery, AA and AT at all times - and for me the move hero on any of these units is the most useful of all.
- Fri Nov 25, 2022 11:57 pm
- Forum: Panzer Corps
- Topic: Afrika Korps.
- Replies: 1
- Views: 395
Re: Afrika Korps.
I think AK reaches a maximum of 8 SE units at the end - it's a while since i played so not 100% sure. There are some capturable SE units available, which if I recall correctly can put you over the official SE unit count for a few scenarios. This doesn't matter much if you happily accept what you get...