Search found 37 matches
- Fri Apr 24, 2020 12:51 am
- Forum: Commander Europe at War : Opponent Finder
- Topic: looking for a moderate to early experienced allied opponent
- Replies: 1
- Views: 4374
looking for a moderate to early experienced allied opponent
I'm looking for an allied opponent, I'm a moderate gamer, in UTC-6 time zone, and try to play at least one turn a day but sometimes have to take a truce... familiar friend opponents would be greatly welcomed because I enjoyed some chats on it and I have to remember some of the rules that changed fro...
- Sat Jul 14, 2018 6:59 pm
- Forum: Commander Europe at War : Opponent Finder
- Topic: Search for an opponent
- Replies: 2
- Views: 2046
- Sat Feb 10, 2018 8:04 pm
- Forum: Commander - Europe at War : Tech Support
- Topic: CEAW 4.029 update problems
- Replies: 3
- Views: 2672
Re: CEAW 4.029 update problems
I just saw your answers to my query Stauffenberg and pk867 and thank you for them.
I´m PC pk867.
Let me prepare the screenshots and will post the process as I did.
Regards
JM
I´m PC pk867.
Let me prepare the screenshots and will post the process as I did.
Regards
JM
- Thu Feb 01, 2018 10:08 pm
- Forum: Commander - Europe at War : Tech Support
- Topic: CEAW 4.029 update problems
- Replies: 3
- Views: 2672
CEAW 4.029 update problems
Hello! I´m having trouble going from v.4 to v4.029. Can you guys help me? As I´m not very computer literate I tried copying the funtional v.4 folder, deleted the DATA files and gs400_settings.txt and copy/paste all the 029 folders and files into a new folder called CEAW 4.029. I copy the files into ...
- Thu Jan 26, 2017 9:32 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: version 4.0 problems
- Replies: 27
- Views: 9698
Re: version 4.0 problems
My question regarding supply is answered. Thank you Sttaufenberg.
- Thu Jan 26, 2017 4:47 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: version 4.0 problems
- Replies: 27
- Views: 9698
Re: version 4.0 problems/ Supply issue in Irak
Thank you for your help and reply pk867. The problem was solved without me doing anything. Maybe it had to do with my opponent installation but its corrected. Now I need to clarify about the supply situation: Kirkut 00.jpg I suppose in order to receive supply from a oil resource field it must be par...
- Tue Jan 24, 2017 9:23 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: version 4.0 problems
- Replies: 27
- Views: 9698
Re: version 4.0 problems
The transportation loop is clearly defined in hex 115.63.
But the hex 114.64, not the transportation loop hex, sends the Axis ships to the Red Sea too.
BOTH hexes send the ships to the Red Sea; hex 114.64 is not supposed to.
Does this clarify the problem?
Thanks!
But the hex 114.64, not the transportation loop hex, sends the Axis ships to the Red Sea too.
BOTH hexes send the ships to the Red Sea; hex 114.64 is not supposed to.
Does this clarify the problem?
Thanks!
- Mon Jan 23, 2017 6:56 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: version 4.0 problems
- Replies: 27
- Views: 9698
Re: version 4.0 problems
To Sttaufenberg thank you for clarifying the Kharkov/movement issue for me. Is clear now. Next issue: hex 114,64 In 114,64, a sea hex, the Axis unit enters the transport loop "go to Red sea" hex. But the "to Red Sea" hex is 115,63. What is the solution to this problem. Next issue...
- Sat Jan 21, 2017 5:49 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: version 4.0 problems
- Replies: 27
- Views: 9698
Re: version 4.0 problems
Thank you for the other clarifications.
- Sat Jan 21, 2017 5:49 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: version 4.0 problems
- Replies: 27
- Views: 9698
Re: version 4.0 problems
Regarding hex 114,64, any correction?
From an earlier email "In 114,64 the Axis unit goes through the "go to Red sea" hex."
From an earlier email "In 114,64 the Axis unit goes through the "go to Red sea" hex."
- Sat Jan 21, 2017 5:45 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: version 4.0 problems
- Replies: 27
- Views: 9698
Re: version 4.0 problems
[ quote="pk867"] Player's aid - http://www.slitherine.com/forum/viewtopic.php?f=18&t=75537 The forest hex adjacent to the motorised unit has a movement cost of 1 plus penalty of 1 for all vehicles. Thanks pk867 for your reply. Regarding the forest movement cost, this is not consistent....
- Fri Jan 20, 2017 8:39 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: version 4.0 problems
- Replies: 27
- Views: 9698
version 4.0 problems
I have found a few errors. The following is from a conversation with an opponent: The Kharkov folly! To show you about this I moved all other units: The motorized unit will go everywhere except into the city. I try other units from other angles going through rivers and woods and they all got the ful...
- Sun Jan 01, 2017 12:47 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: GS v4.0 link PC version only
- Replies: 94
- Views: 49691
Re: GS v4.0 link PC version only
Are the changes of version3.20 part of the final version 4.0?
- Sat Dec 24, 2016 12:35 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: GS v4.0 link PC version only
- Replies: 94
- Views: 49691
Espionage
Can someone elaborate on espionage?
- Fri Sep 16, 2016 1:15 am
- Forum: Commander Europe at War : Opponent Finder
- Topic: Looking for a Battle
- Replies: 1
- Views: 1477
Re: Looking for a Battle
Hi!
Can I interest you in a scenario game; 1941, 1942 or 1943?
I´m also able to do one or two turns per day.
Can I interest you in a scenario game; 1941, 1942 or 1943?
I´m also able to do one or two turns per day.
- Wed Aug 12, 2015 6:47 pm
- Forum: Commander Europe at War : Opponent Finder
- Topic: looking for an Allied opponent
- Replies: 1
- Views: 1595
looking for an Allied opponent
High-intermediate to low-advanced
Cheers!
Cheers!
- Tue Aug 11, 2015 1:56 am
- Forum: Commander Europe at War : Opponent Finder
- Topic: Looking for a new 3.1 opponent
- Replies: 2
- Views: 1924
Re: Looking for a new 3.1 opponent
Hi Carlos,
How advanced are you?
Hablas español?
Juan Manuel
How advanced are you?
Hablas español?
Juan Manuel
- Wed Jan 28, 2015 9:27 pm
- Forum: Commander Europe at War : Opponent Finder
- Topic: looking for an Allied opponent
- Replies: 1
- Views: 1421
- Fri Dec 12, 2014 8:56 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Exactly how to measure a country production points creation?
- Replies: 4
- Views: 2002
Re: Exactly how to measure a country production points creat
I didn´t receive messages telling me of your responses, apologies!
Carlos, I did an analysis just like yours and without getting expected results. Guys, if you want to keep looking for an answer let´s do it by email. Easier and faster.
Mine is jm.tejada.k@gmail.com
Carlos, I did an analysis just like yours and without getting expected results. Guys, if you want to keep looking for an answer let´s do it by email. Easier and faster.
Mine is jm.tejada.k@gmail.com
- Tue Nov 25, 2014 1:40 am
- Forum: Commander Europe at War : GS Open Beta
- Topic: Exactly how to measure a country production points creation?
- Replies: 0
- Views: 5704
Exactly how to measure a country production points creation?
Hi everybody, Exactly how to measure a country production points creation? (pp´s) I suppose this issue is an old one, version 3.1 already working, but I can´t make sense of it. i.e. England 1st turn: 9 cities with nominal 14 production points (is this the concept to use?) plus 2pp from coal mine, pl...