Search found 37 matches

by jmtk
Fri Apr 24, 2020 12:51 am
Forum: Commander Europe at War : Opponent Finder
Topic: looking for a moderate to early experienced allied opponent
Replies: 1
Views: 4374

looking for a moderate to early experienced allied opponent

I'm looking for an allied opponent, I'm a moderate gamer, in UTC-6 time zone, and try to play at least one turn a day but sometimes have to take a truce... familiar friend opponents would be greatly welcomed because I enjoyed some chats on it and I have to remember some of the rules that changed fro...
by jmtk
Sat Jul 14, 2018 6:59 pm
Forum: Commander Europe at War : Opponent Finder
Topic: Search for an opponent
Replies: 2
Views: 2046

Re: Search for an opponent

Have you found an opponent?

Write to me: jm.tejada.k@gmail.com

Cheers!
by jmtk
Sat Feb 10, 2018 8:04 pm
Forum: Commander - Europe at War : Tech Support
Topic: CEAW 4.029 update problems
Replies: 3
Views: 2672

Re: CEAW 4.029 update problems

I just saw your answers to my query Stauffenberg and pk867 and thank you for them.

I´m PC pk867.

Let me prepare the screenshots and will post the process as I did.

Regards
JM
by jmtk
Thu Feb 01, 2018 10:08 pm
Forum: Commander - Europe at War : Tech Support
Topic: CEAW 4.029 update problems
Replies: 3
Views: 2672

CEAW 4.029 update problems

Hello! I´m having trouble going from v.4 to v4.029. Can you guys help me? As I´m not very computer literate I tried copying the funtional v.4 folder, deleted the DATA files and gs400_settings.txt and copy/paste all the 029 folders and files into a new folder called CEAW 4.029. I copy the files into ...
by jmtk
Thu Jan 26, 2017 9:32 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: version 4.0 problems
Replies: 27
Views: 9698

Re: version 4.0 problems

My question regarding supply is answered. Thank you Sttaufenberg.
by jmtk
Thu Jan 26, 2017 4:47 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: version 4.0 problems
Replies: 27
Views: 9698

Re: version 4.0 problems/ Supply issue in Irak

Thank you for your help and reply pk867. The problem was solved without me doing anything. Maybe it had to do with my opponent installation but its corrected. Now I need to clarify about the supply situation: Kirkut 00.jpg I suppose in order to receive supply from a oil resource field it must be par...
by jmtk
Tue Jan 24, 2017 9:23 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: version 4.0 problems
Replies: 27
Views: 9698

Re: version 4.0 problems

The transportation loop is clearly defined in hex 115.63.
But the hex 114.64, not the transportation loop hex, sends the Axis ships to the Red Sea too.

BOTH hexes send the ships to the Red Sea; hex 114.64 is not supposed to.

Does this clarify the problem?
Thanks!
by jmtk
Mon Jan 23, 2017 6:56 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: version 4.0 problems
Replies: 27
Views: 9698

Re: version 4.0 problems

To Sttaufenberg thank you for clarifying the Kharkov/movement issue for me. Is clear now. Next issue: hex 114,64 In 114,64, a sea hex, the Axis unit enters the transport loop "go to Red sea" hex. But the "to Red Sea" hex is 115,63. What is the solution to this problem. Next issue...
by jmtk
Sat Jan 21, 2017 5:49 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: version 4.0 problems
Replies: 27
Views: 9698

Re: version 4.0 problems

Thank you for the other clarifications.
by jmtk
Sat Jan 21, 2017 5:49 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: version 4.0 problems
Replies: 27
Views: 9698

Re: version 4.0 problems

Regarding hex 114,64, any correction?

From an earlier email "In 114,64 the Axis unit goes through the "go to Red sea" hex."
by jmtk
Sat Jan 21, 2017 5:45 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: version 4.0 problems
Replies: 27
Views: 9698

Re: version 4.0 problems

[ quote="pk867"] Player's aid - http://www.slitherine.com/forum/viewtopic.php?f=18&t=75537 The forest hex adjacent to the motorised unit has a movement cost of 1 plus penalty of 1 for all vehicles. Thanks pk867 for your reply. Regarding the forest movement cost, this is not consistent....
by jmtk
Fri Jan 20, 2017 8:39 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: version 4.0 problems
Replies: 27
Views: 9698

version 4.0 problems

I have found a few errors. The following is from a conversation with an opponent: The Kharkov folly! To show you about this I moved all other units: The motorized unit will go everywhere except into the city. I try other units from other angles going through rivers and woods and they all got the ful...
by jmtk
Sun Jan 01, 2017 12:47 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: GS v4.0 link PC version only
Replies: 94
Views: 49691

Re: GS v4.0 link PC version only

Are the changes of version3.20 part of the final version 4.0?
by jmtk
Sat Dec 24, 2016 12:35 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: GS v4.0 link PC version only
Replies: 94
Views: 49691

Espionage

Can someone elaborate on espionage?
by jmtk
Fri Sep 16, 2016 1:15 am
Forum: Commander Europe at War : Opponent Finder
Topic: Looking for a Battle
Replies: 1
Views: 1477

Re: Looking for a Battle

Hi!
Can I interest you in a scenario game; 1941, 1942 or 1943?

I´m also able to do one or two turns per day.
by jmtk
Wed Aug 12, 2015 6:47 pm
Forum: Commander Europe at War : Opponent Finder
Topic: looking for an Allied opponent
Replies: 1
Views: 1595

looking for an Allied opponent

High-intermediate to low-advanced
Cheers!
by jmtk
Tue Aug 11, 2015 1:56 am
Forum: Commander Europe at War : Opponent Finder
Topic: Looking for a new 3.1 opponent
Replies: 2
Views: 1924

Re: Looking for a new 3.1 opponent

Hi Carlos,
How advanced are you?

Hablas español?

Juan Manuel
by jmtk
Wed Jan 28, 2015 9:27 pm
Forum: Commander Europe at War : Opponent Finder
Topic: looking for an Allied opponent
Replies: 1
Views: 1421

looking for an Allied opponent

I´m in CST,
am a high intermediate/low experienced

jm.tejada.k@gmail.com
by jmtk
Fri Dec 12, 2014 8:56 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Exactly how to measure a country production points creation?
Replies: 4
Views: 2002

Re: Exactly how to measure a country production points creat

I didn´t receive messages telling me of your responses, apologies!

Carlos, I did an analysis just like yours and without getting expected results. Guys, if you want to keep looking for an answer let´s do it by email. Easier and faster.

Mine is jm.tejada.k@gmail.com
by jmtk
Tue Nov 25, 2014 1:40 am
Forum: Commander Europe at War : GS Open Beta
Topic: Exactly how to measure a country production points creation?
Replies: 0
Views: 5704

Exactly how to measure a country production points creation?

Hi everybody, Exactly how to measure a country production points creation? (pp´s) I suppose this issue is an old one, version 3.1 already working, but I can´t make sense of it. i.e. England 1st turn: 9 cities with nominal 14 production points (is this the concept to use?) plus 2pp from coal mine, pl...

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