Thanks Vypuero. Silly me, I was using U-boats all this time to try to do that. I wasn't thinking of being gamey. That is a problem.
I'm not sure what a good immediate solution would be, then.
Search found 41 matches
- Mon Mar 24, 2008 5:44 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Unwanted side effect from garrisons not being transportable
- Replies: 21
- Views: 9239
- Sun Mar 23, 2008 4:44 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Unwanted side effect from garrisons not being transportable
- Replies: 21
- Views: 9239
Ryben, within the confines of the current game engine what you propose is likely not going to happen, as good a suggestion as it may be.
I fully understand what garrisons are intended for; I'm sorry to disagree but it is not logical to a point. This rule means that the US cannot send garrison units ...
I fully understand what garrisons are intended for; I'm sorry to disagree but it is not logical to a point. This rule means that the US cannot send garrison units ...
- Sat Mar 22, 2008 2:33 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Unwanted side effect from garrisons not being transportable
- Replies: 21
- Views: 9239
Maybe I'm missing something on the positive side of this new rule (or in general; if so apologies), but it seems more negative to me overall. Wouldn't this also mean that the Axis are only able to garrison Norway and/or Sweden with full corps? Or that Italy cannot send garrisons to North Africa? It ...
- Sat Mar 01, 2008 5:07 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: A Couple of Questions and Comments From My First Game
- Replies: 5
- Views: 2777
And note that the icons are not date dependent, rather technology-level dependent. So your opponent (assuming you are the Allies) must have invested heavily in armor labs.
Also, there is typically one winter turn where Axis effectiveness in USSR is lowered, and more than Allied. That's the turn to ...
Also, there is typically one winter turn where Axis effectiveness in USSR is lowered, and more than Allied. That's the turn to ...
- Fri Feb 29, 2008 5:08 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: 85% Commander review
- Replies: 8
- Views: 4415
- Thu Feb 28, 2008 6:36 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: New patch E.T.A
- Replies: 60
- Views: 19725
- Tue Feb 26, 2008 5:29 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Any chances for an Expansion?
- Replies: 24
- Views: 7899
Unfortunately the designers made clear in previous posts that they concieve CEAW as a finished game and the patches would only fix small things. Which is a shame as many of us would love to see further game options. Maybe a CEAW 2 some day?
I agree, Ryben, on a CEAW 2. It is pretty standard that ...
I agree, Ryben, on a CEAW 2. It is pretty standard that ...
- Sat Feb 23, 2008 12:06 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: New player, first observations
- Replies: 6
- Views: 2675
- Thu Feb 14, 2008 12:31 am
- Forum: Game Ideas
- Topic: Genghis Khan
- Replies: 8
- Views: 11575
- Wed Feb 13, 2008 5:14 am
- Forum: Game Ideas
- Topic: Genghis Khan
- Replies: 8
- Views: 11575
- Tue Feb 12, 2008 6:04 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Suggestion for future unit types
- Replies: 30
- Views: 13954
- Tue Feb 12, 2008 4:57 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Suggestion for future unit types
- Replies: 30
- Views: 13954
Happycat, when I read your criticism of how easy it is to take out Rome (and hence Italy), I actually infer as much a criticism of the conquest rules as the amphibious landing model. I do like the solution you and Stauffenberg have of adding a port next to Rome. Just a thought: perhaps you might ...
- Tue Feb 12, 2008 4:07 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Fantastic game!
- Replies: 6
- Views: 3040
- Mon Feb 11, 2008 12:41 am
- Forum: Commander - Europe at War : Modders Corner
- Topic: Using fractions or percentage greater than 100
- Replies: 2
- Views: 1792
- Sun Feb 10, 2008 8:02 pm
- Forum: Commander - Europe at War : Modders Corner
- Topic: Using fractions or percentage greater than 100
- Replies: 2
- Views: 1792
Using fractions or percentage greater than 100
I am wondering if the game calculations will recognize fractions or percentages greater than 100. For example, if I wanted to mod terrain so that rough or forest cost 1.5 rather than 2 (i.e. so it's more than clear but less than mountain), would game calculations still work?
What about ground ...
What about ground ...
- Sat Feb 09, 2008 10:19 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Ships repair too fast?
- Replies: 2
- Views: 1698
I'm glad you brought this up. I thought about this a little in contemplating the naval model, but did not address it in my post in the "Axis Sub Warfare" thread. Not sure if you read that: http://www.slitherine.com/forum/viewtopic.php?t=4578 . In my mod that I am using, build times for naval units ...
- Thu Feb 07, 2008 9:30 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Partisans as corps?
- Replies: 7
- Views: 2617
- Tue Jan 29, 2008 7:19 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: deployment problem
- Replies: 2
- Views: 1629
- Fri Jan 25, 2008 6:21 pm
- Forum: Commander - Europe at War : Tech Support
- Topic: Delete Saved Games - Mac OS X Leopard
- Replies: 4
- Views: 1619
- Fri Jan 25, 2008 6:15 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Undo function
- Replies: 11
- Views: 3692
Just so Borsook is not alone in lobbying for this feature, I agree that it would be a useful function. There are times, say when I should probably be sleeping, that I might mean to deselect a unit but click the wrong button or a hex within the move radius and suddenly my fighter is in Denmark for an ...