Search found 41 matches

by Maj_Battaglia
Mon Mar 24, 2008 5:44 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Unwanted side effect from garrisons not being transportable
Replies: 21
Views: 7633

Thanks Vypuero. Silly me, I was using U-boats all this time to try to do that. I wasn't thinking of being gamey. That is a problem.

I'm not sure what a good immediate solution would be, then.
by Maj_Battaglia
Sun Mar 23, 2008 4:44 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Unwanted side effect from garrisons not being transportable
Replies: 21
Views: 7633

Ryben, within the confines of the current game engine what you propose is likely not going to happen, as good a suggestion as it may be. I fully understand what garrisons are intended for; I'm sorry to disagree but it is not logical to a point. This rule means that the US cannot send garrison units ...
by Maj_Battaglia
Sat Mar 22, 2008 2:33 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Unwanted side effect from garrisons not being transportable
Replies: 21
Views: 7633

Maybe I'm missing something on the positive side of this new rule (or in general; if so apologies), but it seems more negative to me overall. Wouldn't this also mean that the Axis are only able to garrison Norway and/or Sweden with full corps? Or that Italy cannot send garrisons to North Africa? It ...
by Maj_Battaglia
Sat Mar 01, 2008 5:07 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: A Couple of Questions and Comments From My First Game
Replies: 5
Views: 2554

And note that the icons are not date dependent, rather technology-level dependent. So your opponent (assuming you are the Allies) must have invested heavily in armor labs. Also, there is typically one winter turn where Axis effectiveness in USSR is lowered, and more than Allied. That's the turn to a...
by Maj_Battaglia
Fri Feb 29, 2008 5:08 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: 85% Commander review
Replies: 8
Views: 4010

A good review overall, while I understand the Replayability: 65 score is due to AI faults, I do not understand Story: 60 score... Well the whole backstory is a bit unbelieveable. In a civilized age some madman takes a country to war and is actually able to conquer territory from the Pyrennes to the...
by Maj_Battaglia
Thu Feb 28, 2008 6:36 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: New patch E.T.A
Replies: 60
Views: 17967

Normandy took 6 weeks to break out and to contain the allies for 2 turns is about all the German can do. After that there are few German troops between Normandy and Berlin. In spite of that the Russians usually get to Berlin first! - Not to put too fine a point on things, but two turns is about six...
by Maj_Battaglia
Tue Feb 26, 2008 5:29 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Any chances for an Expansion?
Replies: 24
Views: 7201

Unfortunately the designers made clear in previous posts that they concieve CEAW as a finished game and the patches would only fix small things. Which is a shame as many of us would love to see further game options. Maybe a CEAW 2 some day? I agree, Ryben, on a CEAW 2. It is pretty standard that ga...
by Maj_Battaglia
Sat Feb 23, 2008 12:06 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: New player, first observations
Replies: 6
Views: 2422

One quick fix related to your suggestion on deployment: click on the unit in the queue and it moves to the back and the next eligible unit comes up. Regarding a lot of your other points, especially subs, there is a lot you can mod. I made subs cost 25pp (and destroyers are 30) but greatly lengthened...
by Maj_Battaglia
Thu Feb 14, 2008 12:31 am
Forum: Game Ideas
Topic: Genghis Khan
Replies: 8
Views: 10915

I hear ya. I'm a Mac guy myself. I actually played it on the Nintendo NES many years ago. It had some weaknesses, but was also pretty addicting.
by Maj_Battaglia
Wed Feb 13, 2008 5:14 am
Forum: Game Ideas
Topic: Genghis Khan
Replies: 8
Views: 10915

Just stumbled upon this post. Kleniemann, not sure if you are still out there, but there was a Genghis Khan game that did just what you proposed. It was made in the early 90's by KOEI first for the Nintendo platform and then ported to PC. Not sure where you'd find it these days, but I played my shar...
by Maj_Battaglia
Tue Feb 12, 2008 6:04 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Suggestion for future unit types
Replies: 30
Views: 12283

Re: Italy, I was just throwing that out there. It does sound like you guys devised a good solution. With beach hexes, I intended that to work only if amphibious assault--actually being able to attack while loaded on a transport--were incorporated. Otherwise, you are correct. Given the lack of resour...
by Maj_Battaglia
Tue Feb 12, 2008 4:57 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Suggestion for future unit types
Replies: 30
Views: 12283

Happycat, when I read your criticism of how easy it is to take out Rome (and hence Italy), I actually infer as much a criticism of the conquest rules as the amphibious landing model. I do like the solution you and Stauffenberg have of adding a port next to Rome. Just a thought: perhaps you might als...
by Maj_Battaglia
Tue Feb 12, 2008 4:07 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Fantastic game!
Replies: 6
Views: 2670

1. Love to be able to make WaffenSS units. I like the idea of raising WaffenSS units from conqured countries.... as what really happend historically. Borsook's right about the scale of units in the game not really making this worthwhile. There were indeed several divisions raised from foreign volun...
by Maj_Battaglia
Mon Feb 11, 2008 12:41 am
Forum: Commander - Europe at War : Modders Corner
Topic: Using fractions or percentage greater than 100
Replies: 2
Views: 1384

Thanks for the info! I was thinking a workaround would be to double unit movement allowances, and then adjust terrain movement costs accordingly. So I made clear movement 2, rough 3, mountain 4, etc. This worked fine when I tested it out except that the penalty for moving past an adjacent enemy unit...
by Maj_Battaglia
Sun Feb 10, 2008 8:02 pm
Forum: Commander - Europe at War : Modders Corner
Topic: Using fractions or percentage greater than 100
Replies: 2
Views: 1384

Using fractions or percentage greater than 100

I am wondering if the game calculations will recognize fractions or percentages greater than 100. For example, if I wanted to mod terrain so that rough or forest cost 1.5 rather than 2 (i.e. so it's more than clear but less than mountain), would game calculations still work? What about ground attack...
by Maj_Battaglia
Sat Feb 09, 2008 10:19 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Ships repair too fast?
Replies: 2
Views: 1522

I'm glad you brought this up. I thought about this a little in contemplating the naval model, but did not address it in my post in the "Axis Sub Warfare" thread. Not sure if you read that: http://www.slitherine.com/forum/viewtopic.php?t=4578 . In my mod that I am using, build times for nav...
by Maj_Battaglia
Thu Feb 07, 2008 9:30 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Partisans as corps?
Replies: 7
Views: 2354

I have several issues overall with partisans, and others here have pointed some of these out in the several other posts on partisans. I agree generally that having them appear as a corps unit, or even a garrison, for that matter, is rather strange. I also think it is unfortunate that when they appea...
by Maj_Battaglia
Tue Jan 29, 2008 7:19 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: deployment problem
Replies: 2
Views: 1402

Just to elaborate on Borsook's first two suggestions: 1) Any unit in a port city or in a land hex adjacent to a port symbol can be loaded onto a transport. Note there are no "empty" transports, however. A unit eligible to load onto a transport will have the button in the lower right of the...
by Maj_Battaglia
Fri Jan 25, 2008 6:21 pm
Forum: Commander - Europe at War : Tech Support
Topic: Delete Saved Games - Mac OS X Leopard
Replies: 4
Views: 1321

By the way, you use the same method to find the moddable game files (though so far I can't figure out how to mod scenario data). It is also useful to make a shortcut to certain folders within the "package contents" so you don't have to go through this process each time you want to get into...
by Maj_Battaglia
Fri Jan 25, 2008 6:15 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Undo function
Replies: 11
Views: 3249

Just so Borsook is not alone in lobbying for this feature, I agree that it would be a useful function. There are times, say when I should probably be sleeping, that I might mean to deselect a unit but click the wrong button or a hex within the move radius and suddenly my fighter is in Denmark for an...

Go to advanced search