Search found 17 matches
- Sat Sep 10, 2022 2:23 pm
- Forum: Master of Magic
- Topic: Master of Magic doesn't need a storyline
- Replies: 15
- Views: 1551
Re: Master of Magic doesn't need a storyline
Here's an idea that could replace the storyline a bit: how about making battles more meaningful, like in the real life, add a kind of commemoration, to celebrate the past glory and triumphs. Here's a couple of examples: 1. A wizard defeats a rival wizard in a massive battle. To celebrate it, his kin...
- Sat Sep 03, 2022 3:34 pm
- Forum: Master of Magic
- Topic: Unit outflanking in combat
- Replies: 3
- Views: 639
Re: Unit outflanking in combat
It looks like the developers have gone with hexes. So that makes it a bit harder to implement that idea, but it could still be done. why is that? let's say an attack with 2-3 hexes is considered outflanking (if another unit, is, e.g. adjacent). This can be a ranged unit, for example. I think it add...
- Sat Sep 03, 2022 2:36 pm
- Forum: Master of Magic
- Topic: Master of Magic - Join the Beta
- Replies: 19
- Views: 3724
Re: Master of Magic - Join the Beta
I think I was one of the earliest applicants, in early may. Still haven't been invited.
- Thu Aug 25, 2022 6:46 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Damage calculation equations
- Replies: 0
- Views: 1146
Damage calculation equations
This is what I need for SR (I found it for Armageddon: https://steamcommunity.com/app/312370/discussions/0/1458455461491282867/?tscn=1500841349), which is essentially the logic and equation for damage calculation. I assume there are similarities, but after N attempts I still couldn't find anything s...
- Thu Aug 25, 2022 11:01 am
- Forum: Master of Magic
- Topic: Unit outflanking in combat
- Replies: 3
- Views: 639
Unit outflanking in combat
Here's a small but elegant idea about making the combat more interesting: Let's make a unit choose which way (one out of 8) it can face. An attack from flanks deals it more damage, and from the behind even more damage. For example, if it is facing S (south), attacks from E and W are flanking attacks...
- Tue Aug 23, 2022 8:07 pm
- Forum: Master of Magic
- Topic: Combat/Siege (in the editor)
- Replies: 0
- Views: 615
Combat/Siege (in the editor)
Two things I wanted to suggest/ask: 1. Does the editor include battles or only global maps? 2. It would be great for sieges to include the whole city on the battlefield, including all the buildings it has, and the map corresponding to its size, rather than just 5x5, as in the original game. At the v...
- Tue Aug 23, 2022 12:47 pm
- Forum: Master of Magic
- Topic: Master of Magic - Dev Diary #12
- Replies: 6
- Views: 1449
Re: Master of Magic - Dev Diary #12
Will the editor include combat, too? I mean, can I create my own battle map?
- Tue Aug 02, 2022 7:19 pm
- Forum: Master of Magic
- Topic: Ideas for Combat AI and mechanics
- Replies: 1
- Views: 583
Ideas for Combat AI and mechanics
I wrote up two files, one for the combat AI and another for the overall combat mechanics. I know it's quite a lot, and perhaps too much to ask for, but perhaps the devs looked into them and considered them for a future DLC or update. The files cover: Existing AI weakness (original game) Evaluation o...
- Sat Jul 16, 2022 8:24 pm
- Forum: Master of Magic
- Topic: Master of Magic doesn't need a storyline
- Replies: 15
- Views: 1551
Re: Master of Magic doesn't need a storyline
It might ruffle someone's feathers but do hear me out. Long story short, this is a 4X TBS, not an RPG. An RPG without a story is pretty much a shooter game ('cough', C'2077, 'cough'), and this story (or stories) must be strong; essentially the game revolves around it (them). Now, MoM is Civ (empire...
- Wed Jun 15, 2022 9:25 pm
- Forum: Master of Magic Classic
- Topic: So, what makes Master of Magic so great?
- Replies: 8
- Views: 4534
Re: So, what makes Master of Magic so great?
In short - it has magic, as ironic as it sounds. Roughly speaking, AD&D, MtG and Civ had a baby, added lotsa awesome spices, condiments, sauces, stirred and stewed - and I've been playing it for most of my life, for example!
- Wed Jun 15, 2022 9:15 pm
- Forum: Master of Magic Classic
- Topic: Master of Magic Sequel/Remake Wishlist
- Replies: 31
- Views: 22476
Re: Master of Magic Sequel/Remake Wishlist
Most certainly combat AI - it is far too straightforward in the original. In fact, if everything else remains roughly the same, this one novelty would make it the best ever. I'll send through a whole document I wrote on it. A couple of other things: 1. Units with ranged/melee attacks should be able ...
- Tue Jun 14, 2022 9:08 pm
- Forum: Master of Magic
- Topic: Master of Magic doesn't need a storyline
- Replies: 15
- Views: 1551
Master of Magic doesn't need a storyline
It might ruffle someone's feathers but do hear me out. Long story short, this is a 4X TBS, not an RPG. An RPG without a story is pretty much a shooter game ('cough', C'2077, 'cough'), and this story (or stories) must be strong; essentially the game revolves around it (them). Now, MoM is Civ (empire ...
- Tue Jun 14, 2022 8:45 pm
- Forum: News & Announcements
- Topic: Master of Magic: Development Diary #11 - June 2022
- Replies: 5
- Views: 11811
Re: Master of Magic: Development Diary #11 - June 2022
I applied for beta-testing a few months back, haven't got a reply yet. Is the testing on already?
- Sat May 21, 2022 9:41 pm
- Forum: Fantasy General II - Invasion: Tech Support
- Topic: FG II Skirmish mode
- Replies: 0
- Views: 1093
FG II Skirmish mode
I still can't figure it out - the skirmish menu options I get are very limited. Instead of the expected menu (https://imgbb.com/Q94CJZs), I get the one with fewer features (https://imgbb.com/j5nbnBb). I bought the game on Steam and play on PC.
- Thu May 19, 2022 9:51 pm
- Forum: Fantasy General II - Invasion
- Topic: Skirmish random maps
- Replies: 7
- Views: 1697
Re: Skirmish random maps
I'm playing on a PC
- Thu May 19, 2022 1:02 pm
- Forum: Fantasy General II - Invasion
- Topic: Skirmish random maps
- Replies: 7
- Views: 1697
Re: Skirmish random maps
When you select Skirmish it should bring up a screen giving you an option to select your map, which should have eight options that you can select from... Rebellion, Valley Liberation, Walled City and so on. Are you not seeing these options? I only get what you see in Screenshot1. I never got the me...
- Mon May 16, 2022 5:07 pm
- Forum: Fantasy General II - Invasion
- Topic: Skirmish random maps
- Replies: 7
- Views: 1697
Skirmish random maps
I'm not sure what else to do - I can only find randomized maps for Castles conquest (last skirmish scenario). All other are only presets with some themes (archipelago, etc). I can't find the skirmish settings (map size etc) either.
The version I have is 01.02.12913.
What am I doing wrong?
The version I have is 01.02.12913.
What am I doing wrong?