Search found 13 matches
- Wed Mar 26, 2014 1:56 am
- Forum: Battle Academy 2 – Eastern Front
- Topic: T-70 too powerful!?
- Replies: 8
- Views: 2859
Re: T-70 too powerful!?
The T-70 has roughly the same gun as the 45 mm AT-gun and should be quite effective against the early (1941-42 and earlier) German tanks but it should no be very useful against later models.
- Tue Sep 11, 2012 10:19 pm
- Forum: Battle Academy : Scenario Design
- Topic: Operation Mercury up for test & review
- Replies: 33
- Views: 19552
Re: Operation Mercury up for test & review
That one still baffles me... Thanks for providing me with a hint. On the to do list.enric wrote:Hi Louism,
I reproduced the error. It happens when you exit all units in the same turn and it's not the last one.
- Tue Sep 11, 2012 10:14 pm
- Forum: Battle Academy : Scenario Design
- Topic: Operation Mercury up for test & review
- Replies: 33
- Views: 19552
Re: Operation Mercury up for test & review
LouisM-
I've played it a few times, and it seems like both the objectives (cannisters) and parachutists drop randomly throughout the board. I appreciate the idea—and how it captures the chaotic nature of a parachute drop: one cannot know exactly where things will land.
However, perhaps this ...
I've played it a few times, and it seems like both the objectives (cannisters) and parachutists drop randomly throughout the board. I appreciate the idea—and how it captures the chaotic nature of a parachute drop: one cannot know exactly where things will land.
However, perhaps this ...
- Sun Jun 10, 2012 11:15 pm
- Forum: Battle Academy
- Topic: Snipers
- Replies: 6
- Views: 1749
Re: Snipers
Of course, the sniper in the scenario can take a sniper shot (I just did - see the picture below).
The same conditions as for other units with the elite sniper bonus apply: it can take a sniper shot on the firs shot and only if it has not moved yet in the turn.
Now, if you put the sniper unit from ...
The same conditions as for other units with the elite sniper bonus apply: it can take a sniper shot on the firs shot and only if it has not moved yet in the turn.
Now, if you put the sniper unit from ...
- Sun Jun 10, 2012 9:25 pm
- Forum: Battle Academy
- Topic: Snipers
- Replies: 6
- Views: 1749
Re: Snipers
The sniper unit in Crete is an elite infantry unit with a single man and the "sniper elite bonus". I gave it the same scout range as regular scout units, 50% extended range with respect to regular infantry, an improved ambush skill and a very poor assault skill.
In game, you can alway press "1" to ...
In game, you can alway press "1" to ...
- Thu May 31, 2012 12:17 am
- Forum: Battle Academy : Scenario Design
- Topic: Operation Mercury up for test & review
- Replies: 33
- Views: 19552
Re: Operation Mercury up for test & review
An update has been uploaded (same link as previous version).
- Wed May 30, 2012 12:46 am
- Forum: Battle Academy : Scenario Design
- Topic: Operation Mercury up for test & review
- Replies: 33
- Views: 19552
Re: Operation Mercury up for test & review
I tried to reproduce but no luck until now.
I'll try again tomorrow, I remember that I exited all units in the same turn, maybe this is the point.
Another thing I found is that British Scout (0) appear from the left, leaving his trench and makes an attack to the german forces, that is like a ...
I'll try again tomorrow, I remember that I exited all units in the same turn, maybe this is the point.
Another thing I found is that British Scout (0) appear from the left, leaving his trench and makes an attack to the german forces, that is like a ...
- Tue May 29, 2012 1:54 am
- Forum: Battle Academy : Scenario Design
- Topic: Operation Mercury up for test & review
- Replies: 33
- Views: 19552
Re: Operation Mercury up for test & review
In the last scenario, Road to Sfakia, the marker of exiting units, initially says 0/7 but the german units are 14, even if the trucks are not counted as units these are 8 combat units, probably indicates how many must exit.
Yes, 7 is the required number. It is possible to obtain 14 / 7. For now ...
Yes, 7 is the required number. It is possible to obtain 14 / 7. For now ...
- Sun May 20, 2012 3:28 pm
- Forum: Battle Academy : Scenario Design
- Topic: Operation Mercury up for test & review
- Replies: 33
- Views: 19552
Re: Operation Mercury up for test & review
Maybe I should have given a bit of warning first...
I wanted to do something difficult. Germany won that campaign by a hairline.
This is also the reason why the campaign is not "locked"; victory is not mandatory to move to the next scenario.
I win the 1st scenario less than 50% of the time ...
I wanted to do something difficult. Germany won that campaign by a hairline.
This is also the reason why the campaign is not "locked"; victory is not mandatory to move to the next scenario.
I win the 1st scenario less than 50% of the time ...
- Sun May 20, 2012 1:38 pm
- Forum: Battle Academy : Scenario Design
- Topic: Operation Mercury up for test & review
- Replies: 33
- Views: 19552
Re: Operation Mercury up for test & review
The allied infantry is on a hill side. The panzerbusche is on a different side of the same hill. I think it is a normal feature that the LOS is blocked between the two units.
- Mon May 14, 2012 11:14 pm
- Forum: Battle Academy : Scenario Design
- Topic: Operation Mercury up for test & review
- Replies: 33
- Views: 19552
Operation Mercury up for test & review
Hello
The link below points to a campaign I finished a few days ago:
http://dl.dropbox.com/u/59181599/LMCrete.zip
It is based on the invasion of Crete in 1941. It is a single player campaign of five scenarios.
It has little bits of everything except new 3D models.
It is the first version ...
The link below points to a campaign I finished a few days ago:
http://dl.dropbox.com/u/59181599/LMCrete.zip
It is based on the invasion of Crete in 1941. It is a single player campaign of five scenarios.
It has little bits of everything except new 3D models.
It is the first version ...
- Sat Apr 07, 2012 12:50 pm
- Forum: Battle Academy : Scenario Design
- Topic: Adding bonus or object during play?
- Replies: 2
- Views: 1066
Re: Adding bonus or object during play?
Thanks about the AUTODOCS tip!
There are new (?) commands that do exactly what I needed (PlaceObject, DeleteObject)
There are new (?) commands that do exactly what I needed (PlaceObject, DeleteObject)
- Fri Apr 06, 2012 12:29 pm
- Forum: Battle Academy : Scenario Design
- Topic: Adding bonus or object during play?
- Replies: 2
- Views: 1066
Adding bonus or object during play?
Is it possible to add or remove a bonus during play (ex: removing artillery bonus after a side lose an observation point)
If so, what is the script command or the script mechanics?
Maybe there is something to be done with SetBonusBaseValue (name, side, value)? I must admit that I do not understand ...
If so, what is the script command or the script mechanics?
Maybe there is something to be done with SetBonusBaseValue (name, side, value)? I must admit that I do not understand ...