Search found 142 matches
- Mon Jun 08, 2026 6:07 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Newbie help.
- Replies: 10
- Views: 1743
Re: Newbie help.
Is it always necessary to win? Defeat is a wonderful experience.
- Thu Jun 04, 2026 2:40 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Newbie help.
- Replies: 10
- Views: 1743
Re: Newbie help.
Artillery is a stationary unit in a game that emphasizes unit movement in my experience. There's a few defense scenarios here and there but due to time limits and spread out Victory Hexes, having more than two artillery will dramatically weaken your army...
Regardless, I used cheats to beat the ...
- Wed Jun 03, 2026 6:39 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Newbie help.
- Replies: 10
- Views: 1743
Re: Newbie help.
Ogrins+Leman Russ Annihilator with lascanons+Basilisks.This is a 40k Warhammer... heavy artillery is the basis.XenosFan40k wrote: Mon May 25, 2026 2:02 am This game has been decimating my mental health so I just uninstalled. Might be worth dropping a reply if you can regardless in case any new players are curious too lol.
- Tue Jun 02, 2026 4:56 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Defending Tartarus Industry Turn 8
- Replies: 1
- Views: 515
Re: Defending Tartarus Industry Turn 8
If you are playing for an original compain with original balance, then use ogrins. If the winning hex has been captured at the beginning of the Orcs' turn, it will be lost.You need to hold 7 hexes.If orcs capture the hex during their turn, it can be recaptured in 1 turn.
- Fri May 22, 2026 8:44 pm
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 304
- Views: 215198
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
I'm working on the Cato Sicarius campaign. Very slow xDUfnal wrote: Thu May 21, 2026 10:23 pm
When I open the Cato Sicarius campaign, go to purchase menu and click on the titans tab, I get an error and game crash.
- Mon Nov 10, 2025 4:57 pm
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 304
- Views: 215198
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Well they tend to go for the most vulnerable equipment, which are also the most valuable and impactful artillery pieces in your retinue. Since you have them spawn invisibly there's nothing you can do against it and you lose irreplaceable units. Since that's got nothing to do with strategic or ...
- Sun Nov 09, 2025 8:22 pm
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 304
- Views: 215198
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
not really a fan of the random spawns inside "cleared" territory, but otherwise fine
Oh, I see you like lictors? xD They are also invisible when they are not moving. By the way, every faction has such units, almost every faction. The latest missions were added just for fun, and if they work ...
- Tue Nov 04, 2025 4:18 pm
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 304
- Views: 215198
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Fixed, start with the last turn Pass by v12bh14: https://drive.google.com/file/d/1du2qbq ... sp=sharingShrike wrote: Thu Oct 30, 2025 5:32 pm Everything goes well until the Spotted River scenario turn 1. Same issue no doubt.
- Sat Oct 25, 2025 8:44 pm
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 304
- Views: 215198
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Fixed, start with the briefing before Old Debts v12bh13: https://drive.google.com/file/d/1CYFYAp ... sp=sharingShrike wrote: Sun Oct 19, 2025 7:27 pm Or notNow I get a game over at the end of the first turn in Pass by.
- Wed Oct 15, 2025 6:07 pm
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 304
- Views: 215198
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Unfortunately, whether I use a save from the Port scenario or turn 1 in Old debts, I keep getting the same game over after the AI gets its first turn. Something I've noticed: when trying the Siege of Somonor scenario, the exact same issue happens: AI turn ends and game over with that same error ...
- Tue Oct 14, 2025 8:48 pm
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 304
- Views: 215198
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
V12bh game breaking bug with scenario Old Debts. Commissar deployed, start game, end turn, AI turn ends and always game over as we apparently surrendered. invalid vector <T > subscript yada yada yada.
Different minor issue: in some scenario early on there was this weird message that another ...
- Sat Oct 11, 2025 7:10 pm
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 304
- Views: 215198
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
The mod is much simpler than the vanilla game, with a lot more points to buy units, while the original game has fixed points for each mission. This mod is designed for fun and does not require console commands, as the commander has access to a large army of powerful units, a vast number of points ...
- Sat Oct 11, 2025 6:08 am
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 304
- Views: 215198
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Hi again,
I'm trying to add new units/variants of existing units and everything is working fine with weapon sound/animations etc.
The final frontier for me though is movement sounds like tracks and gargant stomping noises. I know where the files are but cannot figure out how to link the files ...
- Fri Oct 10, 2025 3:58 pm
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 304
- Views: 215198
- Tue Oct 07, 2025 4:36 am
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 304
- Views: 215198
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
The Fourth Weapon...
Mods require a game with the community version, and there are probably a lot of posts in this thread about that.
Be aware that Steel Legion units can be massively made cheaper...
I've brought the price of human life closer to what it is in Warhammer 40k, and the cost ...
- Mon Oct 06, 2025 3:42 pm
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 304
- Views: 215198
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
I made the game more difficult, yeah xD.
- Mon Oct 06, 2025 2:56 pm
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 304
- Views: 215198
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Scenario is working, check the unit classes.
Come now, I've done this scenario a dozen times by now.
https://drive.google.com/file/d/188MiWO6rlqayLofdhkGgIqh4vigYpsY3/view?usp=drive_link
That's right, you're not meeting the victory conditions. The conditions are simple: place 4 infantry ...
- Sun Oct 05, 2025 8:13 pm
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 304
- Views: 215198
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
The conditions for victory in the Transition Zone are simplified: it is enough to place 4 infantry units, 4 artillery units, and 4 trojan units in any order in the target hexes core or auxiliary.
Is the scenario supposed to end as soon as the condition is fulfilled? It currently doesn't ...
- Tue Sep 30, 2025 6:59 pm
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 304
- Views: 215198
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Hm, I remember now: I had to end the Transition Zone with the endscn 0 cheat because it gave me a loss in spite of doing exactly what was asked.
Yes, this version is complicated specifically for those who want to play but cannot limit the use of the console.This should keep the interest in the ...
- Mon Sep 29, 2025 4:46 pm
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 304
- Views: 215198
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Luckily I have that for you: https://drive.google.com/file/d/1ShpYC-E-99CU3wUSoC4dVYDs3fpzmxcK/view?usp=drive_link
In the "Port" mission, one of the scripts was not working correctly.To proceed further, you will need to load the "Port" mission using the last save from the "Transition zone ...