Search found 20 matches

by ducesettutamen
Wed Jan 14, 2015 3:51 am
Forum: Panzer Corps : Scenario Design
Topic: Eastern Front: Soviet Storm v1.96b (Link Fixed)
Replies: 1194
Views: 455991

Re: Eastern Front: Soviet Storm (UPDATE: 0.3 Beta Released)

Awesome. Many thanks for creating the truely sweet campaign.
by ducesettutamen
Tue Dec 30, 2014 1:06 am
Forum: Panzer Corps : Scenario Design
Topic: Eastern Front: Soviet Storm v1.96b (Link Fixed)
Replies: 1194
Views: 455991

Re: Eastern Front: Soviet Storm (Beta Released P10)

I figured it was the funky way the AI hunts whatever the closest victory hex is. As far as Tallinn, that scenario worked for me. Only minor issue I can think of is in Leningrad the East most group of German units sat in front of the small town and airfield and never attacked. Forgot to report that w...
by ducesettutamen
Mon Dec 29, 2014 3:21 pm
Forum: Panzer Corps : Scenario Design
Topic: Eastern Front: Soviet Storm v1.96b (Link Fixed)
Replies: 1194
Views: 455991

Re: Eastern Front: Soviet Storm (Beta Released P10)

Slight issue found with Klin-Krasnaya Polyana mission. Not sure if this was intended or its just the AI doing what the AI is known for. If its not intended it is probably the AIs single minded victory hex hunting doing this. Northern German thrust splits in two and gets shredded as it can't protect ...
by ducesettutamen
Tue Dec 23, 2014 12:29 am
Forum: Panzer Corps : Scenario Design
Topic: Eastern Front: Soviet Storm v1.96b (Link Fixed)
Replies: 1194
Views: 455991

Re: Eastern Front: Soviet Storm (Beta Released P10)

OK got it working. Figured out the problem. I moved the whole Massi mod folder into MODS. Had to take out the sub folder and move just that. Thanks gents. I'll get to testing.
by ducesettutamen
Mon Dec 22, 2014 11:17 pm
Forum: Panzer Corps : Scenario Design
Topic: Eastern Front: Soviet Storm v1.96b (Link Fixed)
Replies: 1194
Views: 455991

Re: Eastern Front: Soviet Storm (Beta Released P10)

This is what I am running. Thats why I wondering if I needed to move any files manually.

Image
by ducesettutamen
Mon Dec 22, 2014 9:33 pm
Forum: Panzer Corps : Scenario Design
Topic: Eastern Front: Soviet Storm v1.96b (Link Fixed)
Replies: 1194
Views: 455991

Re: Eastern Front: Soviet Storm (Beta Released P10)

OK. I'm having an issue where the mini map and hex co-ords display forest. However the map itself displays cities or clear terrain.

Image
by ducesettutamen
Mon Dec 22, 2014 7:23 pm
Forum: Panzer Corps : Scenario Design
Topic: Eastern Front: Soviet Storm v1.96b (Link Fixed)
Replies: 1194
Views: 455991

Re: Eastern Front: Soviet Storm (Beta Released P10)

Confused with Massi's Mod. Am I supposed to copy the tile files from the base game into his mods tile folders and then put his mod in GME?
by ducesettutamen
Wed Oct 29, 2014 7:03 pm
Forum: Panzer Corps : Scenario Design
Topic: [Design Mod Project] PAZIFIK KORPS - Release
Replies: 167
Views: 80366

Re: [Design Mod Project] PAZIFIK KORPS - Release

Just tested the new language files in the non Steam version and I am seeing the English translation in every scenario.
by ducesettutamen
Sun Oct 12, 2014 5:40 pm
Forum: Panzer Corps : Scenario Design
Topic: [Design Mod Project] PAZIFIK KORPS - Release
Replies: 167
Views: 80366

Re: [Design Mod Project] PAZIFIK KORPS - Release

Worked perfectly with 7 zip. Thank you.
by ducesettutamen
Sun Oct 12, 2014 5:59 am
Forum: Panzer Corps : Scenario Design
Topic: [Design Mod Project] PAZIFIK KORPS - Release
Replies: 167
Views: 80366

Re: [Design Mod Project] PAZIFIK KORPS - Release

So I'm trying to unzip Pacific Corps and I'm having no luck. It seems to be password protected. Does anyone know a way around this?
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Untitled.png (93.6 KiB) Viewed 7553 times
by ducesettutamen
Mon Sep 29, 2014 6:06 pm
Forum: Panzer Corps : Scenario Design
Topic: Rise of the Mongols - v0.4 beta released. (Nov 20, 2015)
Replies: 209
Views: 80831

Re: Mongol Empire mod (WIP)

Still interested myself.
by ducesettutamen
Thu Jul 31, 2014 11:07 am
Forum: Panzer Corps : Scenario Design
Topic: Rise of the Mongols - v0.4 beta released. (Nov 20, 2015)
Replies: 209
Views: 80831

Re: Mongol Empire mod (WIP)

Interesting :D . But, where did you find all this out? (So I have somewhere better than wiki and some video for research) - BNC Flexibility and Limitation in Steppe Formations: The Kerait Khanate and Chinggis Khan though I did modify them to fit within the limitations of the game. The real ranks ar...
by ducesettutamen
Tue Jul 29, 2014 2:53 pm
Forum: Panzer Corps : Scenario Design
Topic: Rise of the Mongols - v0.4 beta released. (Nov 20, 2015)
Replies: 209
Views: 80831

Re: Mongol Empire mod (WIP)

The Mongol ranks were as such.

Aravt (Squad) Commander= Arban
Zuut (Company) Commander= Jagutu
Mingghan (Regiment) Commander= Minggan
Tumen (Division) Commander= Tumetu
Ordu (Horde) Commander= Khan
by ducesettutamen
Thu Jul 24, 2014 10:45 pm
Forum: Panzer Corps : Scenario Design
Topic: Eastern Front: Soviet Storm v1.96b (Link Fixed)
Replies: 1194
Views: 455991

Re: Eastern Front: Soviet Storm

rezaf wrote:Out of curiosity, were there actually any real historical examples of forts that looked like the vanilla icon - i.e. an observatory with a gun instead of a lense?
_____
rezaf
http://hem.fyristorg.com/robertm/norge/ ... rence.html

Scroll 3/4 of the way down to 12 cm tornkanon.
by ducesettutamen
Thu Jul 24, 2014 2:58 am
Forum: Panzer Corps : Scenario Design
Topic: Rise of the Mongols - v0.4 beta released. (Nov 20, 2015)
Replies: 209
Views: 80831

Re: Mongol Empire mod (WIP)

I gather BNC thinks more in terms of 1 hex = 10 km, so he would have to chose the ranges based on playability rather than historical accuracy, as he did with WWI artillery ranges. Or am I wrong? Cheers I was looking at things the same way. If historical accuracy was based on the map size then every...
by ducesettutamen
Wed Jul 23, 2014 3:10 pm
Forum: Panzer Corps : Scenario Design
Topic: Rise of the Mongols - v0.4 beta released. (Nov 20, 2015)
Replies: 209
Views: 80831

Re: Mongol Empire mod (WIP)

RE: unit range. This is going to be a tough one and may depend on play testing instead of historical accuracy to find the right balance. To give you an idea where to start I would suggest with working on the premise of each hex being equivalent to 100 meters range. With that as a base we would be wo...
by ducesettutamen
Thu Jul 10, 2014 2:18 pm
Forum: Panzer Corps : Scenario Design
Topic: Rise of the Mongols - v0.4 beta released. (Nov 20, 2015)
Replies: 209
Views: 80831

Re: Mongol Empire mod (WIP)

My only question is how exactly will you be able to pull this off. IIRC when the Mongols invaded China they assaulted with a force 100-120K strong. However over the expansion of their empire their forces became more spread out until they reached Eastern Europe utilizing Toumans 10-30k strong with es...
by ducesettutamen
Thu Jul 10, 2014 1:08 pm
Forum: Panzer Corps : Scenario Design
Topic: Rise of the Mongols - v0.4 beta released. (Nov 20, 2015)
Replies: 209
Views: 80831

Re: BNC's next mod... But what could it be?

Well then if we are talking a long continuous "fortification" then we could go back another 1000 years in history. Now I was so focused on the terrain tiles of the north that I failed to note the south. With the absence of the Grand Canal that would put the map as pre 1270. So I'm guessing...
by ducesettutamen
Thu Jul 10, 2014 11:43 am
Forum: Panzer Corps : Scenario Design
Topic: Rise of the Mongols - v0.4 beta released. (Nov 20, 2015)
Replies: 209
Views: 80831

Re: BNC's next mod... But what could it be?

Well the map is of the Yellow Sea and surrounding lands. The trench lines appear to indicate the approximate extent of Manchukuo, however you hinted its not in the 20th century. Instead I might guess those trench lines represent the Willow Palisade which would indicate the map is post 1650. Only 2 m...

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