Search found 28 matches

by lotharr51
Sat Sep 02, 2017 1:44 pm
Forum: Battlestar Galactica Deadlock
Topic: Multiplayer with Map
Replies: 1
Views: 1017

Multiplayer with Map

Sooo....can people play vs on the campaign map? If not, is this on a road map?
by lotharr51
Wed Oct 14, 2015 12:10 pm
Forum: Sovereignty
Topic: Why do undead have moral?
Replies: 2
Views: 1529

Re: Why do undead have moral?

That's good to hear. I just thought it was odd is all, as fantasy undead are usually immune to all kinds of negative psychological and physiological effects.
by lotharr51
Tue Oct 13, 2015 10:40 am
Forum: Sovereignty
Topic: A suggestions thread
Replies: 35
Views: 20917

Re: A suggestions thread

Ah, ok cool.
by lotharr51
Tue Oct 13, 2015 1:28 am
Forum: Sovereignty
Topic: A suggestions thread
Replies: 35
Views: 20917

Re: A suggestions thread

I think the cost of increasing the economic level of a territory should become more expensive as the number of territories increase. This would represent the cost of corruption and inefficiency over a large area. On the other hand, smaller counties should be able to build up faster. This would make ...
by lotharr51
Mon Oct 12, 2015 6:43 am
Forum: Sovereignty: Tech Support
Topic: Send Report does not work
Replies: 2
Views: 1256

Re: Send Report does not work

I thought there would be a response of some kind to indicate server success/fail and then Windows might prompt.
by lotharr51
Sun Oct 11, 2015 7:29 pm
Forum: Sovereignty
Topic: Why do undead have moral?
Replies: 2
Views: 1529

Why do undead have moral?

I think you have to divide the undead into lower and higher functioning types. A zombie vs a lich for example. Zombies and their ilk should not have moral, right? I don't think there are happy zombies in traditional fantasy games/lore. A lich might not want to give up on immortality by dying a true ...
by lotharr51
Sun Oct 11, 2015 7:17 pm
Forum: Sovereignty
Topic: Sovereignty - Crown of Kings
Replies: 21
Views: 20877

Re: Sovereignty - Crown of Kings

So is multiplayer permanently off the table?
by lotharr51
Sun Oct 11, 2015 2:19 pm
Forum: Sovereignty: Tech Support
Topic: Sovereignty Error Report - Version: EA1.9 Build: 48
Replies: 1
Views: 1014

Re: Sovereignty Error Report - Version: EA1.9 Build: 48

Now may autosaves are showing ERROR as a campaign objective. If you want that file, tell the directory and I'll upload it here.
by lotharr51
Sun Oct 11, 2015 1:26 pm
Forum: Sovereignty: Tech Support
Topic: Send Report does not work
Replies: 2
Views: 1256

Send Report does not work

My recent crash and bug report failed to connect to remote server. If this is a client side configuration issue, you might want to review how that works so users don't have to fiddle with anything. I also noticed that windows firewall did not ask me to allow this traffic.
by lotharr51
Sun Oct 11, 2015 1:22 pm
Forum: Sovereignty: Tech Support
Topic: Sovereignty Error Report - Version: EA1.9 Build: 48
Replies: 1
Views: 1014

Sovereignty Error Report - Version: EA1.9 Build: 48

Sovereignty Error Report - Version: EA1.9 Build: 48 Reporter ID: 76561197968378318 Loaded Mods: None ========================================================= Sovereignty Crash in thread: CombatTurn Error: Object reference not set to an instance of an object. Stack traces: ------------- Active threa...
by lotharr51
Tue Oct 06, 2015 11:48 am
Forum: Vietnam '65
Topic: Core dynamic a bit ahistoric
Replies: 21
Views: 9700

Re: Core dynamic a bit ahistoric

Multiplayer is a tough proposition, unless you have an expansive community, the development costs outweigh the benefits by a big margin, having said that I would dearly love to see this game played multiplayer and it will be a consideration for Afghanistan, depending on the take up of course. Playi...
by lotharr51
Mon Oct 05, 2015 8:27 pm
Forum: Vietnam '65
Topic: Core dynamic a bit ahistoric
Replies: 21
Views: 9700

Re: Core dynamic a bit ahistoric

Another point I need to mention, in my original game design I had an option for a positive AND a negative interaction for the counter troops when visiting the villages, Propaganda vs Interrogation so to speak, but decided against it as having US troops with an interrogation action icon could prove ...
by lotharr51
Sun Oct 04, 2015 1:41 am
Forum: Vietnam '65
Topic: Core dynamic a bit ahistoric
Replies: 21
Views: 9700

Core dynamic a bit ahistoric

Love the game. Going to recommend to my friends. That said, I find it amusing that a visit from U.S. or ARVN forces creates positive relations. In actually, green forces visiting a village would fall between annoyingly invasive (round up the people, dig through their stuff) to making hostile contact...
by lotharr51
Tue Nov 27, 2012 9:23 pm
Forum: Close Combat - Panthers in the Fog
Topic: So....how is it?
Replies: 20
Views: 15847

Re: So....how is it?

I played it multiplayer and it's a solid game. Solo, the AI has problems attacking. It would be much improved if the game speed could be increased on the fly by either player. I found the force selection before a battle a bit odd. Overall, I'm enjoying it, but I hope those items I mentioned will be ...
by lotharr51
Fri Sep 14, 2012 9:55 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Would like to edit garrison troops
Replies: 1
Views: 616

Would like to edit garrison troops

Anyone know a quick way I can edit a file to have garrisons be destroyed when contact is made against an enemy corp when not actually in a city? I'm witnessing the ridiculous strategy of clogging the front lines of France with garrison troops. They laughably keep an armored corp busy for 15 days whi...
by lotharr51
Sat Sep 08, 2012 3:07 am
Forum: Commander - The Great War
Topic: When?
Replies: 9
Views: 3145

Re: When?

Great! Thx!
by lotharr51
Wed Sep 05, 2012 9:53 pm
Forum: Commander - The Great War
Topic: When?
Replies: 9
Views: 3145

Re: When?

Any updates?
by lotharr51
Mon Sep 03, 2012 7:32 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Indestructible Gibraltar
Replies: 12
Views: 1907

Re: Indestructible Gibraltar

Ok, thanks for even more advise. I'll ignore the port.

I get that it is a fortress, and a head long attack would be a disaster. It's more a question of logistics. I'm guessing the garrison would burn through it's ammo fairly rapidly against sustained and aggressive operations.
by lotharr51
Mon Sep 03, 2012 8:46 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Indestructible Gibraltar
Replies: 12
Views: 1907

Re: Indestructible Gibraltar

Thanks for the advise. I'm also going to try to bomb the port since it doesn't seem to matter that it is completely blockaded. I think this game is really great overall, but I'm disappointed to see it fall short in these special cases. Sometime you have to bite the bullet and make some rules for spe...
by lotharr51
Sun Sep 02, 2012 11:12 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Indestructible Gibraltar
Replies: 12
Views: 1907

Indestructible Gibraltar

The port is surrounded by Spanish and Italian ships...the Germans attack each turn with 2 mech corp and are supported by 2 tac bombers. Not only does the garrison shrug off most attacks, but actually gets to reinforce to full strength. Can you say broken?

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