Search found 7 matches

by ralaric
Wed Dec 21, 2022 9:16 pm
Forum: MOD
Topic: Altering and understanding the Marian Reforms
Replies: 3
Views: 2630

Re: Altering and understanding the Marian Reforms

How interesting! The code, I mean. The specific code is intact in any case. I've changed the variable to 80. Thank you! In terms of understanding the code: what is 'scenAdvance'? It looks like it could be turn number, but that variable is presumably 'turn'. I'm guessing here, but is it average HCV? ...
by ralaric
Tue Dec 20, 2022 10:54 pm
Forum: MOD
Topic: Altering and understanding the Marian Reforms
Replies: 3
Views: 2630

Altering and understanding the Marian Reforms

I'd like to alter the triggers for the Marian Reforms. They have triggered early (IMO) in several games. Playing as Carthage by turn 15, another around turn 20. Playing as Rome, they happened quite early - around 260BC. One the one hand, it's a great challenge to play against! As Carthage my army ex...
by ralaric
Tue Dec 20, 2022 10:33 pm
Forum: MOD
Topic: Changing governments or government progress.
Replies: 2
Views: 2160

Re: Changing governments or government progress.

Thanks to Pocus, I've found the line :)
by ralaric
Tue Dec 20, 2022 10:28 pm
Forum: MOD
Topic: [MOD] The West is No More (TWiNM) (v1.3.9)
Replies: 39
Views: 10209

Re: [MOD] The West is No More (TWiNM) (v1.3.9)

I am running it on a bootcamped mac, so that may be an issue.

Your other mods are working for me, and I'm enjoying them.

I tried a clean install via verifying the steam cache, but I'll try an uninstall/reinstall and change the extraction program used.

Thanks for your help.
by ralaric
Tue Dec 20, 2022 8:26 am
Forum: MOD
Topic: [MOD] The West is No More (TWiNM) (v1.3.9)
Replies: 39
Views: 10209

Re: [MOD] The West is No More (TWiNM) (v1.3.9)

Hi there Kronenblatt,

I just tried to launch the mod and received this error message mid-way through the loading screen.

I ensured turned off historical names in the settings beforehand.

Let me know if you have any insight - I'd love to give it ago
by ralaric
Tue Dec 20, 2022 6:44 am
Forum: MOD
Topic: [MOD] Remote Regions (v1.3.7)
Replies: 43
Views: 16193

Re: [MOD] Remote Regions (v1.3.7)

I'm about to give this mod a go as well, thank you!

If I find the malus too much like nikossaiz, which files / lines should I change?
by ralaric
Tue Dec 06, 2022 10:36 am
Forum: MOD
Topic: Changing governments or government progress.
Replies: 2
Views: 2160

Changing governments or government progress.

For RP reasons, I'd like to change the government progression. Ideally, I'd like to play as Carthage and not progress to empire at tier III and instead remain a republic or become a commonwealth. Can I do this by modding Carthage's starting government to elective or democracy and then start a new ga...

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