Just to let you know that the new RC1 version no longer crashed my computer when switching to a different resolution.
Thanks, great work.
Search found 21 matches
- Fri May 31, 2013 6:42 pm
- Forum: Panzer Corps Open Beta
- Topic: a few issues
- Replies: 15
- Views: 4703
- Mon May 27, 2013 9:00 pm
- Forum: Panzer Corps Open Beta
- Topic: a few issues
- Replies: 15
- Views: 4703
Re: a few issues
Today I finished the 1940 campaign on Colonel difficulty. First of all, congrats on another great game! I really enjoyed this Allied Corps. Although there are a lot of changes, it plays in general the same as Panzer Corps (which I like). On Colonel level I was able to go through the scenarios rather...
- Mon May 27, 2013 7:49 pm
- Forum: Panzer Corps Open Beta
- Topic: Allied: Advance to Elbe
- Replies: 27
- Views: 17255
Re: Allied: Advance to Elbe
Ok thanks for explaning. Didn't know that. Than I understand how it works and why you can't make it visible for playing axis.
- Mon May 27, 2013 7:27 pm
- Forum: Panzer Corps Open Beta
- Topic: Allied: Advance to Elbe
- Replies: 27
- Views: 17255
Re: Allied: Advance to Elbe
Fair enough :-) Yes, I understand it's optimized to be played from Allied side if you play against the AI, but of course you can play it as multiplayer. Although maybe not balanced then, it should be a proper map. I noticed that when playing the Axis, the Ar234B is a bit hard to discover as it is on...
- Mon May 27, 2013 6:02 pm
- Forum: Panzer Corps Open Beta
- Topic: Allied: Advance to Elbe
- Replies: 27
- Views: 17255
Re: Allied: Advance to Elbe
Haha, now you made me curious. I started the scenario again and had all the mobile army to the exit zones. Nothing happened. Can't even redeploy my reserves. Though, when playing the germans you can play with the 'Ivan' unit. Tried some stuff with this guy. Went to the exit hex and it just became pa...
- Mon May 27, 2013 4:55 pm
- Forum: Panzer Corps Open Beta
- Topic: Allied: Advance to Elbe
- Replies: 27
- Views: 17255
Re: Allied: Advance to Elbe
Same comment as billmv44 about the exit hexes (see attached image). Tried it as a scenario too while playing the Germans. German units do disappear to the reserve list when moving on the exit hexes.
- Mon May 27, 2013 1:45 pm
- Forum: Panzer Corps Open Beta
- Topic: ***** IMPORTANT: Allied Corps beta 4 *****
- Replies: 47
- Views: 9556
Re: ***** IMPORTANT: Allied Corps beta 4 *****
Hey taffjones. I noticed the same, but then I found out I didn't have an airfield! Capture one, and you won't have those red hexes anymore I think. To be honest, I do like the warning so you know in time that you HAVE to capture an airfield before fuel runs out. For fighters it's less of a problem s...
- Mon May 27, 2013 10:13 am
- Forum: Panzer Corps Open Beta
- Topic: New Allied Units List
- Replies: 90
- Views: 18226
Re: New Allied Units List
I know the Tortoise is a special unit, but why has it a unrealistic movement of 5? That's as fast as a Sherman, while Wikipedia says 19km/h on road. I would say it's more like a 3 or 4 at max.. I can understand that for the scenario (Crossing the Rhine) it is unusefull with such a slow speed, but wh...
- Mon May 27, 2013 7:57 am
- Forum: Panzer Corps Open Beta
- Topic: a few issues
- Replies: 15
- Views: 4703
Re: a few issues
Thanks. I am running Windows7. I tried all the things I know, but none works (neither your suggested keys). In fact, even caps, scrolllock and numlock don't switch on/of the keyboard lights anymore. Ah right, forgot about that menu since it's not in the main menu. Didn't know the 'Window Mode' was i...
- Sun May 26, 2013 12:05 pm
- Forum: Panzer Corps Open Beta
- Topic: Allied: V sites
- Replies: 15
- Views: 4839
Re: Allied: V sites
IDS_STRING30 Amersfort = Amersfoort IDS_STRING40 Ijssel River = IJssel River Both names are still misspelled in beta4. Like I wrote in the Market Garden topic, this map is missing the same forest (North of Arnhem). See the attached map for details. There are two big forests just below the lake 'IJs...
- Sun May 26, 2013 11:33 am
- Forum: Panzer Corps Open Beta
- Topic: ***** IMPORTANT: Allied Corps beta 4 *****
- Replies: 47
- Views: 9556
Re: ***** IMPORTANT: Allied Corps beta 4 *****
Adding my vote for changing the logo.
- Sun May 26, 2013 8:32 am
- Forum: Panzer Corps Open Beta
- Topic: a few issues
- Replies: 15
- Views: 4703
Re: a few issues
Playing in fullscreen. No idea where you could select to play windowed, but tell me how and I will try. When I start the beta, I always get the setup screen (see attached image). When I select any other resolution (haven't tried them all though) than my desktop resolution and click 'run', I get a bl...
- Sat May 25, 2013 8:39 pm
- Forum: Panzer Corps Open Beta
- Topic: Allied: Market-Garden
- Replies: 26
- Views: 6062
Re: Allied: Market-Garden
I am about to start this battle in the campaign, but looking at the map it looks a bit strange. Since I am a dutch guy I know the area rather well, but I mainly miss all the forest hexes. The Eindhoven map from the Grand Campaign looked much better. What do I really miss? Forest North of Arnhem and ...
- Sat May 25, 2013 3:37 pm
- Forum: Panzer Corps Open Beta
- Topic: ***** IMPORTANT: Allied Corps beta 4 *****
- Replies: 47
- Views: 9556
Re: ***** IMPORTANT: Allied Corps beta 4 *****
Gotta say I agree with zappel. I never knew that the retreat always went the same direction, but now I know, I somewhat feel disappointed. For me, it's not a discussion about randomness, but about realism. How can a general ever know for sure in which direction the enemy will retreat? In my opinion ...
- Sat May 25, 2013 2:54 pm
- Forum: Panzer Corps Open Beta
- Topic: a few issues
- Replies: 15
- Views: 4703
Re: a few issues
It might be just you. I have no problems reading the numbers, not even on a higher resolution than I use for my desktop. Though, when trying, I found a problem. When I run the beta at another resolution than my desktop, I get a black screen. Ctrl,alt,del, doesn't get out of it. Anyone else having th...
- Sat May 25, 2013 12:10 pm
- Forum: Panzer Corps Open Beta
- Topic: ***** IMPORTANT: Allied Corps beta 4 *****
- Replies: 47
- Views: 9556
Re: ***** IMPORTANT: Allied Corps beta 4 *****
The Crocodile has no sound.
- Fri May 24, 2013 8:34 pm
- Forum: Panzer Corps Open Beta
- Topic: New Allied Units List
- Replies: 90
- Views: 18226
Re: New Allied Units List
Why has the American M4 Sherman a movement of 4 and the British Sherman MK.1 a movement of 5? I though they were basically the same tanks.
The other difference is that the M4 has 8 extra fuel and costs 5 prestige less.
The other difference is that the M4 has 8 extra fuel and costs 5 prestige less.
- Fri May 24, 2013 8:08 pm
- Forum: Panzer Corps Open Beta
- Topic: a few issues
- Replies: 15
- Views: 4703
Re: a few issues
Thanks for the explanations!
I have just downloaded and installed beta 4. Will do my best to get through the campaign, but I am still stuck in Africa sir. The US have joined though, so I will do my best to get to Germany.
Wished I had been in the beta earlier
I have just downloaded and installed beta 4. Will do my best to get through the campaign, but I am still stuck in Africa sir. The US have joined though, so I will do my best to get to Germany.
Wished I had been in the beta earlier

- Fri May 24, 2013 7:32 pm
- Forum: Panzer Corps Open Beta
- Topic: a few issues
- Replies: 15
- Views: 4703
Re: a few issues
Thanks for your reply.
I will try to post in other topics then. I am reading up, but it takes loads of time.
I did see all the scenario post, but just wasn't sure where to post the general stuff.
I will try to post in other topics then. I am reading up, but it takes loads of time.
I did see all the scenario post, but just wasn't sure where to post the general stuff.
- Thu May 23, 2013 12:58 pm
- Forum: Panzer Corps Open Beta
- Topic: a few issues
- Replies: 15
- Views: 4703
Re: a few issues
I have been playing a bit more and found a few other things. I am sorry if my points have been discussed before, but going through all the posts to check this, isn't worth it imo. The new rule that you loose 'over strength' after upgrading seems ok in most cases, but is a bit weird when you upgrade ...