Search found 1532 matches

by Uhu
Mon Nov 09, 2026 9:02 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5.1
Replies: 4299
Views: 2151886

Re: Battlefield: Europe MOD v2.5.1

Maybe with the advance of the AI - as complete games can be created without programmer knowledge - slowly, there will be a chance to create this mod as a full standalone game, while ironing out the bugs of the original PzG and implementing several new features. I asked already the AI it said, it can ...
by Uhu
Sun Nov 08, 2026 2:18 pm
Forum: Panzer Corps : Scenario Design
Topic: Italian Campaign 2.0 (v.1.99b on 31st of May, 2023.)
Replies: 509
Views: 400923

Re: Italian Campaign 2.0 (v.1.99b on 31st of May, 2023.)

Hi Matt,

Thank you that you looked for the solution and find it!

I plan to make a v2.0 version of this mod where hopefully the transportation bug can be corrected and so only the given units can use only given transports. I also will extend the allowed core unit number and maybe the campaign tree ...
by Uhu
Sun Nov 01, 2026 11:37 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5.1
Replies: 4299
Views: 2151886

Re: Battlefield: Europe MOD v2.5.1

Thank you both Locarnus and Pete of your kind words!
How many gaming hours? When I count from v1.0 surely thousand+
Yes, it can be said, that I know every Axis unit and many actions of the enemy too. :)



BREAKING!

After the 9th reload (in the later stage of the war, sometimes 10, or less ...
by Uhu
Sun Nov 01, 2026 11:35 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5.1
Replies: 4299
Views: 2151886

Re: Battlefield: Europe MOD v2.5.1

Nope. I just copied the plain text and the link was shortened. I copied now the original links and they work now.



Quoting from McGuba from page 1:

"Battlefield: Europe - The Ultimate World War II Multiplayer Experience

If you got bored of fighting against the predictable AI why not give a try ...
by Uhu
Sat Oct 31, 2026 8:50 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5.1
Replies: 4299
Views: 2151886

Re: Battlefield: Europe MOD v2.5.1

I made a modified experience unit bonus tab regarding of the changes of 2.5.1.
I hope, I made everything right - correct me, if something still needed to be changed.
Experience unit bonus - Battlefield Europe 2.5.1.PNG
Experience unit bonus - Battlefield Europe 2.5.1.PNG (144.28 KiB) Viewed 1067 times
by Uhu
Sat Oct 31, 2026 8:48 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5.1
Replies: 4299
Views: 2151886

Re: Battlefield: Europe MOD v2.5.1

Quoting from McGuba from page 1:

"Battlefield: Europe - The Ultimate World War II Multiplayer Experience

If you got bored of fighting against the predictable AI why not give a try to the multiplayer version of this mod? :D
Playing against another human general is a completely new challenge and ...
by Uhu
Sat Oct 31, 2026 12:01 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5.1
Replies: 4299
Views: 2151886

Re: Battlefield: Europe MOD v2.5.1

BREAKING!

After the 9th reload (in the later stage of the war, sometimes 10, or less reload of turns were needed), I did finally a DV!! 8)

I did not plan it so, but I could really finish it in the last turn: Eliminating both Stalin and capturing the Abadan oil fields. OK, Archangelsk could be ...
by Uhu
Tue Oct 20, 2026 8:00 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5.1
Replies: 4299
Views: 2151886

Re: Battlefield: Europe MOD v2.5.1

A question (mostly to McGuba): when speaking about the effects of Soviet recapture of Soviet reinforcement-limiting city, or region hexes - does this also apply on airfields next/near to them? I mean, if a major city hex is recaptured than all of the previous turns accumulated soviet reinforcement ...
by Uhu
Tue Oct 20, 2026 7:55 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5.1
Replies: 4299
Views: 2151886

Re: Battlefield: Europe MOD v2.5.1

Locarnus wrote: Tue Oct 13, 2026 6:56 pm
milizltk wrote: Tue Oct 13, 2026 2:50 pm
I'm not sure if the Ju 87 has the fortkiller trait in Battlefield Europe. Probably not?
It does not have.
by Uhu
Mon Oct 12, 2026 3:43 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5.1
Replies: 4299
Views: 2151886

Re: Battlefield: Europe MOD v2.5.1

Adding advices of Locarnus's I would point out how important is to keep the existing units:
- They gather experience. Every unit get some bonuses, but there are several types, which get even more: fighters, AT, AA (although AA bonus was weakened in the last version of BE).
- After 30 kills, there ...
by Uhu
Sat Oct 10, 2026 8:48 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5.1
Replies: 4299
Views: 2151886

Re: Battlefield: Europe MOD v2.5.1

7., Eastern front - Moscow area
Since September 1943 I dominate the whole area east of the city. There were some break-ins because the Soviets try massively to recapture their former capital but I did not let him to do so. As I still cannot get the Finns to advance in the direction of Archangelsk ...
by Uhu
Sat Oct 10, 2026 8:46 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5.1
Replies: 4299
Views: 2151886

Re: Battlefield: Europe MOD v2.5.1

4., Western Europe
After the capture of England the arrival of swarms of Allied level bombers finally stopped so I could slowly transport my guarding air force to different theaters. On the other hand absolute no source could be risen for the upgrading of the obsolete Romanian and Italian planes ...
by Uhu
Sat Oct 10, 2026 7:54 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5.1
Replies: 4299
Views: 2151886

Re: Battlefield: Europe MOD v2.5.1

How are you my fellow BE Generals? :) The silence was long.

I would give an update about my advances, after the 5th reload.
I'm at turn 80. While some errors were made, I'm mostly satisfied with the results.
What really annoying were the Allied level bombers who could not make bombing runs on ...
by Uhu
Tue Sep 01, 2026 11:59 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5.1
Replies: 4299
Views: 2151886

Re: General Random Dice - 2nd playthrough

Hi JimmyC,

I'm happy to hear, you could use my Sealion tutorial.
What armor and arty did you send to the island?

I do not use any airpower as they have no chance against the 2 star Anglo-Saxons (but I have 4 AA's). Only one time when I start to siege the last, northeast defense line and I need my ...
by Uhu
Tue Aug 25, 2026 1:26 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5.1
Replies: 4299
Views: 2151886

Re: Battlefield: Europe MOD v2.5.1

Nice! :)
Hmm, there are single units, mostly inf, but sometimes obsolote BT tanks moving from the Leningrad area to the Pskov direction. Are these above mentioned ones or they are just Soviet recon in force units?
McGuba wrote: Tue Aug 25, 2026 11:55 am
It is already implemented to some extent in the current version.
by Uhu
Mon Aug 24, 2026 4:45 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5.1
Replies: 4299
Views: 2151886

Re: Battlefield: Europe MOD v2.5.1

Thank you! :)
It is really a great experience - only there would be more than 24 hours per day... :roll: :D




Just another update:

I will again make a reload. It will be the 4th. I made it earlier to turn 51. It looked better than the previous, but now in hindsight...


That is some amazing ...
by Uhu
Mon Aug 24, 2026 4:44 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5.1
Replies: 4299
Views: 2151886

Re: Battlefield: Europe MOD v2.5.1

As for house rules: at singleplayer I try to maintain always a coherent front line.

What does it mean? Where the front "line" is, as a chain, every hex should be watched. In good weather that could be two units with 4 hexes between them, or a unit and a town with 3 hexes between them. Important is ...
by Uhu
Sun Aug 23, 2026 8:56 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5.1
Replies: 4299
Views: 2151886

Re: Battlefield: Europe MOD v2.5.1

The reloading and the dice chess helps. (Plus a ton of patience. :D )
What is really interesting how I learn to fight "budget"- style: with low-, or medium strength units, minimizing Sea Lion, minimizing Rommel, minimizing Tunis.
For example Tunis could be won by without any armored units (The ...
by Uhu
Sat Aug 22, 2026 11:10 am
Forum: Panzer Corps
Topic: Tipps for playing Battlefield Europe mod v2.2
Replies: 85
Views: 44666

Re: Tipps for playing Battlefield Europe mod v2.2

Yes. Destroying 52:41 is a must for me for any successful invasion. With the Karl-Gerät and some bombings it is possible.
But also 47:41 is important to destroy - for that the 4-range arty is good enough.


Did you try to destroy the coastal battery on 52,41 in your latest attemps?

Or rather via ...
by Uhu
Sat Aug 22, 2026 7:46 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5.1
Replies: 4299
Views: 2151886

Re: Battlefield: Europe MOD v2.5.1

This picture is showing that things are still not yet fully in winning state...

Turn 81 - Rostov - Stalingrad - Astrakhan region.JPG

The Caucasus oil fields could be defended, but a lot of forces were needed for that task.
Turn 81 - Baku OK.JPG

Rommel's forces could be surely capture the ...

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