Search found 1519 matches

by Uhu
Tue Sep 01, 2026 11:59 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5.1
Replies: 4270
Views: 2009266

Re: General Random Dice - 2nd playthrough

Hi JimmyC,

I'm happy to hear, you could use my Sealion tutorial.
What armor and arty did you send to the island?

I do not use any airpower as they have no chance against the 2 star Anglo-Saxons (but I have 4 AA's). Only one time when I start to siege the last, northeast defense line and I need my ...
by Uhu
Tue Aug 25, 2026 1:26 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5.1
Replies: 4270
Views: 2009266

Re: Battlefield: Europe MOD v2.5.1

Nice! :)
Hmm, there are single units, mostly inf, but sometimes obsolote BT tanks moving from the Leningrad area to the Pskov direction. Are these above mentioned ones or they are just Soviet recon in force units?
McGuba wrote: Tue Aug 25, 2026 11:55 am
It is already implemented to some extent in the current version.
by Uhu
Mon Aug 24, 2026 4:45 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5.1
Replies: 4270
Views: 2009266

Re: Battlefield: Europe MOD v2.5.1

Thank you! :)
It is really a great experience - only there would be more than 24 hours per day... :roll: :D




Just another update:

I will again make a reload. It will be the 4th. I made it earlier to turn 51. It looked better than the previous, but now in hindsight...


That is some amazing ...
by Uhu
Mon Aug 24, 2026 4:44 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5.1
Replies: 4270
Views: 2009266

Re: Battlefield: Europe MOD v2.5.1

As for house rules: at singleplayer I try to maintain always a coherent front line.

What does it mean? Where the front "line" is, as a chain, every hex should be watched. In good weather that could be two units with 4 hexes between them, or a unit and a town with 3 hexes between them. Important is ...
by Uhu
Sun Aug 23, 2026 8:56 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5.1
Replies: 4270
Views: 2009266

Re: Battlefield: Europe MOD v2.5.1

The reloading and the dice chess helps. (Plus a ton of patience. :D )
What is really interesting how I learn to fight "budget"- style: with low-, or medium strength units, minimizing Sea Lion, minimizing Rommel, minimizing Tunis.
For example Tunis could be won by without any armored units (The ...
by Uhu
Sat Aug 22, 2026 11:10 am
Forum: Panzer Corps
Topic: Tipps for playing Battlefield Europe mod v2.2
Replies: 85
Views: 38604

Re: Tipps for playing Battlefield Europe mod v2.2

Yes. Destroying 52:41 is a must for me for any successful invasion. With the Karl-Gerät and some bombings it is possible.
But also 47:41 is important to destroy - for that the 4-range arty is good enough.


Did you try to destroy the coastal battery on 52,41 in your latest attemps?

Or rather via ...
by Uhu
Sat Aug 22, 2026 7:46 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5.1
Replies: 4270
Views: 2009266

Re: Battlefield: Europe MOD v2.5.1

This picture is showing that things are still not yet fully in winning state...

Turn 81 - Rostov - Stalingrad - Astrakhan region.JPG

The Caucasus oil fields could be defended, but a lot of forces were needed for that task.
Turn 81 - Baku OK.JPG

Rommel's forces could be surely capture the ...
by Uhu
Sat Aug 22, 2026 7:41 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5.1
Replies: 4270
Views: 2009266

Re: Battlefield: Europe MOD v2.5.1

This Region is still neglected because of scarce resources.
Turn 81 - Pskov - Rzhev line.JPG
Turn 81 - Pskov - Rzhev line.JPG (560.1 KiB) Viewed 3079 times
At Moscow I have really upper hand.
Turn 81 - Success at the Moscow region.JPG
Turn 81 - Success at the Moscow region.JPG (581.34 KiB) Viewed 3079 times
Kursk getting mopped up - but strong Soviet armored forces are advancing still south...
Turn 81 - Kursk region.JPG
Turn 81 - Kursk region.JPG (583.73 KiB) Viewed 3079 times
by Uhu
Sat Aug 22, 2026 7:29 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5.1
Replies: 4270
Views: 2009266

Re: Battlefield: Europe MOD v2.5.1

Just another update:

I will again make a reload. It will be the 4th. I made it earlier to turn 51. It looked better than the previous, but now in hindsight... :) My last reload will be from turn 81. It looks really good! I could win at Tunis at turn 56 (every Anglo-Saxon units destroyed), capture ...
by Uhu
Sun Aug 16, 2026 2:32 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5.1
Replies: 4270
Views: 2009266

Re: Battlefield: Europe MOD v2.5.1

Reporting from the Front:

After so many years, BE can still give new, unique gameplay enjoyment!
Also all the new features of the 2.5.1 version, but I want to write this time about the new gamestyle of the 25% prestige version.
Because I have never enough prestige, I have learned how to fight with ...
by Uhu
Sun Jul 26, 2026 2:49 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5.1
Replies: 4270
Views: 2009266

Re: Battlefield: Europe MOD v2.5.1

Yes, if you look at my pics from the last attempt at turn 46, you can see the attacking Sherman and recon.



So, after the last failed attempt, my new goals are from turn 17:

- Recapture Moscow, hold it with minimal force
- Full priority to the capture of Grozny and the rest of the Caucasus ...
by Uhu
Mon Jul 20, 2026 12:27 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5.1
Replies: 4270
Views: 2009266

Re: Battlefield: Europe MOD v2.5.1


Any thoughts on whether it could be faster through the Black Sea to Baku vs. over land, e.g., by capturing the Kerch airport in Crimea early and then eliminating the Black Sea fleet, landing in early winter between Sotschi and Poti?


Very interesting question.
You can slip through in the winter ...
by Uhu
Fri Jul 17, 2026 3:54 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5.1
Replies: 4270
Views: 2009266

Re: Battlefield: Europe MOD v2.5.1

Nope. Just eliminate the frustrating Soviet light cruisers and destroyers which were a significant factor at the siege of Novorissysk.
PeteMitchell wrote: Fri Jul 17, 2026 2:01 pm Are you planning to go through the Black Sea to Baku?
by Uhu
Fri Jul 17, 2026 7:46 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5.1
Replies: 4270
Views: 2009266

Re: Battlefield: Europe MOD v2.5.1

So, after the last failed attempt, my new goals are from turn 17:

- Recapture Moscow, hold it with minimal force
- Full priority to the capture of Grozny and the rest of the Caucasus
- Capture faster and with less casualty Novorissysk and eliminate the Soviet forces SE of it
- Clear the Black Sea ...
by Uhu
Mon Jul 13, 2026 6:47 pm
Forum: Panzer Corps : AAR's
Topic: Battlefield Europe v1.9 – month by month
Replies: 455
Views: 186843

Re: Battlefield Europe v1.9 – month by month

Thanks! 😎
PeteMitchell wrote: Mon Jul 13, 2026 5:56 pm Reduction of Soviet reinforcements

Caucasus, Moscow, Leningrad:
viewtopic.php?p=647805#p647805

Stalingrad:
viewtopic.php?p=677186#p677186
by Uhu
Mon Jul 13, 2026 10:54 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5.1
Replies: 4270
Views: 2009266

Re: Battlefield: Europe MOD v2.5.1

@McGuba

We probably asked, but

1., How much % less units gets the CCCP after Leningrad, Caucasus Moscow fall and when the effects start?

2., After how many turns are the Soviets weakened in Leningrad and with what numbers?
by Uhu
Mon Jul 13, 2026 9:20 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5.1
Replies: 4270
Views: 2009266

Re: Battlefield: Europe MOD v2.5.1

Turn 46 - Moscow.JPG
Turn 46 - Moscow.JPG (577.11 KiB) Viewed 15864 times
Turn 46 - Rostov.JPG
Turn 46 - Rostov.JPG (537.58 KiB) Viewed 15864 times
Turn 46 - Tunis.JPG
Turn 46 - Tunis.JPG (453.77 KiB) Viewed 15864 times
by Uhu
Mon Jul 13, 2026 9:19 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5.1
Replies: 4270
Views: 2009266

Re: Battlefield: Europe MOD v2.5.1

Turn 46 - Grozny.JPG
Turn 46 - Grozny.JPG (534.14 KiB) Viewed 15865 times
Turn 46 - Kursk.JPG
Turn 46 - Kursk.JPG (573.22 KiB) Viewed 15865 times
Turn 46 - Leningrad.JPG
Turn 46 - Leningrad.JPG (569.92 KiB) Viewed 15865 times
by Uhu
Mon Jul 13, 2026 8:47 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5.1
Replies: 4270
Views: 2009266

Re: Battlefield: Europe MOD v2.5.1

Hi, Field Marshalls, another status update.
This time I made until turn 46 - but I will back to turn 17. :shock:
Why, why why?? Again the question arises. :D

Well, I could survive the horrors of the winter of 1942-43. But I paid a high price. A lot of casualties, only inf, but still.

And while ...
by Uhu
Wed Jul 08, 2026 8:17 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.5.1
Replies: 4270
Views: 2009266

Re: Battlefield: Europe MOD v2.5.1

PeteMitchell wrote: Wed Jul 08, 2026 6:27 pm Yes, I feel with you on the reload. So Moscow, oil, Leningrad?
Thanks! :oops: :)
Parallel Moscow and Caucasus (and England + El-Alamein) and after Moscow (recapture), Leningrad.

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