Search found 1490 matches
- Tue Jun 23, 2026 4:03 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4185
- Views: 1569950
Re: Battlefield: Europe MOD v2.5.1
I just wonder how great this mod is. Mirroring this the time what was gone since it's start: 2014. 12 years gone since than, Kameraden! Also when I look for the last version 2.4, it is already 3 (?) years now. And we are still here. 
- Tue Jun 23, 2026 4:00 pm
- Forum: Panzer Corps : AAR's
- Topic: Battlefield Europe v1.9 – month by month
- Replies: 452
- Views: 175497
Re: Battlefield Europe v1.9 – month by month
The historical saves represents another great challenge and a slightly different approach.
While I very much share the excitement about the recently released version 2.5 by McGuba, I am not sure that I am fully done yet with version 2.4… even though it has been out for more than 3 years already ...
While I very much share the excitement about the recently released version 2.5 by McGuba, I am not sure that I am fully done yet with version 2.4… even though it has been out for more than 3 years already ...
- Tue Jun 23, 2026 3:58 pm
- Forum: Panzer Corps : AAR's
- Topic: Battlefield Europe v1.9 – month by month
- Replies: 452
- Views: 175497
Re: Battlefield Europe v1.9 – month by month
Really interesting and comprehensive summary! While it is created probably with AI the value is still there.
Strategy Guide: “How to Win Battlefield Europe v1.9 – Lessons from PeteMitchell’s Campaign”
Early War (1941) – Set the Pace
Focus on the East First: Concentrate on defeating the ...
Strategy Guide: “How to Win Battlefield Europe v1.9 – Lessons from PeteMitchell’s Campaign”
Early War (1941) – Set the Pace
Focus on the East First: Concentrate on defeating the ...
- Fri Jun 05, 2026 9:49 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4185
- Views: 1569950
Re: Battlefield: Europe MOD v2.5.1
Hmm, I just looked the France scenario and looked for the Fallschirmjägers and asked me: what is preventing the player to conquer South Britain?? 
- Fri Jun 05, 2026 9:23 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4185
- Views: 1569950
Re: Battlefield: Europe MOD v2.5.1
Quite interesting topic!
Well, in my playthrough buying any arty has only a chance at the later stages of the war, when free slots emerges.
Or in the saved versions.
I usually buy 10,5 cm towed with soft halftrack, later hard halftrack. Even later Wespe as it is a good compromise between price and ...
Well, in my playthrough buying any arty has only a chance at the later stages of the war, when free slots emerges.
Or in the saved versions.
I usually buy 10,5 cm towed with soft halftrack, later hard halftrack. Even later Wespe as it is a good compromise between price and ...
- Fri May 29, 2026 7:54 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4185
- Views: 1569950
Re: Battlefield: Europe MOD v2.5
Oh I understand, yes, in that situation I agree with you.
I think, I used them without repair in the D-Day save as minor landing craft destroyers. But even for that you need to hide them before action can be initiated.
Yes, i fully agree that if you are attempting Sealion you will need all ...
I think, I used them without repair in the D-Day save as minor landing craft destroyers. But even for that you need to hide them before action can be initiated.
Yes, i fully agree that if you are attempting Sealion you will need all ...
- Thu May 28, 2026 3:31 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4185
- Views: 1569950
Re: Battlefield: Europe MOD v2.5
I did not find the description where it is written in the game in the message-windows that we can decide to not make a full blown invasion of the CCCP (not capturing major objectives). What will be the difference? I remember that about mid 1943 the Soviets will anyway attack but until that they get ...
- Thu May 28, 2026 3:02 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4185
- Views: 1569950
Re: Battlefield: Europe MOD v2.5
I'm renegade ("kuruc" !
), so I use my custom startscreens - which I change, related to the actual era of the War.
Also I use some custom skins.
Also I use some custom skins.
- Thu May 28, 2026 6:35 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4185
- Views: 1569950
Re: Battlefield: Europe MOD v2.5
IMHO the capital ships are extreme valuable assets as naval artillery. Especially at the early stage of the landings when you do not have much support artillery on the British soil while you need to make some room for you other landing units and therefore you need to eliminate the blocking enemy ...
- Wed May 27, 2026 11:17 am
- Forum: Panzer Corps
- Topic: Tipps for playing Battlefield Europe mod v2.2
- Replies: 82
- Views: 24973
Re: Tipps for playing Battlefield Europe mod v2.2
I do not have now BE before me so just guessing: is turn 18 with snowfall, or there is visibility (cloud, clear)?
I would initiate the landing (touching the shores) only in bad weather other way the AI can, or will move units to block the landing.
Also bad weather is good for preserving your air ...
I would initiate the landing (touching the shores) only in bad weather other way the AI can, or will move units to block the landing.
Also bad weather is good for preserving your air ...
- Tue May 26, 2026 12:52 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4185
- Views: 1569950
Re: Battlefield: Europe MOD v2.5
Yes, it is a new, interesting situation if the Italian navy cannot interfere at Tobruk and El-Alamein. I will have a look. Although I made a pause some time ago as I again destroyed myself with the intense playing of the Kursk 2.4 save trying to make the DV. 
- Tue May 05, 2026 9:04 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4185
- Views: 1569950
Re: Battlefield: Europe MOD v2.4
They are still there - as the initial setup represents the historical force setup. (If you do not change the 3 Panzer, 1 fighter, 1 tac bomber collection).
So yes, they are there but they do not have extra kills and/or optional heroes yet.
I've always wondered - if you do the earlier scenarios ...
So yes, they are there but they do not have extra kills and/or optional heroes yet.
I've always wondered - if you do the earlier scenarios ...
- Mon Apr 27, 2026 6:25 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4185
- Views: 1569950
Re: Battlefield: Europe MOD v2.4
Well in that regard I do not see the justification of Luftwaffe inf units as in the briefing for Barbarossa is stated that Hitler was moved out from power. That would mean all the national-socialists big heads would have been also ousted out. So Göring too. And so Göring could not have organize a ...
- Sun Apr 26, 2026 3:50 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4185
- Views: 1569950
Re: Battlefield: Europe MOD v2.4
I started the preparations for 2.5 - I made the pre-scenarios as I think there will be no big changes and I can continue than with Barbarossa 2.5 (Almost finished the Kursk save - I will post later the results.)
As I will play with Double Rommel (25% prestige) and Field Marshall, Dice Chess custom ...
As I will play with Double Rommel (25% prestige) and Field Marshall, Dice Chess custom ...
- Tue Apr 21, 2026 2:56 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4185
- Views: 1569950
Re: Battlefield: Europe MOD v2.4
Yes, but as I know only Allied SE armored units are present.
Yes, the SE units have by default camouflaged clothes. (Later in 1944 all German inf units can have camouflaged outfit.)
I haven't played 2.4 for a while but now I can't wait for 2.5! My question, because I can't remember: Do the ...
Yes, the SE units have by default camouflaged clothes. (Later in 1944 all German inf units can have camouflaged outfit.)
I haven't played 2.4 for a while but now I can't wait for 2.5! My question, because I can't remember: Do the ...
- Tue Apr 21, 2026 12:12 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4185
- Views: 1569950
Re: Battlefield: Europe MOD v2.4
Yes, the SE units have by default camouflaged clothes. (Later in 1944 all German inf units can have camouflaged outfit.)
I haven't played 2.4 for a while but now I can't wait for 2.5! My question, because I can't remember: Do the German SE-units have a different colour or camouflage on the map ...
I haven't played 2.4 for a while but now I can't wait for 2.5! My question, because I can't remember: Do the German SE-units have a different colour or camouflage on the map ...
- Tue Apr 21, 2026 6:21 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4185
- Views: 1569950
Re: Battlefield: Europe MOD v2.4
How 'gamey' do you think is to let the enemy units on the mercy of 1 strength point and use them as shields, or place users?
Earlier I did not use this tactics but this time I feel forced to do it in a few occasions.
Earlier I did not use this tactics but this time I feel forced to do it in a few occasions.
- Tue Apr 21, 2026 5:32 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4185
- Views: 1569950
Re: Battlefield: Europe MOD v2.4
That's a pretty solid defense line! 8)
I think I never bought mines as I earlier only played on Rommel where (at this late stage of war) every prestige point is needed elsewhere.
Here was my original defensive line in France with my 3 minefields. You can see each minefield has both an ...
I think I never bought mines as I earlier only played on Rommel where (at this late stage of war) every prestige point is needed elsewhere.
Here was my original defensive line in France with my 3 minefields. You can see each minefield has both an ...
- Mon Apr 20, 2026 4:53 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4185
- Views: 1569950
Re: Battlefield: Europe MOD v2.4
How could you get the mines transferred and deployed to the need places?
Once I tried this method but the air superiority of the Allies made it impossible to transfer them without heavy losses.
In my latest playthrough i placed several minefields to help with the defence of France. I noticed ...
Once I tried this method but the air superiority of the Allies made it impossible to transfer them without heavy losses.
In my latest playthrough i placed several minefields to help with the defence of France. I noticed ...
- Sun Apr 19, 2026 10:09 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.5.1
- Replies: 4185
- Views: 1569950
Re: Battlefield: Europe MOD v2.4
If I will play some time from the start, I would this time also probably change the core to 3 panzers, 2 fighters (I always used the original setup as intended).
If there would be enough prestige than even go for 3 Pz IV - while the are a little weaker in 1940-0941 than the Pz III's, with the long ...
If there would be enough prestige than even go for 3 Pz IV - while the are a little weaker in 1940-0941 than the Pz III's, with the long ...