In work : a mod that does adapt the SC3 system to large Napoleonic battles
Work in progress about units and terrains https://forums.matrixgames.com/viewtopic.php?t=412817&sid=1f225102f87d3d200a918b2b5afd013d https://forums.matrixgames.com/download/file.php?id=1249835 https://forums.matrixgames ...
Concerning the Ancient battle mod : at this time, I wait before to adust parameters, depending of observations/critics of eventual users of the first generic battle about actual parameters. But later, other ancient battles will be made with the mod.
The goal of the project is to recreate a sort of Field of Glory 1 (old version)
Flank and rear attacks during battles will be taken in mind with a little tip
A napoleonic battles version and a civil war battles version will be made later
If somebody would have keep the graphs of my old Napoleonic mod for Field of Glory 1, would be nice to get them again.
I am working about something napoleonic...
It's the good old Strategic Command War in Europe I have completly adapted (graphs, sounds, detailled parameters, localization, etc) for ancient battles (and a napolenic battles adaptation will follow) : I used some tips in the editor to obtain a complete adaptation of the game, and AI works fine ...
In prevision of new version of the game, made by Hubert Cater (Furysoftwar), I plane to return in modding work with this game
In 2011, I had made a quick visual card to help modding, but I did not keep it : would be great to get it again if someone would have downloaded it https://www.slitherine ...
If someone would have downloaded my visual quick card for modding in 2011 : would be great to get it again, because I did not keep it
In prevision of the new version of Commander Europe at war, I plane to return in modding work for this game https://forums.matrixgames.com/viewtopic.php?t=410472 ...
And in addition, the study of your function cause me some trouble (sorry for poor english: its diffcult to explain in other langage than native, and in a technical subject where I have no any knowledges)
Supposing I would have wanted to do the same you did : how could I know what is int ret; , and ...
But the pb is : when I have created my unique scenario Raphia, this operation did not create a Raphia.bsf file, just a Raphia.BAM Have I to create this file myself manually ?
In the main directory of the game build is a file call SCENARIOTEMPLATE.BSF. Copy that to the /SCENARIOS subfolder of your ...
Slitherin players have always good ideas :mrgreen:
In addition, I précise that I continue to update the modding guide in this thread http://www.slitherine.com/forum/viewtopic.php?f=492&t=80109&p=684745#p684745
each time I see something usefull in the modding forum, I update the thread And each ...