They are here :
https://syw-cwg.narod.ru/HM_scnE.html
Search found 298 matches
- Thu Sep 18, 2025 4:26 pm
- Forum: General Discussion
- Topic: Uprising scenarios for Horse and Musket: Great Battles of the 18th Century
- Replies: 1
- Views: 676
- Wed Sep 10, 2025 8:17 pm
- Forum: General Discussion
- Topic: Mysterious ancient battles game
- Replies: 5
- Views: 1009
Re: Mysterious ancient battles game
2 sides have now 3D units (in addition of the "on top view" sprites), each with his own color. The name of the mod could perhaps be Glory of fields . Evidently, no any relation with another game about ancient battle ; it was a famous and loved game but I do not remember his name, I will se...
- Tue Sep 09, 2025 5:04 pm
- Forum: General Discussion
- Topic: Mysterious ancient battles game
- Replies: 5
- Views: 1009
Re: Mysterious ancient battles game
Now, 3D sprites have this look (player will have choice between these 3D sprites or "view on top" sprites

- Tue Sep 09, 2025 12:20 am
- Forum: Field of Glory Digital
- Topic: Napoleonic Mod (Version 1.0) now awailable + Scenarios
- Replies: 71
- Views: 38124
Re: Napoleonic Mod (Version 1.0) now awailable + Scenarios
If somebody would have keep the graphs of my old Napoleonic mod for Field of Glory 1, would be nice to get them again.
I am working about something napoleonic...
I am working about something napoleonic...
- Mon Sep 08, 2025 11:04 pm
- Forum: General Discussion
- Topic: Mysterious ancient battles game
- Replies: 5
- Views: 1009
Re: Mysterious ancient battles game
There are no any shadows on this image (but there are in the game) https://forums.matrixgames.com/download/file.php?id=1239436 And a little indication about this mysterious game... Do you recognize it ? :mrgreen: https://forums.matrixgames.com/download/file.php?id=1239493 It's the good old Strategic...
- Mon Sep 08, 2025 6:27 pm
- Forum: General Discussion
- Topic: Mysterious ancient battles game
- Replies: 5
- Views: 1009
Mysterious ancient battles game
What may be this mysterious game ?



- Mon Jun 16, 2025 7:26 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Modding again Commander Europe at war (New version - Furysoftwar)
- Replies: 0
- Views: 2483
Modding again Commander Europe at war (New version - Furysoftwar)
In prevision of new version of the game, made by Hubert Cater (Furysoftwar), I plane to return in modding work with this game In 2011, I had made a quick visual card to help modding, but I did not keep it : would be great to get it again if someone would have downloaded it https://www.slitherine.com...
- Mon Jun 16, 2025 7:08 pm
- Forum: Commander - Europe at War : Modders Corner
- Topic: New visual quick card for CEAW modding
- Replies: 1
- Views: 3449
Re: New visual quick card for CEAW modding
If someone would have downloaded my visual quick card for modding in 2011 : would be great to get it again, because I did not keep it In prevision of the new version of Commander Europe at war, I plane to return in modding work for this game https://forums.matrixgames.com/viewtopic.php?t=410472&...
- Sun Apr 03, 2022 8:29 pm
- Forum: Close Combat Series
- Topic: Project of pack to collect maps, scenarios & mod for CCMT
- Replies: 1
- Views: 3173
Project of pack to collect maps, scenarios & mod for CCMT
Hi gentlemen, I recently bought CCMT Close combat modern tactics, and this old game is a very good CC opus. But I noticed that old mods, maps and scenarios download links on forums (CC series, Matrix forum, etc) were broken I plane to create a “public pack” for CCMT community players, that would con...
- Mon Oct 30, 2017 8:28 am
- Forum: Field of Glory II: Modding
- Topic: Modding guide
- Replies: 25
- Views: 16391
Re: Modding guide
One consolation is that despite I can not follow my modding obsession with FOG2, I can follow my FOG2 obsession playing with 
- Sun Oct 29, 2017 7:28 pm
- Forum: Field of Glory II: Modding
- Topic: Modding guide
- Replies: 25
- Views: 16391
Re: Modding guide
And the problem is that I can not stop my desire to mod this game !
Actually, after deciding to not mod more this game, I am searching how to mod the collective move limit. Modding obsession is modding obsessions...
Actually, after deciding to not mod more this game, I am searching how to mod the collective move limit. Modding obsession is modding obsessions...
- Sun Oct 29, 2017 6:40 pm
- Forum: Field of Glory II: Modding
- Topic: Modding guide
- Replies: 25
- Views: 16391
Re: Modding guide
And in addition, the study of your function cause me some trouble (sorry for poor english: its diffcult to explain in other langage than native, and in a technical subject where I have no any knowledges) Supposing I would have wanted to do the same you did : how could I know what is int ret; , and w...
- Sun Oct 29, 2017 6:27 pm
- Forum: Field of Glory II: Modding
- Topic: Modding guide
- Replies: 25
- Views: 16391
Re: Modding guide
But the pb is : when I have created my unique scenario Raphia, this operation did not create a Raphia.bsf file, just a Raphia.BAM Have I to create this file myself manually ? In the main directory of the game build is a file call SCENARIOTEMPLATE.BSF. Copy that to the /SCENARIOS subfolder of your c...
- Sun Oct 29, 2017 5:48 pm
- Forum: Field of Glory II: Modding
- Topic: Suggestion to all modders
- Replies: 2
- Views: 1415
Re: Suggestion to all modders
Slitherin players have always good ideas :mrgreen: In addition, I précise that I continue to update the modding guide in this thread http://www.slitherine.com/forum/viewtopic.php?f=492&t=80109&p=684745#p684745 each time I see something usefull in the modding forum, I update the thread And e...
- Sun Oct 29, 2017 5:38 pm
- Forum: Field of Glory II: Modding
- Topic: Modding guide
- Replies: 25
- Views: 16391
Re: Modding guide
ok, thanks a lot for infos 
- Sun Oct 29, 2017 5:33 pm
- Forum: Field of Glory II: Modding
- Topic: Suggestion to all modders
- Replies: 2
- Views: 1415
Suggestion to all modders
I do a suggestion to allow us to benefit of the common work : when you will modifie the file scripts, you will integrate them in your mods and upload. OK. But a good thing would be to do that : in the thread where you upload your mod, could you please publish in addition a little "technical not...
- Sun Oct 29, 2017 5:25 pm
- Forum: Field of Glory II: Modding
- Topic: Modding attempt to penalize cavalry vs elephants
- Replies: 4
- Views: 1569
Re: Modding attempt to penalize cavalry vs elephants
Ok, thanks for infos 
- Sun Oct 29, 2017 4:49 pm
- Forum: Field of Glory II: Modding
- Topic: Modding attempt to penalize cavalry vs elephants
- Replies: 4
- Views: 1569
Re: Modding attempt to penalize cavalry vs elephants
Ok, thanks. Hope you will have time to do later
Juste 2 questions :
I encouter very ofty "me" or (me) in the scripts. And also POA.
What means these, please ?
Juste 2 questions :
I encouter very ofty "me" or (me) in the scripts. And also POA.
What means these, please ?
- Sun Oct 29, 2017 9:34 am
- Forum: Field of Glory II: Modding
- Topic: Speedy mod (to accelerate moves effects animation units)
- Replies: 5
- Views: 2730
Re: Speedy mod (to accelerate moves effects animation units)
Ok, it works
thanks
thanks
- Sun Oct 29, 2017 9:25 am
- Forum: Field of Glory II: Modding
- Topic: Modding attempt to penalize cavalry vs elephants
- Replies: 4
- Views: 1569
Modding attempt to penalize cavalry vs elephants
I have began to explore scripts, and to see how to work As exercice, I tried to set a heavy handicap for Cavalry when cavalry atacks elephants : I want to have a percent=0 in any case (horses are afreid by elephants = so, they can't attack them) My "exercise" is that : I have included blue...