Search found 8 matches
- Wed Jan 29, 2014 9:51 pm
- Forum: Panzer Corps
- Topic: Supply and end turn button should be further appart
- Replies: 7
- Views: 1847
Re: Supply and end turn button should be further appart
I want to suggest another function - additional autosave at the end of a turn instead of autosave at begin of the cpu turn. This would help in this situation, too.
- Thu Mar 21, 2013 10:15 pm
- Forum: News & Announcements
- Topic: Slitherine links with Games Workshop on new licensing agree
- Replies: 64
- Views: 64658
Re: Slitherine links with Games Workshop on new licensing ag
Hoping for a Panzer Corps with more complex mechanics (like in Battle Isle or Advanced Strategic Command) and the wonderful WH40K universe.
- Mon Mar 04, 2013 11:19 am
- Forum: Panzer Corps
- Topic: What game would you like to see next?
- Replies: 183
- Views: 50469
Re: What game would you like to see next?
Pacific - would give place to some minor changes (core ship units - with fixed number of core units for land, sea and air units - and battleships/carrier count twice compared to destroyer etc.). And I would hate it to fight the underdogs, even if they are the worst bastards in history.
- Thu Jun 21, 2012 9:20 am
- Forum: Panzer Corps
- Topic: Panzer Corps 2.0 - how it could look...
- Replies: 22
- Views: 3769
Re: Panzer Corps 2.0 - how it could look...
Thanks at Tarrak for the detailed reply. 1. I don't know about that one. Sounds like it adds a lot micromanagement for to less gain. Keep it simple was always a big strength of Panzer General and Panzer Cops as its "spiritual successor". I think, it would just add more units with a "s...
- Wed Jun 20, 2012 11:06 pm
- Forum: Panzer Corps
- Topic: Panzer Corps 2.0 - how it could look...
- Replies: 22
- Views: 3769
Panzer Corps 2.0 - how it could look...
I want to introduce an discussion, how a future tactical turn based game could (or should) look. In principle - I love Panzer Corps. But despite that, of course there are some things I would like to see in a sequel of this fantastic game. And I hope, that others will share their visions about the po...
- Sun May 06, 2012 2:44 pm
- Forum: Panzer Corps
- Topic: Campaign balancing
- Replies: 13
- Views: 2568
Re: Campaign balancing
If the price is to high there will be again big differences in game balancing. It should be a valid option to sacrify a unit for certain tasks - but at the moment the loss of a (experienced core) unit is always the worst choice. In my vision there could happen defense maps leading to almost total an...
- Fri May 04, 2012 9:53 am
- Forum: Panzer Corps
- Topic: Campaign balancing
- Replies: 13
- Views: 2568
Re: Campaign balancing
To be honest I want remaining experience. I'm seeing it more from the game balance side - at the moment a small difference in battle outcome (1 vs. 0) has major impact on later game balancing. But to argue on the 'historic' level: I think on this level the only reasonable solution would be to forbid...
- Thu May 03, 2012 9:44 am
- Forum: Panzer Corps
- Topic: Campaign balancing
- Replies: 13
- Views: 2568
Campaign balancing
Hi folks. I just want to address an issue I have with Panzer Corps. Maybe it is my german addiction to perfection, but I can not leave any unit on the battle field (and I assume that there are more guys like me who will never allow there favorite units to die). So in general the first missions of a ...