Search found 8 matches
- Thu Jun 18, 2020 3:54 pm
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 230
- Views: 64979
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
And whats about the "Da Orkz" Game? Also useable with your mod somehow?
- Sat Jun 13, 2020 7:27 pm
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 230
- Views: 64979
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Ah seems i have 2x 6 Png of Marauder, tried deleting one set then another set, now it works :D Could it be that "support fire" units dont get any experience by using support fire ?! Thats little annoying, as you dont get your devastators or anything else to sufficient level.. Is this mod p...
- Sat Jun 13, 2020 12:28 pm
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 230
- Views: 64979
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Oh i found another issue.
The Hellfury missiles do not have Range 7, it seems its maxed out at Range 4.
Oh and a question : Does your mod also work for "Da Orkz" ?
The Hellfury missiles do not have Range 7, it seems its maxed out at Range 4.
Oh and a question : Does your mod also work for "Da Orkz" ?
- Fri Jun 12, 2020 10:57 pm
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 230
- Views: 64979
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Well thats a bit too much :D But what i really would appreciate for "starters" is a MASSIVE (very Huge map) defensive Szenario with trench lines, fortified "bunkers" and even a "upper level" like the macropole itself (as in the ork titan Szenario, but bigger^^) Where yo...
- Thu Jun 11, 2020 10:13 am
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 230
- Views: 64979
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Thanks, Campaign works fine... wished there was more, that was really REALLY fun with cool triggers, sudden attacks , loved it. I would like to order a full campaign with tons of missions and events :D Tell me your price *gg* Just one point missing, the Marauder still gets me that gui crash AND i wo...
- Tue Jun 09, 2020 7:35 pm
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 230
- Views: 64979
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
I have put the folder at C:/ So totaly apart from Steam game. i also deleted old one "reinstalled" new copy and cheated my way through campaign ... but still same error But mission 4 is not the last mission, is it?! Here picture of how that looks like : https://imgur.com/a/GD2KoZq To the m...
- Sat Jun 06, 2020 9:43 am
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 230
- Views: 64979
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Sadly i cant proceed the camp :( Nevertheless this is a super great mod :D I love it. is there an option to give certain weapons more Range ? Like Volcano Titan weapon for me only has Range 3, while a Chaos knight got Range 4 and far more power, little confusing :D Or for example the Titan Price/Wea...
- Wed Jun 03, 2020 10:30 pm
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 230
- Views: 64979
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Omg i love this mod and game so much, BUT please help me with campaign mission : Cleansing of Danmas before start of that Mission i could choose out of 6 decissions named : xyz_Player_1 6 times and xyz_Player2 shouldnt there be any information about my choices? In addition after Wining the mission i...