Search found 341 matches
- Mon Nov 10, 2025 5:01 pm
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 301
- Views: 190970
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Can't disagree there.
- Mon Nov 10, 2025 1:47 pm
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 301
- Views: 190970
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Well they tend to go for the most vulnerable equipment, which are also the most valuable and impactful artillery pieces in your retinue. Since you have them spawn invisibly there's nothing you can do against it and you lose irreplaceable units. Since that's got nothing to do with strategic or tactic...
- Sun Nov 09, 2025 10:44 am
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 301
- Views: 190970
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Fixed, start with the last turn Pass by v12bh14: https://drive.google.com/file/d/1du2qbqnGHHOVpFpvfpmtouW9cNdhAa9C/view?usp=sharing Think I've reached the end with that. Some quick feedback: - Spotted river: maybe rename Myrmidon Destructor into Mars. - Staback needs mission objectives/correction. ...
- Thu Oct 30, 2025 5:32 pm
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 301
- Views: 190970
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Everything goes well until the Spotted River scenario turn 1. Same issue no doubt.
- Sun Oct 19, 2025 7:27 pm
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 301
- Views: 190970
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Or not
Now I get a game over at the end of the first turn in Pass by.
- Sun Oct 19, 2025 11:58 am
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 301
- Views: 190970
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
It's okay, you can't play this version (V12bh) from the saved old versions. In your case, you need to start with the briefing before the Transition zone mission.No, the changes do not affect other scenarios or companies, unit balance only,i made changes to the Astartes company, but a long time ago....
- Wed Oct 15, 2025 3:39 pm
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 301
- Views: 190970
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
fixed v12bh10 https://drive.google.com/file/d/12qTX5tCqJWhP70bQRZXuhNWP82XShbiP/view?usp=sharing Unfortunately, whether I use a save from the Port scenario or turn 1 in Old debts, I keep getting the same game over after the AI gets its first turn. Something I've noticed: when trying the Siege of So...
- Wed Oct 08, 2025 10:38 am
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 301
- Views: 190970
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Unfortunately still game breaking bug with scenario Old Debts. Commissar deployed, start game, end turn, AI turn ends and always game over as we apparently surrendered. invalid vector <T > subscript yada yada yada. That's the latest version you shared and no console used to transition any scenario.
- Mon Oct 06, 2025 6:25 pm
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 301
- Views: 190970
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Oh well, hard to blame you for that. But I guess it explains why the scripting became a lot more complex too. I'll let you know how it goes.
- Mon Oct 06, 2025 3:28 pm
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 301
- Views: 190970
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Interesting. Which is the offending unit then? Judging from their properties, they should all be good. Ah never mind: there's one in there with exactly the same icon and info when you hover over the cell but in reality it's considered "heavy infantry". Pretty sure the base game doesn't hav...
- Mon Oct 06, 2025 9:29 am
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 301
- Views: 190970
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Come now, I've done this scenario a dozen times by now.
https://drive.google.com/file/d/188MiWO ... drive_link
- Sun Oct 05, 2025 3:31 pm
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 301
- Views: 190970
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
The conditions for victory in the Transition Zone are simplified: it is enough to place 4 infantry units, 4 artillery units, and 4 trojan units in any order in the target hexes core or auxiliary. Is the scenario supposed to end as soon as the condition is fulfilled? It currently doesn't. Regardless...
- Wed Oct 01, 2025 10:12 am
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 301
- Views: 190970
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Well the 4 Trojans one receives at the start of Transition Zone are auxiliary units, so inevitably the target hexes get a mix of core and auxiliary units. Either way, it sounds like I'd need to replay from the start to see what happens but I have no upcoming holidays unfortunately, so that may take ...
- Tue Sep 30, 2025 6:13 pm
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 301
- Views: 190970
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Hm, I remember now: I had to end the Transition Zone with the endscn 0 cheat because it gave me a loss in spite of doing exactly what was asked.
- Mon Sep 29, 2025 9:05 pm
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 301
- Views: 190970
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Oof, that'll take more time than I have right now. And Menace just dropped their public demo ... luxury problems 
- Sun Sep 28, 2025 7:21 pm
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 301
- Views: 190970
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Luckily I have that for you: https://drive.google.com/file/d/1ShpYC- ... drive_link
- Sat Sep 27, 2025 9:19 am
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 301
- Views: 190970
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Thanks, applied the patch but still getting same game over result. Here's my saved game https://drive.google.com/file/d/1dQi6rz ... sp=sharing in case it helps.
- Sun Sep 21, 2025 8:24 pm
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 301
- Views: 190970
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
V12bh game breaking bug with scenario Old Debts. Commissar deployed, start game, end turn, AI turn ends and always game over as we apparently surrendered. invalid vector <T > subscript yada yada yada. Different minor issue: in some scenario early on there was this weird message that another commissa...
- Wed May 28, 2025 11:57 am
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 301
- Views: 190970
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
It's been a long time since I last tried a mod and I have to say the polish you've done is amazing Nskap2. Is the Spotted River the last scenario? I always get a "failed turn" loss after turn 27, even when there's no enemy left on the map and with Costellin in the only victory target hex o...
- Wed May 31, 2023 6:27 pm
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 301
- Views: 190970
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
OK, that indeed fixed it 