Search found 23 matches

by zgrssd
Tue May 30, 2023 6:19 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Suggestions
Topic: Firing Range Prediction
Replies: 3
Views: 1996

Firing Range Prediction

Currently when moving, the game highlights all the enemies within firing range/no blocked LOS. I think it should highlight the hexes that would be in firing range - either as default, or on a toggle. For multiple reasons: - I often move units to a good overwatch position. Meaning I do not care who c...
by zgrssd
Thu Dec 08, 2022 1:21 am
Forum: Master of Magic
Topic: Various UI ideas
Replies: 0
Views: 234

Various UI ideas

I watched DasTactic play a bit. And I noticed some oddities with how some values are represented. Actually some of those observations go back to Warhammer 40k Gladius, which has a rather similar Combat Model with Attacks per Figure. But they do apply to this old game too. Total Attacks, not per Figu...
by zgrssd
Mon Jun 20, 2022 5:50 pm
Forum: Starship Troopers - Terran Command
Topic: (13) Guardians of steel - Starship Troopers
Replies: 3
Views: 2295

Re: (13) Guardians of steel - Starship Troopers

Now I did manage to get past this damn BS mission: I have done every mission before (and will try every mission after) on Hard. x0.75 Damage. This mission - and thus far only this mission - I had to set difficulty down to easiest. x2 Damage. And I still barely had enough firepower to clean all 4 ent...
by zgrssd
Mon Jun 20, 2022 5:04 pm
Forum: Starship Troopers - Terran Command
Topic: (13) Guardians of steel - Starship Troopers
Replies: 3
Views: 2295

Re: (13) Guardians of steel - Starship Troopers

Yes, this Hive layout is completely and utterly insane. I have no idea what they were smoking during design or playtesting, but this mission has to be changed ASAP. With both Hives, I have to cover 1 main entrance and the 3 holes. That is 4 Exits ! Which I can not do because they are physically to f...
by zgrssd
Wed Dec 15, 2021 1:34 am
Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
Topic: (1.9.2)Being fire upon does not actually release "Hold Position"
Replies: 4
Views: 4118

Re: (1.9.2)Being fire upon does not actually release "Hold Position"

Its because XV25 Stealth Battlesuits has (Infiltrate) trait which prevents the unit from being targeted by overwatch attacks. So your units wont break their hold position stance unless they're attacked by a unit that doesn't have infiltrate as a trait . Did this only happened with this particular u...
by zgrssd
Tue Dec 14, 2021 2:09 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
Topic: (1.9.2)Being fire upon does not actually release "Hold Position"
Replies: 4
Views: 4118

Re: (1.9.2)Being fire upon does not actually release "Hold Position"

Apparently, currently hold position breaks if the system cycles through Overwatch shots (wheter the unit shoots or not). Hold position.JPG That Tau Stealth Battlesuit just left the city, walked straight into that position and attacked my Autarch. Not a single unit has left "hold position"....
by zgrssd
Tue Dec 14, 2021 1:53 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
Topic: (1.9.2)Being fire upon does not actually release "Hold Position"
Replies: 4
Views: 4118

(1.9.2)Being fire upon does not actually release "Hold Position"

The tooltip of Hold Position says "Holds position until engaged by an enemy".

However, being fired upon does not actually realease Hold Position. Instead it seems to be based on getting a target into firing range, but only sometimes?
by zgrssd
Sun Dec 05, 2021 8:12 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
Topic: (1.9.2)Recaf Leaves not visible
Replies: 0
Views: 1004

(1.9.2)Recaf Leaves not visible

In my game, the terrain feature "Recaff Leaves" is not visible:
No Recaff Leaves.jpg
No Recaff Leaves.jpg (160.03 KiB) Viewed 1004 times
As you can see, I can tell Recaff leaves are there. I jsut can not see the model.
I actually had this bug for a very long time. I just only got around reporting it now.
by zgrssd
Sun Dec 05, 2021 8:06 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Suggestions
Topic: Tyranids and morale
Replies: 0
Views: 2354

Tyranids and morale

When playing Nyds, I have issues telling 0/0 Morale (under Synaptic Link/Unbreakable) from 0/X Morale (dropped to 0 because of Damage and Feral Instincts). In both cases, the moral bar vanishes. But those two cases are not only different things, but exact opposites . One of them should stand out mor...
by zgrssd
Tue Oct 05, 2021 12:03 pm
Forum: Starship Troopers - Terran Command
Topic: Try the demo of Starship Troopers - Terran Command on October 1st
Replies: 2
Views: 1149

Re: Try the demo of Starship Troopers - Terran Command on October 1st

That demo just got a patch of about 40.7 MiB.

Is there any information on what was changed?
Anything that might give reason to play again?
by zgrssd
Mon Oct 04, 2021 7:03 pm
Forum: Starship Troopers - Terran Command
Topic: **Spoilers** Peace of Mine Discussion
Replies: 4
Views: 1203

Re: **Spoilers** Peace of Mine Discussion

As I read the UI, those holes are "linked" to a nearby conventional nest entry that can be collapsed. If so, collapsing the nest should disable the holes too. But there is not apparent Graphics to support that theory.
by zgrssd
Mon Oct 04, 2021 11:20 am
Forum: Starship Troopers - Terran Command
Topic: Demo Feedback: Attack Move
Replies: 0
Views: 695

Demo Feedback: Attack Move

Currently attack move often a issue then a boon, for a number of reasons: Attack move and Line of Fire Blocked : The only reason the Units should ever stop under attack move, is if they can shoot something. They stop if their line of fire is blocked. Instead, they stop if they can't shoot anything ....
by zgrssd
Sat Feb 13, 2021 7:41 pm
Forum: Warhammer 40,000: Battlesector
Topic: Hotseat
Replies: 7
Views: 2045

Re: Hotseat

You may be unaware that a few of the Slitherine games advertise 'hotseat' for multiplayer; but only via an internet connection. This entails having to setup a multiplayer game & then logging into it in order to play on the same computer. Sanctus Reach & FoG II (both great games) come to min...
by zgrssd
Fri Feb 12, 2021 12:59 am
Forum: Warhammer 40,000: Battlesector
Topic: Hotseat
Replies: 7
Views: 2045

Re: Hotseat

eddieballgame wrote: Thu Feb 11, 2021 9:27 pm The store page is advertising 'hotseat'.
Is this 'true hotseat'?
How would 'fake hotseat' look like and/or differ from true?
by zgrssd
Wed Feb 10, 2021 9:25 pm
Forum: Warhammer 40,000: Battlesector
Topic: Join the Beta [CLOSED - Read the edit in the first post]
Replies: 29
Views: 8024

Re: Join the Beta

I signed myself up as tester of the holy machines new engramm as well.

May the omnissiah bless this endeavor and allow my feeble flesh to not fail the glorious machine.
by zgrssd
Sat Aug 01, 2020 6:16 am
Forum: Warhammer 40,000: Gladius - Relics of War: Suggestions
Topic: Alternate order variants
Replies: 0
Views: 1177

Alternate order variants

The orders are quite nice, but maybe the game could stand some additional orders? Alternate versions of the existing order. On the UI side, those could simply be modifier keys. Limited "Rest until Healed" Currently the "Rest until Healed" order will rest until the unit is 100% he...
by zgrssd
Sat Aug 01, 2020 5:38 am
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: You guys are losing customers and players by using this failed Vulkan graphics system.
Replies: 10
Views: 7390

Re: You guys are losing customers and players by using this failed Vulkan graphics system.

Error descriptions need to be more specific then "does not work", if you want any help. If it is the missing DLL error, that means you do not have the Vulcan Framework Intalled. Usually the instaler (including steam) should take care of any required software like that, but as usual nothing...
by zgrssd
Sat Aug 01, 2020 5:34 am
Forum: Warhammer 40,000: Gladius - Relics of War: Suggestions
Topic: Cliff Indicator
Replies: 2
Views: 1619

Cliff Indicator

Cliffs are fundamentally important terrain features. But they are also inhumanly hard to spot with a Mark 1 Eyeball. Please just give us a Indicator. A simple dotted line (similöar to outpost borders) would work perfectly fine. Make it toggleable, if you think some people might not like it. But plea...
by zgrssd
Sat Aug 01, 2020 5:23 am
Forum: Warhammer 40,000: Gladius - Relics of War: Suggestions
Topic: Weapon Net Damage Indicator
Replies: 0
Views: 1109

Weapon Net Damage Indicator

There is a quite a number of Factors in calculating how much damage an attack will deal. However, most of those modifiers are relatively static: Attack Damage, Model Counts, Number of Attacks, Accuracy. Aside from moving and Overwatch losses they do not change - and anticipating that change is the p...
by zgrssd
Wed Jul 29, 2020 8:05 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
Topic: [1.6.3]Can not apply Cybork Implants over lesser version
Replies: 0
Views: 1018

[1.6.3]Can not apply Cybork Implants over lesser version

I think that Cybork Implants level with the Dok that applied them - if the Dok upgrades to a higher version of the Ability all units that had them installed automatically upgrade. However, what if the Dok in question dies? I had applied Cybork Implants 2 on a Hero. Lost the Dok. New Doks can not ove...

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