Search found 23 matches
- Tue May 30, 2023 6:19 pm
- Forum: Warhammer 40,000: Gladius - Relics of War: Suggestions
- Topic: Firing Range Prediction
- Replies: 3
- Views: 1996
Firing Range Prediction
Currently when moving, the game highlights all the enemies within firing range/no blocked LOS. I think it should highlight the hexes that would be in firing range - either as default, or on a toggle. For multiple reasons: - I often move units to a good overwatch position. Meaning I do not care who c...
- Thu Dec 08, 2022 1:21 am
- Forum: Master of Magic
- Topic: Various UI ideas
- Replies: 0
- Views: 234
Various UI ideas
I watched DasTactic play a bit. And I noticed some oddities with how some values are represented. Actually some of those observations go back to Warhammer 40k Gladius, which has a rather similar Combat Model with Attacks per Figure. But they do apply to this old game too. Total Attacks, not per Figu...
- Mon Jun 20, 2022 5:50 pm
- Forum: Starship Troopers - Terran Command
- Topic: (13) Guardians of steel - Starship Troopers
- Replies: 3
- Views: 2295
Re: (13) Guardians of steel - Starship Troopers
Now I did manage to get past this damn BS mission: I have done every mission before (and will try every mission after) on Hard. x0.75 Damage. This mission - and thus far only this mission - I had to set difficulty down to easiest. x2 Damage. And I still barely had enough firepower to clean all 4 ent...
- Mon Jun 20, 2022 5:04 pm
- Forum: Starship Troopers - Terran Command
- Topic: (13) Guardians of steel - Starship Troopers
- Replies: 3
- Views: 2295
Re: (13) Guardians of steel - Starship Troopers
Yes, this Hive layout is completely and utterly insane. I have no idea what they were smoking during design or playtesting, but this mission has to be changed ASAP. With both Hives, I have to cover 1 main entrance and the 3 holes. That is 4 Exits ! Which I can not do because they are physically to f...
- Wed Dec 15, 2021 1:34 am
- Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
- Topic: (1.9.2)Being fire upon does not actually release "Hold Position"
- Replies: 4
- Views: 4118
Re: (1.9.2)Being fire upon does not actually release "Hold Position"
Its because XV25 Stealth Battlesuits has (Infiltrate) trait which prevents the unit from being targeted by overwatch attacks. So your units wont break their hold position stance unless they're attacked by a unit that doesn't have infiltrate as a trait . Did this only happened with this particular u...
- Tue Dec 14, 2021 2:09 pm
- Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
- Topic: (1.9.2)Being fire upon does not actually release "Hold Position"
- Replies: 4
- Views: 4118
Re: (1.9.2)Being fire upon does not actually release "Hold Position"
Apparently, currently hold position breaks if the system cycles through Overwatch shots (wheter the unit shoots or not). Hold position.JPG That Tau Stealth Battlesuit just left the city, walked straight into that position and attacked my Autarch. Not a single unit has left "hold position"....
- Tue Dec 14, 2021 1:53 pm
- Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
- Topic: (1.9.2)Being fire upon does not actually release "Hold Position"
- Replies: 4
- Views: 4118
(1.9.2)Being fire upon does not actually release "Hold Position"
The tooltip of Hold Position says "Holds position until engaged by an enemy".
However, being fired upon does not actually realease Hold Position. Instead it seems to be based on getting a target into firing range, but only sometimes?
However, being fired upon does not actually realease Hold Position. Instead it seems to be based on getting a target into firing range, but only sometimes?
- Sun Dec 05, 2021 8:12 pm
- Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
- Topic: (1.9.2)Recaf Leaves not visible
- Replies: 0
- Views: 1004
(1.9.2)Recaf Leaves not visible
In my game, the terrain feature "Recaff Leaves" is not visible:
I actually had this bug for a very long time. I just only got around reporting it now.
As you can see, I can tell Recaff leaves are there. I jsut can not see the model.I actually had this bug for a very long time. I just only got around reporting it now.
- Sun Dec 05, 2021 8:06 pm
- Forum: Warhammer 40,000: Gladius - Relics of War: Suggestions
- Topic: Tyranids and morale
- Replies: 0
- Views: 2354
Tyranids and morale
When playing Nyds, I have issues telling 0/0 Morale (under Synaptic Link/Unbreakable) from 0/X Morale (dropped to 0 because of Damage and Feral Instincts). In both cases, the moral bar vanishes. But those two cases are not only different things, but exact opposites . One of them should stand out mor...
- Tue Oct 05, 2021 12:03 pm
- Forum: Starship Troopers - Terran Command
- Topic: Try the demo of Starship Troopers - Terran Command on October 1st
- Replies: 2
- Views: 1149
Re: Try the demo of Starship Troopers - Terran Command on October 1st
That demo just got a patch of about 40.7 MiB.
Is there any information on what was changed?
Anything that might give reason to play again?
Is there any information on what was changed?
Anything that might give reason to play again?
- Mon Oct 04, 2021 7:03 pm
- Forum: Starship Troopers - Terran Command
- Topic: **Spoilers** Peace of Mine Discussion
- Replies: 4
- Views: 1203
Re: **Spoilers** Peace of Mine Discussion
As I read the UI, those holes are "linked" to a nearby conventional nest entry that can be collapsed. If so, collapsing the nest should disable the holes too. But there is not apparent Graphics to support that theory.
- Mon Oct 04, 2021 11:20 am
- Forum: Starship Troopers - Terran Command
- Topic: Demo Feedback: Attack Move
- Replies: 0
- Views: 695
Demo Feedback: Attack Move
Currently attack move often a issue then a boon, for a number of reasons: Attack move and Line of Fire Blocked : The only reason the Units should ever stop under attack move, is if they can shoot something. They stop if their line of fire is blocked. Instead, they stop if they can't shoot anything ....
- Sat Feb 13, 2021 7:41 pm
- Forum: Warhammer 40,000: Battlesector
- Topic: Hotseat
- Replies: 7
- Views: 2045
Re: Hotseat
You may be unaware that a few of the Slitherine games advertise 'hotseat' for multiplayer; but only via an internet connection. This entails having to setup a multiplayer game & then logging into it in order to play on the same computer. Sanctus Reach & FoG II (both great games) come to min...
- Fri Feb 12, 2021 12:59 am
- Forum: Warhammer 40,000: Battlesector
- Topic: Hotseat
- Replies: 7
- Views: 2045
Re: Hotseat
How would 'fake hotseat' look like and/or differ from true?eddieballgame wrote: ↑Thu Feb 11, 2021 9:27 pm The store page is advertising 'hotseat'.
Is this 'true hotseat'?
- Wed Feb 10, 2021 9:25 pm
- Forum: Warhammer 40,000: Battlesector
- Topic: Join the Beta [CLOSED - Read the edit in the first post]
- Replies: 29
- Views: 8024
Re: Join the Beta
I signed myself up as tester of the holy machines new engramm as well.
May the omnissiah bless this endeavor and allow my feeble flesh to not fail the glorious machine.
May the omnissiah bless this endeavor and allow my feeble flesh to not fail the glorious machine.
- Sat Aug 01, 2020 6:16 am
- Forum: Warhammer 40,000: Gladius - Relics of War: Suggestions
- Topic: Alternate order variants
- Replies: 0
- Views: 1177
Alternate order variants
The orders are quite nice, but maybe the game could stand some additional orders? Alternate versions of the existing order. On the UI side, those could simply be modifier keys. Limited "Rest until Healed" Currently the "Rest until Healed" order will rest until the unit is 100% he...
- Sat Aug 01, 2020 5:38 am
- Forum: Warhammer 40,000: Gladius - Relics of War
- Topic: You guys are losing customers and players by using this failed Vulkan graphics system.
- Replies: 10
- Views: 7390
Re: You guys are losing customers and players by using this failed Vulkan graphics system.
Error descriptions need to be more specific then "does not work", if you want any help. If it is the missing DLL error, that means you do not have the Vulcan Framework Intalled. Usually the instaler (including steam) should take care of any required software like that, but as usual nothing...
- Sat Aug 01, 2020 5:34 am
- Forum: Warhammer 40,000: Gladius - Relics of War: Suggestions
- Topic: Cliff Indicator
- Replies: 2
- Views: 1619
Cliff Indicator
Cliffs are fundamentally important terrain features. But they are also inhumanly hard to spot with a Mark 1 Eyeball. Please just give us a Indicator. A simple dotted line (similöar to outpost borders) would work perfectly fine. Make it toggleable, if you think some people might not like it. But plea...
- Sat Aug 01, 2020 5:23 am
- Forum: Warhammer 40,000: Gladius - Relics of War: Suggestions
- Topic: Weapon Net Damage Indicator
- Replies: 0
- Views: 1109
Weapon Net Damage Indicator
There is a quite a number of Factors in calculating how much damage an attack will deal. However, most of those modifiers are relatively static: Attack Damage, Model Counts, Number of Attacks, Accuracy. Aside from moving and Overwatch losses they do not change - and anticipating that change is the p...
- Wed Jul 29, 2020 8:05 pm
- Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
- Topic: [1.6.3]Can not apply Cybork Implants over lesser version
- Replies: 0
- Views: 1018
[1.6.3]Can not apply Cybork Implants over lesser version
I think that Cybork Implants level with the Dok that applied them - if the Dok upgrades to a higher version of the Ability all units that had them installed automatically upgrade. However, what if the Dok in question dies? I had applied Cybork Implants 2 on a Hero. Lost the Dok. New Doks can not ove...