Search found 12 matches

by BrutalReaper
Mon Jun 15, 2020 2:24 pm
Forum: Panzer Corps 2
Topic: Building in a City Immediately After Capturing it.
Replies: 13
Views: 2994

Re: Building in a City Immediately After Capturing it.

Actually both of your suggestions need to happen. When the devs in all their single player only wisdom decided that paratroops should be able to land AND move in the same turn we have a multiplayer problem. Also they used to have suppression when they landed as well! Maybe... I dunno... to simulate...
by BrutalReaper
Fri Jun 12, 2020 5:23 pm
Forum: Panzer Corps 2
Topic: Building in a City Immediately After Capturing it.
Replies: 13
Views: 2994

Re: Building in a City Immediately After Capturing it.

Yes, and like I said in another thread, it'd be a good idea for the devs to create new small cheap, 1-slot cost "Security units" in a future patch which we could purchase and leave in rear objective cities and airfields etc to act as "garrisons" to prevent enemy paras and recon ...
by BrutalReaper
Fri Jun 12, 2020 2:50 pm
Forum: Panzer Corps 2
Topic: Building in a City Immediately After Capturing it.
Replies: 13
Views: 2994

Building in a City Immediately After Capturing it.

I just lost two multiplayer games in 3 turns or less last night. There was no way to stop it from happening. The other players used paratroopers to land in an airport, move to the city next to it, built a new paratrooper, and sent them off to another city. They captured enough victory cities that it...
by BrutalReaper
Thu Jun 04, 2020 1:59 pm
Forum: Panzer Corps 2 Scenario Design
Topic: Naval Units
Replies: 4
Views: 1253

Re: Naval Units

Yes indeed. That section/option was just added in this last update. Quick questions for your Netscape. When you built your maps did you create the terrain from scratch, or did can you import like a google map image as you could in panzer corps 1? Nevermind , I figured that out too haha. I just need...
by BrutalReaper
Thu Jun 04, 2020 1:55 pm
Forum: Panzer Corps 2 Scenario Design
Topic: Naval Units
Replies: 4
Views: 1253

Re: Naval Units

NETSCAPE wrote: Tue Jun 02, 2020 6:28 pm Yes indeed. That section/option was just added in this last update.
Quick questions for your Netscape. When you built your maps did you create the terrain from scratch, or did can you import like a google map image as you could in panzer corps 1?
by BrutalReaper
Tue Jun 02, 2020 3:53 pm
Forum: Panzer Corps 2 Scenario Design
Topic: Naval Units
Replies: 4
Views: 1253

Re: Naval Units

Never-mind guys. I figured it out! I didn't scroll down far enough on the menu.
by BrutalReaper
Tue Jun 02, 2020 2:32 pm
Forum: Panzer Corps 2 Scenario Design
Topic: Naval Units
Replies: 4
Views: 1253

Naval Units

I have been working maps for island hoping and full naval combat. Is there a way to enable Naval units to be purchased? If so how do i enable it?

Thanks guys.
by BrutalReaper
Wed May 20, 2020 2:45 pm
Forum: Panzer Corps 2 Scenario Design
Topic: PZC1 Map Question
Replies: 7
Views: 1561

Re: PZC1 Map Question

Everyone says the import PZ1 works really well. I tried it on two maps and it fails/crashes - though this was trying the large Europe maps people were talking about. With Unreal Engine and the nice graphics we definitely have a map size limit. What that is before it causes crashes in-game I am not ...
by BrutalReaper
Wed May 20, 2020 1:28 pm
Forum: Panzer Corps 2 Scenario Design
Topic: PZC1 Map Question
Replies: 7
Views: 1561

Re: PZC1 Map Question

Never mind! I found the data folder. Hopefully this will import and I will be all set.
by BrutalReaper
Wed May 20, 2020 1:25 pm
Forum: Panzer Corps 2 Scenario Design
Topic: PZC1 Map Question
Replies: 7
Views: 1561

PZC1 Map Question

I am kinda of disappointed with the lack of maps in multiplayer. I was curious if any of the maps from the original panzer corps could be imported over. My favorite map was Germany East. This was a map created by the Devs not a custom map created with the editor. My question is: Is there a folder in...
by BrutalReaper
Mon May 18, 2020 5:22 pm
Forum: News & Announcements
Topic: PBEM3 maintenance
Replies: 10
Views: 3527

Re: PBEM3 maintenance

Sorry guys, the maintenance is taking longer than expected. We expect it to take up to 2 more hours to complete the maintenance. The database had grown bigger than expected and is taking longer to optimize than we had thought it would. No problem! I just wanted to make sure the error I had when I c...
by BrutalReaper
Mon May 18, 2020 3:56 pm
Forum: News & Announcements
Topic: PBEM3 maintenance
Replies: 10
Views: 3527

Re: PBEM3 maintenance

Was the maintenance window extended?

Thanks!

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