Search found 27 matches
- Sat Nov 09, 2013 9:42 am
- Forum: Buzz Aldrin's Space Program Manager : Tech Support
- Topic: Runningmission animation screen. at 1366x768
- Replies: 2
- Views: 1101
- Sat Nov 09, 2013 4:56 am
- Forum: Buzz Aldrin's Space Program Manager : Tech Support
- Topic: Runningmission animation screen. at 1366x768
- Replies: 2
- Views: 1101
Runningmission animation screen. at 1366x768
A lot of the game runs in full screen, (windowed mode unchecked), the main screen however is in either lower res or a window. The mission animation is also in the middle of the screen but the video is in full screen with the result the animation overflows the mission animation screen
- Fri Nov 08, 2013 3:34 pm
- Forum: Buzz Aldrin's Space Program Manager
- Topic: Screen resolution problem
- Replies: 3
- Views: 1078
Re: Screen resolution problem
I am offered a maximum resolution of 1024x768. I would like 1366x768. also The game defaults to windowed and not full screen every time I run the programe
- Fri Nov 08, 2013 3:34 pm
- Forum: Buzz Aldrin's Space Program Manager
- Topic: Screen resolution problem
- Replies: 3
- Views: 1078
Re: Screen resolution problem
I am offered a maximum resolution of 1024x768. I would like 1366x768. also The game defaults to windowed and not full screen every time I run the programe
- Tue Nov 05, 2013 4:06 am
- Forum: Pandora : Public Beta
- Topic: stop growth
- Replies: 6
- Views: 2079
stop growth
what happened to the stop growth option?
- Sun Aug 18, 2013 3:33 am
- Forum: Pandora : Public Beta
- Topic: 0.16 Observations
- Replies: 5
- Views: 1143
Re: 0.16 Observations
All of the above. Sea creatures, I have one aspidoch siiting in a hex for 26 turns while I use a tank with a long tom to blow it up. Surely they would not just sit there and let you kill them. There seems to be nothing to do with the sea, a facility to mine for the ever elusive minerals would be goo...
- Fri Jul 26, 2013 5:40 pm
- Forum: Pandora : Public Beta
- Topic: 16.3 Cant take hive
- Replies: 5
- Views: 1609
16.3 Cant take hive
Can clear the hive OK but cant move infantry on to it to destroy it.
- Wed Jul 24, 2013 1:54 pm
- Forum: Pandora : Public Beta
- Topic: Rank and Unit Suicide
- Replies: 4
- Views: 1302
Re: Rank and Unit Suicide
wont let pandorasav extension is not allowed. I will email
- Tue Jul 23, 2013 2:55 pm
- Forum: Pandora : Public Beta
- Topic: Rank and Unit Suicide
- Replies: 4
- Views: 1302
Rank and Unit Suicide
Moved unit onto sunken ruin and from same hex another unit onto an empty hive. The unit on the sunken ruin got a 2 rank increase and disappeared there were lots of promotion bars. The unit in the empty hive was at 0 strength and lying down. I left clicked on the unit and it promptly moved to the sun...
- Sun Jun 30, 2013 3:47 am
- Forum: Pandora : Public Beta
- Topic: Event tab - F4 command
- Replies: 2
- Views: 747
Re: Event tab - F4 command
Never been active as far as I can see.
- Tue Jun 04, 2013 2:11 pm
- Forum: Pandora : Public Beta
- Topic: Version 0.15.0 Released
- Replies: 6
- Views: 1654
Re: Version 0.15.0 Released
Also it is too easy to hit the Raze City button could do with moving the button. Perhaps to the economy screen.
- Tue Jun 04, 2013 2:09 pm
- Forum: Pandora : Public Beta
- Topic: Version 0.15.0 Released
- Replies: 6
- Views: 1654
Re: Version 0.15.0 Released
When I select choose production 9 times out of 10 the game crashes "pandora has encountered a problem and must close" is the error. Does not happen every time but quite often.
- Mon May 20, 2013 2:21 pm
- Forum: Pandora : Public Beta
- Topic: V 14.1
- Replies: 0
- Views: 425
V 14.1
Combat works better but unable to destroy empty hive. The game seems to think it is still occupied shows red movement path as if attacking but there are no bad guys in the hive.
- Sat May 18, 2013 1:11 pm
- Forum: Pandora : Public Beta
- Topic: V14 Thoughts
- Replies: 1
- Views: 591
V14 Thoughts
Combat seems a bit harder, love the fungus AI still getting slow as the game progresses. Like the starting building available. The few combats with other factions I have had seem to wipe out both sides irrespective of strength, eg 9.0 strike aircraft against 4.0 barracuda both sides gone.
- Sat May 18, 2013 4:03 am
- Forum: Pandora : Public Beta
- Topic: Orbital Bombardment
- Replies: 0
- Views: 426
Orbital Bombardment
used orbital bombardment against solar dynasty. wiped out a coloniser and a colonial trooper. The AI took no notice. no declaration of war no change in diplomatic status. Is this working as designed?
- Thu May 16, 2013 5:10 pm
- Forum: Pandora : Public Beta
- Topic: Very Slow AI Turn
- Replies: 6
- Views: 1374
Re: Very Slow AI Turn
i am getting the same at around turn 200
- Thu May 16, 2013 5:09 pm
- Forum: Pandora : Public Beta
- Topic: V 13 thoughts
- Replies: 3
- Views: 1007
Re: V 13 thoughts
Used orbital bombardment on solar dynasty, I am playing Imperium. Wiped out a coloniser and a trooper unit. There was no reaction whatsoever from the solar dynasty. Is this how it is supposed to work
- Sun May 05, 2013 11:17 am
- Forum: Pandora : Public Beta
- Topic: V 13 thoughts
- Replies: 3
- Views: 1007
Re: V 13 thoughts
Perhaps trade could be expanded along the lines of being able to select whether you want minerals or food or both.
- Sun May 05, 2013 3:43 am
- Forum: Pandora : Public Beta
- Topic: V 13 thoughts
- Replies: 3
- Views: 1007
V 13 thoughts
Better, Much more to do, need to be able to boost morale easier pollution and the rest can be controlled but morale no. Or I am missing something. New aliens are good. Interface much slicker. Does the events button do anything?
- Fri Apr 12, 2013 5:49 am
- Forum: Pandora : Public Beta
- Topic: Beta Testing Credits
- Replies: 105
- Views: 20740