Search found 127 matches
- Tue Feb 01, 2022 8:19 pm
- Forum: Panzer Corps 2 Scenario Design
- Topic: NETSCAPE'S Multiplayer Scenarios
- Replies: 13
- Views: 5551
Re: NETSCAPE'S Multiplayer Scenarios
Thanks for playing, I'll check out your playthrough. If the Russian player starts building up forces in Leningrad and Moscow area around the time the Stalin Line is the combat area - should have good results. I was making combat groups ratios as follows: 1 x 85mm Flak, 1 x 152mm Arty, 1 x 210mm Arty...
- Mon Jan 31, 2022 7:27 am
- Forum: Panzer Corps 2 Scenario Design
- Topic: NETSCAPE'S Multiplayer Scenarios
- Replies: 13
- Views: 5551
Re: NETSCAPE'S Multiplayer Scenarios
New Scenario: 1941 Panzer Corps COOP - 4 x Player COOP, epic big mission! OP updated, scroll up. Check out the screens and description. Download, have fun, test, and give me some feedback. I tested it alone 3 times to get to the first release version. This scenario is probably not noob friendly. Ear...
- Tue Nov 09, 2021 8:55 am
- Forum: Panzer Corps 2 Scenario Design
- Topic: LUA = alter fuel & ammo ?
- Replies: 10
- Views: 1407
Re: LUA = alter fuel & ammo ?
no, actually the values punched in the editor all work. I was just testing them. It's interesting finding a balance between a surplus and drought of fuel. I achieved it to where, eventually, your whole force will run dry of fuel if you just drive max distance X amount of turns... then the player is ...
- Tue Nov 09, 2021 5:27 am
- Forum: Panzer Corps 2 Scenario Design
- Topic: NETSCAPE'S Multiplayer Scenarios
- Replies: 13
- Views: 5551
Re: NETSCAPE'S Multiplayer Scenarios
Operation Barbarossa link is updated and ready for some playing/testing! Some Changes Include... - Lowered Core Slots for both sides (overstrength units get out of hand) - Turned some units into Auxiliary units (baltic fleets, mines, railgun, karl, brest fortress ect) - Increased Luftwaffe - Increa...
- Tue Nov 09, 2021 3:15 am
- Forum: Panzer Corps 2 Scenario Design
- Topic: LUA = alter fuel & ammo ?
- Replies: 10
- Views: 1407
Re: LUA = alter fuel & ammo ?
Edit > Scenario Params > Players > under resource pools you will find empty fields for fuel, ammo and elite pool values as well as "per turn". No one ever uses them. But if you actually enter in values the UI at the top will reflect the changes (like the picture previously I uploaded of a ...
- Mon Nov 08, 2021 9:25 am
- Forum: Panzer Corps 2 Scenario Design
- Topic: LUA = alter fuel & ammo ?
- Replies: 10
- Views: 1407
Re: LUA = alter fuel & ammo ?
The players ammo and fuel pool, which gets X amount per turn set via the mission editor. I'd like to add, subtract from main pools, and/or change the amount per turn.
- Mon Nov 08, 2021 8:57 am
- Forum: Panzer Corps 2 Scenario Design
- Topic: LUA = alter fuel & ammo ?
- Replies: 10
- Views: 1407
Re: LUA = alter fuel & ammo ?
The example you gave was for units, checking the LUA manual under the Player section I found these, so it should be possible: Player - (enum Player::Control) control - (FPlayerColor) custom_color --read-only - (int) side_id - (vector<Faction>) factions - (vector<Faction>) core_factions - (int) prest...
- Mon Nov 08, 2021 8:27 am
- Forum: Panzer Corps 2 Scenario Design
- Topic: LUA = alter fuel & ammo ?
- Replies: 10
- Views: 1407
Re: LUA = alter fuel & ammo ?
unit.ammo or unit.fuel would imply it's for the unit itself not the players main ammo/unit pool, I think?
- Mon Nov 08, 2021 7:15 am
- Forum: Panzer Corps 2 Scenario Design
- Topic: WIP: Panzer Division Campaign/Gameplay Mod
- Replies: 26
- Views: 6510
Re: WIP: Panzer Division Campaign/Gameplay Mod
I updated the OP to reflect changes based on testing and a lot of brain storming I've done. I scratched the missions I had designed because I am getting the hang of LUA and it's opening up new options. Also, I have a couple books on the 11th Panzer Division arriving in the next day or so, many miss...
- Mon Nov 08, 2021 6:54 am
- Forum: Panzer Corps 2 Scenario Design
- Topic: WIP: Panzer Division Campaign/Gameplay Mod
- Replies: 26
- Views: 6510
Re: WIP: Panzer Division Campaign/Gameplay Mod
I updated the OP to reflect changes based on testing and a lot of brain storming I've done. I scratched the missions I had designed because I am getting the hang of LUA and it's opening up new options. Also, I have a couple books on the 11th Panzer Division arriving in the next day or so, many missi...
- Mon Nov 08, 2021 4:03 am
- Forum: Panzer Corps 2 Scenario Design
- Topic: LUA = alter fuel & ammo ?
- Replies: 10
- Views: 1407
LUA = alter fuel & ammo ?
I can set a max value for both ammo and fuel pools in the mission editor as well as how much per turn each player gets. Typically all vanilla and 3rd party missions leave these fields blank and magically the Reich has endless amounts of supplies... I don't want that in a certain campaign/mod I am wo...
- Sun Oct 24, 2021 6:09 am
- Forum: Panzer Corps 2 Scenario Design
- Topic: Fuel Pool param issues
- Replies: 1
- Views: 542
Re: Fuel Pool param issues
I resaved the mission and it solved the problem. Guess it was a bug with my original test map (which has gone through about a million changes).
- Sun Oct 24, 2021 5:22 am
- Forum: Panzer Corps 2 Scenario Design
- Topic: Fuel Pool param issues
- Replies: 1
- Views: 542
Fuel Pool param issues
I am testing logistics / gameplay. In the editor: Scenario Params > Players > Resource Pools If I set the Ammo pool and Ammo per turn it works correctly in a test game. However, the Fuel pool seems capped at 100 (for a starting value). And the Fuel per turn value is capped at 50. This isn't enough f...
- Fri Jun 11, 2021 5:48 pm
- Forum: Panzer Corps 2 Scenario Design
- Topic: NETSCAPE'S Multiplayer Scenarios
- Replies: 13
- Views: 5551
Re: NETSCAPE'S Multiplayer Scenarios
I have returned with a new multiplayer scenario: Operation Barbarossa! Check the original post in the thread. Please download and test with a friend... or play a match against me...
I just started a match as the Soviet player. Do you think you have what it takes to capture Moscow and Leningrad?
I just started a match as the Soviet player. Do you think you have what it takes to capture Moscow and Leningrad?
- Sun Jun 06, 2021 10:27 am
- Forum: Panzer Corps 2 Scenario Design
- Topic: Available Units
- Replies: 1
- Views: 1630
Available Units
I was testing a fairly large in scope, multiplayer map based on the Ost front north of the pripyat marshes. On turn 15 or so I realized I should have new units available to purchase or upgrade to. So, I just made a little test map. Placed a tank and a AT weapon down. Scenario Params Turn duration is...
- Wed May 12, 2021 2:21 am
- Forum: Panzer Corps 2 Scenario Design
- Topic: wich is the maximum map size that the game may support?
- Replies: 11
- Views: 2647
Re: wich is the maximum map size that the game may support?
mmmmh, must see it before i can relly judge your suggestion .... the idea is tempting (not sure if easily feasible) but i fear that the outcome might be terrible Implementing it in game correctly would be a bigger barrier to get over than the artwork itself, hell, we could pay an artist to do it an...
- Sun May 09, 2021 7:19 pm
- Forum: Panzer Corps 2 Scenario Design
- Topic: wich is the maximum map size that the game may support?
- Replies: 11
- Views: 2647
Re: wich is the maximum map size that the game may support?
I'm coming back to PC2 after a break from playing/creating. And I had the thought... Couldn't we in theory create a "dumbed down" tile set - that is just really pretty 2d images to replace the 3d tiles that limit us from creating large map sizes? Obviously we would be sacrificing graphical...
- Sun Feb 14, 2021 6:33 am
- Forum: Panzer Corps 2 Scenario Design
- Topic: Barbarossa Map - discuss, test, collaborate
- Replies: 8
- Views: 3201
Re: Barbarossa Map - discuss, test, collaborate
Hi netscape, have you worked on this lately? is there anybody who can say wich is the maximum map size that the game may support? I have not been playing much games or working on them lately. Max map size has been discussed quite a bit on here. It isn't just amount of hexes, but what kind (forests ...
- Tue Nov 24, 2020 6:42 am
- Forum: Panzer Corps 2 Scenario Design
- Topic: WIP: Panzer Division Campaign/Gameplay Mod
- Replies: 26
- Views: 6510
- Tue Nov 24, 2020 6:01 am
- Forum: Panzer Corps 2 Scenario Design
- Topic: LUA script generating duplicate hero traits (campaign only)
- Replies: 0
- Views: 679
LUA script generating duplicate hero traits (campaign only)
Below is a script that I had working with a template scenario to test building my division. However, after making the campaign structure and launching the mission it creates duplicates of the hero traits I assigned, meaning it creates 2 of the same traits for every unit. And yes I have the trigger c...