Search found 127 matches

by NETSCAPE
Tue Feb 01, 2022 8:19 pm
Forum: Panzer Corps 2 Scenario Design
Topic: NETSCAPE'S Multiplayer Scenarios
Replies: 13
Views: 5551

Re: NETSCAPE'S Multiplayer Scenarios

Thanks for playing, I'll check out your playthrough. If the Russian player starts building up forces in Leningrad and Moscow area around the time the Stalin Line is the combat area - should have good results. I was making combat groups ratios as follows: 1 x 85mm Flak, 1 x 152mm Arty, 1 x 210mm Arty...
by NETSCAPE
Mon Jan 31, 2022 7:27 am
Forum: Panzer Corps 2 Scenario Design
Topic: NETSCAPE'S Multiplayer Scenarios
Replies: 13
Views: 5551

Re: NETSCAPE'S Multiplayer Scenarios

New Scenario: 1941 Panzer Corps COOP - 4 x Player COOP, epic big mission! OP updated, scroll up. Check out the screens and description. Download, have fun, test, and give me some feedback. I tested it alone 3 times to get to the first release version. This scenario is probably not noob friendly. Ear...
by NETSCAPE
Tue Nov 09, 2021 8:55 am
Forum: Panzer Corps 2 Scenario Design
Topic: LUA = alter fuel & ammo ?
Replies: 10
Views: 1407

Re: LUA = alter fuel & ammo ?

no, actually the values punched in the editor all work. I was just testing them. It's interesting finding a balance between a surplus and drought of fuel. I achieved it to where, eventually, your whole force will run dry of fuel if you just drive max distance X amount of turns... then the player is ...
by NETSCAPE
Tue Nov 09, 2021 5:27 am
Forum: Panzer Corps 2 Scenario Design
Topic: NETSCAPE'S Multiplayer Scenarios
Replies: 13
Views: 5551

Re: NETSCAPE'S Multiplayer Scenarios

Operation Barbarossa link is updated and ready for some playing/testing! Some Changes Include... - Lowered Core Slots for both sides (overstrength units get out of hand) - Turned some units into Auxiliary units (baltic fleets, mines, railgun, karl, brest fortress ect) - Increased Luftwaffe - Increa...
by NETSCAPE
Tue Nov 09, 2021 3:15 am
Forum: Panzer Corps 2 Scenario Design
Topic: LUA = alter fuel & ammo ?
Replies: 10
Views: 1407

Re: LUA = alter fuel & ammo ?

Edit > Scenario Params > Players > under resource pools you will find empty fields for fuel, ammo and elite pool values as well as "per turn". No one ever uses them. But if you actually enter in values the UI at the top will reflect the changes (like the picture previously I uploaded of a ...
by NETSCAPE
Mon Nov 08, 2021 9:25 am
Forum: Panzer Corps 2 Scenario Design
Topic: LUA = alter fuel & ammo ?
Replies: 10
Views: 1407

Re: LUA = alter fuel & ammo ?

terminator wrote: Mon Nov 08, 2021 9:16 am I don’t think I understood what you wanted...
The players ammo and fuel pool, which gets X amount per turn set via the mission editor. I'd like to add, subtract from main pools, and/or change the amount per turn.
ammofuelui.png
ammofuelui.png (67.77 KiB) Viewed 1373 times
by NETSCAPE
Mon Nov 08, 2021 8:57 am
Forum: Panzer Corps 2 Scenario Design
Topic: LUA = alter fuel & ammo ?
Replies: 10
Views: 1407

Re: LUA = alter fuel & ammo ?

The example you gave was for units, checking the LUA manual under the Player section I found these, so it should be possible: Player - (enum Player::Control) control - (FPlayerColor) custom_color --read-only - (int) side_id - (vector<Faction>) factions - (vector<Faction>) core_factions - (int) prest...
by NETSCAPE
Mon Nov 08, 2021 8:27 am
Forum: Panzer Corps 2 Scenario Design
Topic: LUA = alter fuel & ammo ?
Replies: 10
Views: 1407

Re: LUA = alter fuel & ammo ?

terminator wrote: Mon Nov 08, 2021 8:15 am Rzhev1942 ?


Capture d’écran 2021-11-08 091414.jpg
unit.ammo or unit.fuel would imply it's for the unit itself not the players main ammo/unit pool, I think?
by NETSCAPE
Mon Nov 08, 2021 7:15 am
Forum: Panzer Corps 2 Scenario Design
Topic: WIP: Panzer Division Campaign/Gameplay Mod
Replies: 26
Views: 6510

Re: WIP: Panzer Division Campaign/Gameplay Mod

I updated the OP to reflect changes based on testing and a lot of brain storming I've done. I scratched the missions I had designed because I am getting the hang of LUA and it's opening up new options. Also, I have a couple books on the 11th Panzer Division arriving in the next day or so, many miss...
by NETSCAPE
Mon Nov 08, 2021 6:54 am
Forum: Panzer Corps 2 Scenario Design
Topic: WIP: Panzer Division Campaign/Gameplay Mod
Replies: 26
Views: 6510

Re: WIP: Panzer Division Campaign/Gameplay Mod

I updated the OP to reflect changes based on testing and a lot of brain storming I've done. I scratched the missions I had designed because I am getting the hang of LUA and it's opening up new options. Also, I have a couple books on the 11th Panzer Division arriving in the next day or so, many missi...
by NETSCAPE
Mon Nov 08, 2021 4:03 am
Forum: Panzer Corps 2 Scenario Design
Topic: LUA = alter fuel & ammo ?
Replies: 10
Views: 1407

LUA = alter fuel & ammo ?

I can set a max value for both ammo and fuel pools in the mission editor as well as how much per turn each player gets. Typically all vanilla and 3rd party missions leave these fields blank and magically the Reich has endless amounts of supplies... I don't want that in a certain campaign/mod I am wo...
by NETSCAPE
Sun Oct 24, 2021 6:09 am
Forum: Panzer Corps 2 Scenario Design
Topic: Fuel Pool param issues
Replies: 1
Views: 542

Re: Fuel Pool param issues

I resaved the mission and it solved the problem. Guess it was a bug with my original test map (which has gone through about a million changes).
by NETSCAPE
Sun Oct 24, 2021 5:22 am
Forum: Panzer Corps 2 Scenario Design
Topic: Fuel Pool param issues
Replies: 1
Views: 542

Fuel Pool param issues

I am testing logistics / gameplay. In the editor: Scenario Params > Players > Resource Pools If I set the Ammo pool and Ammo per turn it works correctly in a test game. However, the Fuel pool seems capped at 100 (for a starting value). And the Fuel per turn value is capped at 50. This isn't enough f...
by NETSCAPE
Fri Jun 11, 2021 5:48 pm
Forum: Panzer Corps 2 Scenario Design
Topic: NETSCAPE'S Multiplayer Scenarios
Replies: 13
Views: 5551

Re: NETSCAPE'S Multiplayer Scenarios

I have returned with a new multiplayer scenario: Operation Barbarossa! Check the original post in the thread. Please download and test with a friend... or play a match against me...

I just started a match as the Soviet player. Do you think you have what it takes to capture Moscow and Leningrad?
by NETSCAPE
Sun Jun 06, 2021 10:27 am
Forum: Panzer Corps 2 Scenario Design
Topic: Available Units
Replies: 1
Views: 1630

Available Units

I was testing a fairly large in scope, multiplayer map based on the Ost front north of the pripyat marshes. On turn 15 or so I realized I should have new units available to purchase or upgrade to. So, I just made a little test map. Placed a tank and a AT weapon down. Scenario Params Turn duration is...
by NETSCAPE
Wed May 12, 2021 2:21 am
Forum: Panzer Corps 2 Scenario Design
Topic: wich is the maximum map size that the game may support?
Replies: 11
Views: 2647

Re: wich is the maximum map size that the game may support?

mmmmh, must see it before i can relly judge your suggestion .... the idea is tempting (not sure if easily feasible) but i fear that the outcome might be terrible Implementing it in game correctly would be a bigger barrier to get over than the artwork itself, hell, we could pay an artist to do it an...
by NETSCAPE
Sun May 09, 2021 7:19 pm
Forum: Panzer Corps 2 Scenario Design
Topic: wich is the maximum map size that the game may support?
Replies: 11
Views: 2647

Re: wich is the maximum map size that the game may support?

I'm coming back to PC2 after a break from playing/creating. And I had the thought... Couldn't we in theory create a "dumbed down" tile set - that is just really pretty 2d images to replace the 3d tiles that limit us from creating large map sizes? Obviously we would be sacrificing graphical...
by NETSCAPE
Sun Feb 14, 2021 6:33 am
Forum: Panzer Corps 2 Scenario Design
Topic: Barbarossa Map - discuss, test, collaborate
Replies: 8
Views: 3201

Re: Barbarossa Map - discuss, test, collaborate

Hi netscape, have you worked on this lately? is there anybody who can say wich is the maximum map size that the game may support? I have not been playing much games or working on them lately. Max map size has been discussed quite a bit on here. It isn't just amount of hexes, but what kind (forests ...
by NETSCAPE
Tue Nov 24, 2020 6:01 am
Forum: Panzer Corps 2 Scenario Design
Topic: LUA script generating duplicate hero traits (campaign only)
Replies: 0
Views: 679

LUA script generating duplicate hero traits (campaign only)

Below is a script that I had working with a template scenario to test building my division. However, after making the campaign structure and launching the mission it creates duplicates of the hero traits I assigned, meaning it creates 2 of the same traits for every unit. And yes I have the trigger c...

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