Hi, my original Mod is still available here:
https://www.designmodproject.de/panzer- ... -1939-1945
Search found 59 matches
- Mon Feb 01, 2021 4:32 am
- Forum: Panzer Corps : Scenario Design
- Topic: What if - French Army 39-45 discussion
- Replies: 20
- Views: 10875
- Mon Nov 02, 2020 8:25 am
- Forum: Stirring Abyss
- Topic: Interested, but have some questions
- Replies: 4
- Views: 4513
Re: Interested, but have some questions
Does this game have random maps like most strategy games or just one map that is the same for every playthrough like most RPGs? I'm playing on hard - so I had to play some missions again (and again, and again...) to complete them. Most maps change like in: - rotation of the map - starting place and...
- Sat Oct 31, 2020 7:43 am
- Forum: Stirring Abyss
- Topic: Some question
- Replies: 4
- Views: 4378
Re: Some question
Quoting a dev: The game is intended to be played in an Ironman style, but this is not enforced only gently encouraged. (I would say nerved)Why i cant manual save game and im pushed leave game and load game?
- Fri Oct 30, 2020 8:32 pm
- Forum: Stirring Abyss
- Topic: Possible bug - loot-mission fails with last chest
- Replies: 8
- Views: 5236
Re: Possible bug - loot-mission fails with last chest
Thx for testing zakblood, I hope the devs do read this. I love the game so far and would love to play on... with the perks of this mission. If the devs are like me, they are toast for about 24-48 hours after release date, because of several nights of very littlie sleep before this date 
- Fri Oct 30, 2020 4:15 pm
- Forum: Stirring Abyss
- Topic: Possible bug - loot-mission fails with last chest
- Replies: 8
- Views: 5236
Possible bug - loot-mission fails with last chest
Hi there, I think I might have found a bug. I'm playing the first bonus mission with the 9 chests and the time limit. After collecting the 9th chest with 2 turns left, the timelimit vanishes, no new orders given and if I want to extract the divers, it says "misson objectives not complete yet&qu...
- Fri Feb 05, 2016 3:58 pm
- Forum: Panzer Corps : Scenario Design
- Topic: What if - French Army 39-45 discussion
- Replies: 20
- Views: 10875
Re: What if - French Army 39-45 discussion
Hi guille - would love to see a picture of the added units, feel free to post it here 
- Fri Feb 05, 2016 10:33 am
- Forum: Panzer Corps : Scenario Design
- Topic: What if - French Army 39-45 discussion
- Replies: 20
- Views: 10875
Re: What if - French Army 39-45 discussion
Hi - thanks for your interest after all these years 
The only stable mirror so far is on the http://www.designmodproject.de page, I added the link above. Hope you can manage to register on the german website.
The only stable mirror so far is on the http://www.designmodproject.de page, I added the link above. Hope you can manage to register on the german website.
- Fri Dec 26, 2014 10:06 am
- Forum: Mods and Scenario Design
- Topic: Tyranids unit graphics all done, still needs harridan photos
- Replies: 36
- Views: 23092
Re: Tyranids unit graphics pack, release and WIP
After having a closer look - they actually look fairly good and rendered right now (coming from DoW, they have to :)), a little too bright and colourfull maybe (which is great imho, but the tone of the game is darker, so they look slightly not fitting). Edit: "Why are there just four of the six...
- Fri Dec 26, 2014 9:58 am
- Forum: Mods and Scenario Design
- Topic: Tyranids unit graphics all done, still needs harridan photos
- Replies: 36
- Views: 23092
Re: Tyranids unit graphics pack, release and WIP
Hey, great work! Damn, I have to do more with the Tau... so much to do and so little time. Are you using photoshop? You could apply some filters to let the units look more like rendered. And like my red lasers mod - you can easily change the colour of every shot-animation to any colour you like (gre...
- Thu Dec 11, 2014 12:44 pm
- Forum: Mods and Scenario Design
- Topic: Mod: Dark Eldar campaign v0.2 (with playable scenario)
- Replies: 12
- Views: 10661
Re: Mod: Dark Eldar campaign v0.1
Hey, nice work with the campaign, intros and stuff! Do you plan on adding all six directions to the units? I suggest to ask some DA-players to photograph their miniatures.
- Sun Dec 07, 2014 9:29 am
- Forum: Mods and Scenario Design
- Topic: Cadian infantry mod
- Replies: 14
- Views: 11778
Re: Mod
Units look great, how did you do them?
- Sat Dec 06, 2014 10:34 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Purchasing units - what I would like to see
- Replies: 1
- Views: 1254
Re: Purchasing units - what I would like to see
Yeah, well - I guess the game doesn't need to pull out of the purchase-menu after a purchase is done. At least noch in deployment phase.
- Fri Dec 05, 2014 7:02 pm
- Forum: Mods and Scenario Design
- Topic: Storm Troopers Mod v0.1
- Replies: 3
- Views: 3900
Re: Storm Troopers Mod v0.1
Great! The more units the better!
If you don't want red lasers, just don't include the animations into the mod. I just changed the animation graphics, no source code from anywhere.
If you don't want red lasers, just don't include the animations into the mod. I just changed the animation graphics, no source code from anywhere.
- Fri Dec 05, 2014 12:09 am
- Forum: Mods and Scenario Design
- Topic: Mod: Tau v0.2
- Replies: 13
- Views: 7797
Re: Mod: Tau v0.2
@VoidDragon Thanks for the input - my focus is on the graphics right now, because my guess is, that a lot of balancing from the devs will be going on with 40kA in the next few weeks. But I totally planed to make the Tau a full faction with their own icons, weapons, stats and so on. But any help with...
- Thu Dec 04, 2014 2:43 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Casulties
- Replies: 20
- Views: 6927
Re: Casulties
So... restarting the campaign because I lost 80% of my core in mission 12 was unnecessary? (I didn't finished that scenario, but I could have won it...) :oops: Anyway - I miss the prestige-bonus for destroying enemy units or take cities/bases not belonging to your main goals. That always gave me the...
- Thu Dec 04, 2014 1:24 pm
- Forum: Mods and Scenario Design
- Topic: Melee weapons and attack.whdat
- Replies: 3
- Views: 2139
Re: Melee weapons and attack.whdat
I would say, they simply don't have any animation related, so no animation-offset is needed. Personally I would add at least some sound, I really miss that for the Imp riders "explosive-tipped Hunting Lances". At least I wanted to hear a "boom" from them 
- Thu Dec 04, 2014 12:37 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: My take on Armageddon
- Replies: 10
- Views: 3909
Re: My take on Armageddon
I tend to agree to all your points. I especially like the trade of reinforcements to moral, this game is supposed to feel different to Panzer Corps and it should imho... but - I don't know if it is a lack of balancing or knowing the exact mechanics, for me it feels awkward different at the moment. I...
- Thu Dec 04, 2014 8:22 am
- Forum: Mods and Scenario Design
- Topic: Scenario creation
- Replies: 32
- Views: 12260
Re: Scenario creation
Jehaa, looks like it's going to be a great tool Joubarbe! I just could alter an existing scenario (see my Tau mod) and save it with a different name. Orks and Imps still battling each other, so sides work in altered scenarios.
- Wed Dec 03, 2014 12:31 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Firing animation lag
- Replies: 11
- Views: 3305
Re: Firing animation lag
Have this too - I think I could even spot it in the twitch-gaming-video from Ian McNeal himself. Some pre-loading would be cool.
- Tue Dec 02, 2014 9:55 am
- Forum: Mods and Scenario Design
- Topic: Upgradeable units
- Replies: 6
- Views: 3132
Re: Upgradeable units
Nice spot CiZerin! Thanks!
Sadly editing the File with notepad crashes the scenario. Maybe we could try an old fashioned hex-editor... or the devs get the editor-features working
Sadly editing the File with notepad crashes the scenario. Maybe we could try an old fashioned hex-editor... or the devs get the editor-features working