Search found 1551 matches

by Athos1660
Thu Apr 23, 2026 5:49 am
Forum: Field of Glory II
Topic: (Experimental archaeology) Hoplite charges, routs and pursuits
Replies: 6
Views: 889

Re: (Experimental archaeology) Hoplite charges, routs and pursuits

Hypotheses are sweet as candies but of little value without the beginning of some evidence ; in this case, we don't know which translation was used... :-) Besides, this experiment is based on the research of a Doctorate in Greek History, an indication of diligence (and of his ability to translate An...
by Athos1660
Wed Apr 22, 2026 8:43 am
Forum: Field of Glory II
Topic: (Experimental archaeology) Hoplite charges, routs and pursuits
Replies: 6
Views: 889

Re: (Experimental archaeology) Hoplite charges, routs and pursuits

I am afraid the whys of 73% are a matter of hypothesis. If I get what you mean, melees were the normal/ultimate way of fighting for a hoplite phalanx but, in 73 % of the cases, one side collapsed before it because of its part-timers who refused it and run away before the impact. Because of inexperie...
by Athos1660
Mon Apr 20, 2026 7:11 am
Forum: Field of Glory II
Topic: (Experimental archaeology) Hoplite charges, routs and pursuits
Replies: 6
Views: 889

Re: (Experimental archaeology) Hoplite charges, routs and pursuits

For those interested and who wouldn't have noticed, there's a bibliography on the matter, when you click on 'more' below the video. Not being an heavy reader about warfare, what surprised me the most is the premise of this experiment being that phalanx breaks before or at impact (that is charges wit...
by Athos1660
Fri Apr 17, 2026 3:00 pm
Forum: Field of Glory II
Topic: (Experimental archaeology) Hoplite charges, routs and pursuits
Replies: 6
Views: 889

(Experimental archaeology) Hoplite charges, routs and pursuits

A very interesting video about the Hoplites vs Hoplites charges and especially routs.
Serious work.
In French but with very good subtitles in English as far as I could tell :
https://www.youtube.com/watch?v=VerlSW1iPJ8
by Athos1660
Sat Mar 28, 2026 8:06 am
Forum: Pike & Shot
Topic: (History) d'Artagnan's grave finally found ?
Replies: 0
Views: 802

(History) d'Artagnan's grave finally found ?

d'Artagnan, RL King's musketeer and character in novels, died during the siege of Maastricht in 1673 at the age of 60, most likely with a musket shot in his head, while he was leading the charge in a narrow passage. He was buried in a unkown place, his body never found since. But a few weeeks ago...
by Athos1660
Sun Mar 22, 2026 12:36 pm
Forum: Field of Glory II: Medieval - Modding
Topic: 18th Century mod - Frederick the Great's battles
Replies: 43
Views: 33305

Re: 18th Century mod - Frederick the Great's battles

Capture d’écran 2026-03-22 à 13.32.13.png
Capture d’écran 2026-03-22 à 13.32.13.png (16.25 KiB) Viewed 1040 times
by Athos1660
Fri Mar 20, 2026 11:35 pm
Forum: Field of Glory II: Medieval - Modding
Topic: 18th Century mod - Frederick the Great's battles
Replies: 43
Views: 33305

Re: 18th Century mod - Frederick the Great's battles

Does anyone know a free/'friendly' substitute to imgur that works in the UK (and elsewhere) ?
by Athos1660
Sun Mar 01, 2026 10:22 am
Forum: Field of Glory II
Topic: Sea Peoples army list being too simplistic
Replies: 6
Views: 4501

Re: Sea Peoples army list being too simplistic

It also depends on what kind of (war)game you want, whether or not you're willing to add speculations and mistakes.
by Athos1660
Mon Feb 23, 2026 4:34 pm
Forum: Field of Glory II: Scenario Design
Topic: Withdrawal + Reinforcement
Replies: 9
Views: 4644

Re: Withdrawal + Reinforcement

I modified the bit of script (shown above) aboout the reinforcement/withdrawal of the AI army, forcing it to occur only on human player’s turn, as new bugs happened today such as the reinforcement message ou the reinforcement not showing up at all. It seems to work better : if(((GetTurn() == 6) &...
by Athos1660
Sun Feb 22, 2026 8:38 am
Forum: Field of Glory II
Topic: Sea Peoples army list being too simplistic
Replies: 6
Views: 4501

Re: Sea Peoples army list being too simplistic

a more mixed army would be more (...) historical. « historical » means based on written and archaeological traces, not maybe, most likely, etc. The issue with the Sea Peoples is that very little (if anything) is known for sure about them. Their geographical origin is uncertain. And the fact of comi...
by Athos1660
Sun Feb 22, 2026 8:01 am
Forum: Field of Glory II: Scenario Design
Topic: Withdrawal + Reinforcement
Replies: 9
Views: 4644

Re: Withdrawal + Reinforcement

Thank you so much for taking the time to look at it and reply ! I keep on testing to see if unwanted results come up. But there is the issue of the rout % calculation. Once the Persian cavalry has left, the Greeks have to rout 100% of the Persian non-light infantry to get a 53% win :). To fix it, I ...
by Athos1660
Sat Feb 21, 2026 4:18 pm
Forum: Field of Glory II: Scenario Design
Topic: Withdrawal + Reinforcement
Replies: 9
Views: 4644

Re: Withdrawal + Reinforcement

I wrote this fragment of script for my scenario script (here is only the upper part of the FUNCTION) : FUNCTION StartTurn(side) { int turn; int i; int id if (GetTurn() == -1) { SetUniversalVar("Deploym", 0); } if(((GetTurn() >= 7) && (Rand(1,100) <= 20) && (GetTurn() <= 11)...
by Athos1660
Thu Feb 19, 2026 10:32 pm
Forum: Field of Glory II: Scenario Design
Topic: Withdrawal + Reinforcement
Replies: 9
Views: 4644

Re: Withdrawal + Reinforcement

I get it. 1) I added RemoveTeam at the end of the fragment about the Reinforcement in my scenario script : FUNCTION StartTurn(side) { int id (...) if (GetTurn() == 3) // For testing. { id = PlaceUnit(36, 42, 4, 1, 6, "EASTERN_HILLMEN") AddVizCam(GetUnitX(id), GetUnitY(id), 0) AddVizFunctio...
by Athos1660
Thu Feb 19, 2026 3:19 pm
Forum: Field of Glory II: Scenario Design
Topic: Withdrawal + Reinforcement
Replies: 9
Views: 4644

Re: Withdrawal + Reinforcement

Thank you very much, Richard !

I succeeded in turning the Persian Infantry into Reinforcements with Artaphernes as their C-in-C.

But I haven't figured out yet how to use the FUNCTION RemoveTeam.
by Athos1660
Thu Feb 19, 2026 9:54 am
Forum: Field of Glory II: Scenario Design
Topic: Withdrawal + Reinforcement
Replies: 9
Views: 4644

Re: Withdrawal + Reinforcement

I might have found an easy (ie script-free) solution. I made a module for this battle with 2 battles : 1) first, the skirmish against the Persian Cav, Chariots and LH with a limited number of turns (4 or 6) 2) second, the infantry battle against the Persian Infantry alone. All the Greek units are Un...
by Athos1660
Thu Feb 19, 2026 8:09 am
Forum: Field of Glory II: Scenario Design
Topic: Withdrawal + Reinforcement
Replies: 9
Views: 4644

Withdrawal + Reinforcement

I'd like to have a battle in two 'episodes' : 1) Hoplites and LF are caught up and attacked by the Persian cavalry vangard 2) As soon as the slower Persian Infantry enter the battlefield in front of the Hoplites (using the Scripted Method of reinforcements), the enemy cavalry vangard withdraw (by th...
by Athos1660
Tue Feb 17, 2026 10:55 pm
Forum: Field of Glory II: Scenario Design
Topic: Best way to simulate worn-out Hoplites ?
Replies: 4
Views: 2156

Re: Best way to simulate worn-out Hoplites ?

I won too easily with the Hoplites at the 3rd attempt, after a couple of small tweaks. Balancing scenarios is a hard task ! :)
by Athos1660
Tue Feb 17, 2026 2:28 pm
Forum: Field of Glory II: Scenario Design
Topic: Best way to simulate worn-out Hoplites ?
Replies: 4
Views: 2156

Re: Best way to simulate worn-out Hoplites ?

Paul59 wrote: Why not make them Raw?
Tested. Very nice working basis. During first test, I retreated from battle as Greek.
Thank you very much !
by Athos1660
Tue Feb 17, 2026 1:38 pm
Forum: Field of Glory II: Scenario Design
Topic: Best way to simulate worn-out Hoplites ?
Replies: 4
Views: 2156

Re: Best way to simulate worn-out Hoplites ?

That's the option I've been thinking just after hitting 'Submit' and added to OP :lol:

Thanks for the quick advice. Will test it right away !!!
by Athos1660
Tue Feb 17, 2026 1:33 pm
Forum: Field of Glory II: Scenario Design
Topic: Best way to simulate worn-out Hoplites ?
Replies: 4
Views: 2156

Best way to simulate worn-out Hoplites ?

To have worn-out/demoralized Hoplites at the start of the battle of Ephesus (498 BC), should I rather : 1) make a couple of them disrupted from the beginning ? Often a very brief state. 2) use a few units of Shallow Armoured Hoplites, instead of plain Citizen/Armoured Hoplites ? It works well in the...

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