Search found 1529 matches
- Wed Feb 04, 2026 5:49 pm
- Forum: Field of Glory II
- Topic: (Greek tactics ?) Fascinating duos
- Replies: 4
- Views: 112
Re: (Greek tactics ?) Fascinating duos
Looks like Attic black-figure pottery ca. 550-480 BC. Some see those duos as an Hoplite (mounted or not) and his hyperetes, a man by whom the hoplite was accompanied when he took the field, and who carried the luggage, the provisions and the shield of the hoplites (Xen. Cyrop. 2.1, § 31) and who ser...
- Wed Feb 04, 2026 8:43 am
- Forum: Field of Glory II
- Topic: (Greek tactics ?) Fascinating duos
- Replies: 4
- Views: 112
(Greek tactics ?) Fascinating duos
Archaïc/Classical Greek vase painting show fascinating duos of 1 Heavy/Medium man and 1 Light man, such as: - 1 hoplite and 1 archer - 1 cavalryman and 1 Light Javelin/Archer Horse - etc. fighting as a duo during battles : https://i.imgur.com/f72dMrn.png https://i.imgur.com/MpyvPhr.png https://i.img...
- Sun Jan 18, 2026 6:59 am
- Forum: Field of Glory II: Medieval - Modding
- Topic: Moding Shooting
- Replies: 2
- Views: 213
Re: Moding Shooting
I guess the best way to phrase it is that a unit that had all its APs when it shot can only make one move during the same turn : rotating 180° and moving 1 square forward (or only rotating 180° if it can't move forward as the next square has already been taken by another unit). (including diagonal m...
- Sat Jan 17, 2026 3:19 pm
- Forum: Field of Glory II: Medieval - Modding
- Topic: Moding Shooting
- Replies: 2
- Views: 213
Re: Moding Shooting
Well, I guess the situation is more complex than I first thought and should be better thought out, expecially to prevent unwanted outcomes, such as units charging just after having shot...
- Sat Jan 17, 2026 7:54 am
- Forum: Field of Glory II: Medieval - Modding
- Topic: Moding Shooting
- Replies: 2
- Views: 213
Moding Shooting
In the Vanilla game, shooting empties the stock of APs. After shooting, it'd be nice, if there still were : 12 APs for the Cavalry Troop Type 6 APs for the LH and LF (and besides, for Dragoons in P&S) ... so that these units could fire and then turn and move for 1 square during the same turn (if...
- Fri Jan 16, 2026 6:41 am
- Forum: Field of Glory II: Scenario Design
- Topic: How to design an historical unbalanced battle
- Replies: 4
- Views: 300
Re: How to design an historical unbalanced battle
Thank you, Rchard. I started this scenario as a SP one, but may add a MP version with this feature.
- Thu Jan 15, 2026 11:54 am
- Forum: Field of Glory II: Scenario Design
- Topic: How to design an historical unbalanced battle
- Replies: 4
- Views: 300
Re: How to design an historical unbalanced battle
Interesting!
- Wed Jan 14, 2026 6:24 pm
- Forum: Field of Glory II
- Topic: Development wishlist
- Replies: 192
- Views: 50084
Re: Development wishlist
Being able to save several Custom battle settings (Army 1 + Army 2 + scenario type + Map size + etc.) and give them names.
- Mon Jan 12, 2026 3:40 am
- Forum: Field of Glory II: Medieval
- Topic: Arrows vs Armour 2
- Replies: 7
- Views: 1344
Re: Arrows vs Armour 2
The English defeat at the battle of Patay (1429) against a few charging cavalrymen (knights and mounted infantry) due to lack of time for placing stakes and organising the defence shows the importance of field fortification in the process. There's been lots of experiments and a focus on the damages ...
- Sun Jan 11, 2026 9:36 am
- Forum: Scenario Design
- Topic: How to make AI playing first (and others questions)
- Replies: 1
- Views: 152
Re: How to make AI playing first (and others questions)
P&S AI tends to advance toward the player army, even when starting on a hill and thus having a potential Uphill advantage, right ?
- Sun Jan 11, 2026 8:48 am
- Forum: Field of Glory II: Scenario Design
- Topic: How to design an historical unbalanced battle
- Replies: 4
- Views: 300
How to design an historical unbalanced battle
Imagine an historical battle with a bigger army on one side : 11 000 vs 9000 men. Irl, 'unsurprisingly', the larger army won. How would you make this battle in FoG/P&S ? 1) Would you keep it as irl, to make it as historical as possible : same army sizes, same troop quality, etc. 2) or would you ...
- Sat Jan 10, 2026 3:07 pm
- Forum: Modders Corner
- Topic: Sandbox Campaign : modding retreat ?
- Replies: 0
- Views: 135
Sandbox Campaign : modding retreat ?
How to make retreating possible say only 66% of the time (or less). I think, if you add to the file CampaignTools.bsf in the corresponding condition || (FXRand(0,99) < 34) like this if (((army1Strength <= comparator) && (proportionFoot >= 33)) || (FXRand(0,99) < 34)) // Defender will set up ...
- Sat Jan 10, 2026 10:27 am
- Forum: Scenario Design
- Topic: How to make AI playing first (and others questions)
- Replies: 1
- Views: 152
How to make AI playing first (and others questions)
In a user-made scenario, how to make the AI side play first ?
I want the IA to move first.
In custom AI data dialog, I turned Aggression to 16 and located target AI points behing the player's army.
I now need the IA to play first.
Possible ?
I want the IA to move first.
In custom AI data dialog, I turned Aggression to 16 and located target AI points behing the player's army.
I now need the IA to play first.
Possible ?
- Fri Jan 09, 2026 11:46 am
- Forum: Field of Glory II
- Topic: Sandbox Campaign suggestions
- Replies: 190
- Views: 98468
Re: Sandbox Campaign suggestions
... It shouldn't be automatic in Pike and Shot Campaigns and Sengoku Jidai, both for the IA and the player. Retreating could be made possible say 66% of the time (or less). ... I think, if you add to the file CampaignTools.bsf in the corresponding condition || (FXRand(0,99) < 34) like this if (((ar...
- Fri Jan 09, 2026 6:16 am
- Forum: Field of Glory II
- Topic: Sandbox Campaign suggestions
- Replies: 190
- Views: 98468
Re: Sandbox Campaign suggestions
I like the Sandbox Campaign in the FoG2 series. It allows events to happen.
In fact, maybe there could more storytelling/events/reason to fight in these Campagns.
In fact, maybe there could more storytelling/events/reason to fight in these Campagns.
- Thu Jan 08, 2026 5:33 pm
- Forum: Field of Glory II
- Topic: Sandbox Campaign suggestions
- Replies: 190
- Views: 98468
Re: Sandbox Campaign suggestions
We did that in Pike and Shot Campaigns and Sengoku Jidai, but people complained that the AI kept retreating from their mega-armies. (And vice versa, but they did not complain about that!) It is a bit of a no-win situation for game designers, if the battles are to be tactically fun. To make it work,...
- Mon Jan 05, 2026 10:50 pm
- Forum: Modders Corner
- Topic: Lethality of musket fire
- Replies: 18
- Views: 645
Re: Lethality of musket fire
The big problem is that, under musket fire, superior units tend to get disrupted or fragmented quite in the same manner as raw or below average units, which is unhistorical. As the manual says : "The cohesion test is based on Rand(1,6) + Rand(1,6), with some “re-rolls” depending on troop quali...
- Mon Jan 05, 2026 4:21 pm
- Forum: Field of Glory II
- Topic: Automatic pushback/pursuit with infantry absolutely ruins this game
- Replies: 144
- Views: 54264
Re: Automatic pushback/pursuit with infantry absolutely ruins this game
I am a fan of pursuit and pushback (in this game, I mean).
I guess it is mainly a matter of players who like having maximum control over their units, their game, their fate while other players prefer more chaos, surprise, uncontrolled things.
I guess it is mainly a matter of players who like having maximum control over their units, their game, their fate while other players prefer more chaos, surprise, uncontrolled things.
- Mon Jan 05, 2026 4:01 pm
- Forum: Modders Corner
- Topic: UNDO command and other FoG2 features in P&S
- Replies: 87
- Views: 25745
Re: UNDO command and other FoG2 features in P&S
That's a good thing the FoG2 series gets things that cann't be copy/pasted in P&S.
- Mon Jan 05, 2026 9:19 am
- Forum: Modders Corner
- Topic: UNDO command and other FoG2 features in P&S
- Replies: 87
- Views: 25745
Re: UNDO command and other FoG2 features in P&S
Thank you very much for this reply