Search found 1557 matches
- Fri Aug 28, 2026 4:50 pm
- Forum: Field of Glory II: Medieval - Modding
- Topic: 18th Century mod - Frederick the Great's battles
- Replies: 45
- Views: 49235
Re: 18th Century mod - Frederick the Great's battles
+1. I like it, when cannons go boom, boom, boom.
- Sun Aug 16, 2026 8:37 am
- Forum: Pike & Shot
- Topic: How come light foot can evade cavalry charges on open ground successfully?
- Replies: 6
- Views: 2718
Re: How come light foot can evade cavalry charges on open ground successfully?
Light troops had good reasons to quickly run away. Quite a few handgunners and arquebusiers were hanged straight away once prisoners of Gendarmes, as their weapons and way of fighting were considered as vile and contrary to the noble law of war.
- Sat Aug 15, 2026 10:06 am
- Forum: General Discussion
- Topic: Memoir '44: Where to find more news?
- Replies: 1
- Views: 1775
Re: Memoir '44: Where to find more news?
Not a re-release as far as I understand it :
- Memoir'44 Online (2011) was developed and published by Days of Wonder.
- Memoir'44 (2027) is being developed by Volcanite Games and published by Slitherine.
- Memoir'44 Online (2011) was developed and published by Days of Wonder.
- Memoir'44 (2027) is being developed by Volcanite Games and published by Slitherine.
- Wed Jul 29, 2026 2:20 pm
- Forum: General Discussion
- Topic: Easy WWII Game Recommendation
- Replies: 4
- Views: 1900
Re: Easy WWII Game Recommendation
Memoir' 44, scheduled for release in 2027 : https://www.youtube.com/watch?v=6qU7wzMhhT4
- Sun Jul 26, 2026 2:46 pm
- Forum: Field of Glory II
- Topic: Help me keep my interest in this game alive
- Replies: 10
- Views: 2055
Re: Help me keep my interest in this game alive
If I get it right, you've only played Historical Campaigns and/or Epic Battles.
If so, start playing Custom battles, changing each time the Map Types and Scenaio one.
Lots of replayability. Hundereds of hours of play.
The game shines with terrain changes.
Try Quick battles and Fight Now!
You can ...
If so, start playing Custom battles, changing each time the Map Types and Scenaio one.
Lots of replayability. Hundereds of hours of play.
The game shines with terrain changes.
Try Quick battles and Fight Now!
You can ...
- Wed Jul 08, 2026 9:50 pm
- Forum: Pike & Shot
- Topic: How come light foot can evade cavalry charges on open ground successfully?
- Replies: 6
- Views: 2718
Re: How come light foot can evade cavalry charges on open ground successfully?
What is the justification for the mechanics working this way? I'm hoping there is one (...)
Be reassured. There's always one or several historical justification(s) for any mechanics in this game :)
As I see it, Gendarmes have no interest in wasting time and energy in running after light foot ...
- Thu Apr 23, 2026 5:49 am
- Forum: Field of Glory II
- Topic: (Experimental archaeology) Hoplite charges, routs and pursuits
- Replies: 6
- Views: 14945
Re: (Experimental archaeology) Hoplite charges, routs and pursuits
Hypotheses are sweet as candies but of little value without the beginning of some evidence ; in this case, we don't know which translation was used... :-)
Besides, this experiment is based on the research of a Doctorate in Greek History, an indication of diligence (and of his ability to translate ...
Besides, this experiment is based on the research of a Doctorate in Greek History, an indication of diligence (and of his ability to translate ...
- Wed Apr 22, 2026 8:43 am
- Forum: Field of Glory II
- Topic: (Experimental archaeology) Hoplite charges, routs and pursuits
- Replies: 6
- Views: 14945
Re: (Experimental archaeology) Hoplite charges, routs and pursuits
I am afraid the whys of 73% are a matter of hypothesis.
If I get what you mean, melees were the normal/ultimate way of fighting for a hoplite phalanx but, in 73 % of the cases, one side collapsed before it because of its part-timers who refused it and run away before the impact. Because of ...
If I get what you mean, melees were the normal/ultimate way of fighting for a hoplite phalanx but, in 73 % of the cases, one side collapsed before it because of its part-timers who refused it and run away before the impact. Because of ...
- Mon Apr 20, 2026 7:11 am
- Forum: Field of Glory II
- Topic: (Experimental archaeology) Hoplite charges, routs and pursuits
- Replies: 6
- Views: 14945
Re: (Experimental archaeology) Hoplite charges, routs and pursuits
For those interested and who wouldn't have noticed, there's a bibliography on the matter, when you click on 'more' below the video.
Not being an heavy reader about warfare, what surprised me the most is the premise of this experiment being that phalanx breaks before or at impact (that is charges ...
Not being an heavy reader about warfare, what surprised me the most is the premise of this experiment being that phalanx breaks before or at impact (that is charges ...
- Fri Apr 17, 2026 3:00 pm
- Forum: Field of Glory II
- Topic: (Experimental archaeology) Hoplite charges, routs and pursuits
- Replies: 6
- Views: 14945
(Experimental archaeology) Hoplite charges, routs and pursuits
A very interesting video about the Hoplites vs Hoplites charges and especially routs.
Serious work.
In French but with very good subtitles in English as far as I could tell :
https://www.youtube.com/watch?v=VerlSW1iPJ8
Serious work.
In French but with very good subtitles in English as far as I could tell :
https://www.youtube.com/watch?v=VerlSW1iPJ8
- Sat Mar 28, 2026 8:06 am
- Forum: Pike & Shot
- Topic: (History) d'Artagnan's grave finally found ?
- Replies: 0
- Views: 16287
(History) d'Artagnan's grave finally found ?
d'Artagnan, RL King's musketeer and character in novels, died during the siege of Maastricht in 1673 at the age of 60, most likely with a musket shot in his head, while he was leading the charge in a narrow passage. He was buried in a unkown place, his body never found since. But a few weeeks ago...
- Sun Mar 22, 2026 12:36 pm
- Forum: Field of Glory II: Medieval - Modding
- Topic: 18th Century mod - Frederick the Great's battles
- Replies: 45
- Views: 49235
- Fri Mar 20, 2026 11:35 pm
- Forum: Field of Glory II: Medieval - Modding
- Topic: 18th Century mod - Frederick the Great's battles
- Replies: 45
- Views: 49235
Re: 18th Century mod - Frederick the Great's battles
Does anyone know a free/'friendly' substitute to imgur that works in the UK (and elsewhere) ?
- Sun Mar 01, 2026 10:22 am
- Forum: Field of Glory II
- Topic: Sea Peoples army list being too simplistic
- Replies: 6
- Views: 7606
Re: Sea Peoples army list being too simplistic
It also depends on what kind of (war)game you want, whether or not you're willing to add speculations and mistakes.
- Mon Feb 23, 2026 4:34 pm
- Forum: Field of Glory II: Scenario Design
- Topic: Withdrawal + Reinforcement
- Replies: 9
- Views: 9653
Re: Withdrawal + Reinforcement
I modified the bit of script (shown above) aboout the reinforcement/withdrawal of the AI army, forcing it to occur only on human player’s turn, as new bugs happened today such as the reinforcement message ou the reinforcement not showing up at all. It seems to work better :
if(((GetTurn() == 6 ...
if(((GetTurn() == 6 ...
- Sun Feb 22, 2026 8:38 am
- Forum: Field of Glory II
- Topic: Sea Peoples army list being too simplistic
- Replies: 6
- Views: 7606
Re: Sea Peoples army list being too simplistic
a more mixed army would be more (...) historical.
« historical » means based on written and archaeological traces, not maybe, most likely, etc. The issue with the Sea Peoples is that very little (if anything) is known for sure about them.
Their geographical origin is uncertain. And the fact of ...
- Sun Feb 22, 2026 8:01 am
- Forum: Field of Glory II: Scenario Design
- Topic: Withdrawal + Reinforcement
- Replies: 9
- Views: 9653
Re: Withdrawal + Reinforcement
Thank you so much for taking the time to look at it and reply !
I keep on testing to see if unwanted results come up.
But there is the issue of the rout % calculation.
Once the Persian cavalry has left, the Greeks have to rout 100% of the Persian non-light infantry to get a 53% win :).
To ...
I keep on testing to see if unwanted results come up.
But there is the issue of the rout % calculation.
Once the Persian cavalry has left, the Greeks have to rout 100% of the Persian non-light infantry to get a 53% win :).
To ...
- Sat Feb 21, 2026 4:18 pm
- Forum: Field of Glory II: Scenario Design
- Topic: Withdrawal + Reinforcement
- Replies: 9
- Views: 9653
Re: Withdrawal + Reinforcement
I wrote this fragment of script for my scenario script (here is only the upper part of the FUNCTION) :
FUNCTION StartTurn(side)
{
int turn;
int i;
int id
if (GetTurn() == -1)
{
SetUniversalVar("Deploym", 0);
}
if(((GetTurn() >= 7) && (Rand(1,100) <= 20) && (GetTurn() <= 11 ...
FUNCTION StartTurn(side)
{
int turn;
int i;
int id
if (GetTurn() == -1)
{
SetUniversalVar("Deploym", 0);
}
if(((GetTurn() >= 7) && (Rand(1,100) <= 20) && (GetTurn() <= 11 ...
- Thu Feb 19, 2026 10:32 pm
- Forum: Field of Glory II: Scenario Design
- Topic: Withdrawal + Reinforcement
- Replies: 9
- Views: 9653
Re: Withdrawal + Reinforcement
I get it.
1) I added RemoveTeam at the end of the fragment about the Reinforcement in my scenario script :
FUNCTION StartTurn(side)
{
int id
(...)
if (GetTurn() == 3) // For testing.
{
id = PlaceUnit(36, 42, 4, 1, 6, "EASTERN_HILLMEN")
AddVizCam(GetUnitX(id), GetUnitY(id), 0 ...
1) I added RemoveTeam at the end of the fragment about the Reinforcement in my scenario script :
FUNCTION StartTurn(side)
{
int id
(...)
if (GetTurn() == 3) // For testing.
{
id = PlaceUnit(36, 42, 4, 1, 6, "EASTERN_HILLMEN")
AddVizCam(GetUnitX(id), GetUnitY(id), 0 ...
- Thu Feb 19, 2026 3:19 pm
- Forum: Field of Glory II: Scenario Design
- Topic: Withdrawal + Reinforcement
- Replies: 9
- Views: 9653
Re: Withdrawal + Reinforcement
Thank you very much, Richard !
I succeeded in turning the Persian Infantry into Reinforcements with Artaphernes as their C-in-C.
But I haven't figured out yet how to use the FUNCTION RemoveTeam.
I succeeded in turning the Persian Infantry into Reinforcements with Artaphernes as their C-in-C.
But I haven't figured out yet how to use the FUNCTION RemoveTeam.