Search found 13 matches

by Aufbach
Mon Sep 16, 2013 6:49 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: AI Unit Movement Question
Replies: 5
Views: 1365

Re: AI Unit Movement Question

Thanks for the responses. It's helpful to know that others have encountered this as well. I know that the game is basically designed for PBEM, and that the AI is limited (and rarely updated). But I've played dozens of AI games and had not once seen an AI unit abandon a city (much less a capital) pri...
by Aufbach
Mon Sep 16, 2013 3:07 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: AI Unit Movement Question
Replies: 5
Views: 1365

AI Unit Movement Question

Hello, I've recently downloaded version 2.1 and have been playing an AI game. I am the Axis. My actions have been fairly traditional: attacking Poland first, then Holland/Belgium, and then France. What I've noticed is that several times the AI units are moving out of cities on their own, before I ta...
by Aufbach
Tue May 31, 2011 2:20 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Grand Strategy 2.0 is coming!
Replies: 6
Views: 1376

I'm also not familiar with the "armor blob" (German or Russian). Could anyone briefly explain what this means/how it works?

Thanks.
by Aufbach
Wed May 25, 2011 3:12 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: GS v2.00 release very soon
Replies: 38
Views: 7026

We're all looking forward to the new version, and would like it to be released ASAP. However, as rkr1958 points out, all of this additional work has been done for free. So to complain that it's "taking too long" is unreasonable. If you're getting something for free -- even if it takes awhi...
by Aufbach
Tue May 10, 2011 6:25 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Labs and Levels
Replies: 14
Views: 2223

I've been experimenting with different lab level settings myself. Currently, as Germany, I've increased my AIR to Level 4 (Dog Fight focus) and General (Industry focus)/Navy (sub focus) to Level 2 -- prior to June 1940. Italy I've got Level 2 for both Infantry and General. Granted, this takes LOTS o...
by Aufbach
Mon Apr 18, 2011 3:56 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: New Version When?
Replies: 37
Views: 5906

Thanks to rkr1958 for the excellent summary of what's to come. I'm really looking forward to it.
by Aufbach
Fri Apr 01, 2011 5:17 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: New Version When?
Replies: 37
Views: 5906

I just like the idea of every country having the option to attack any country it wants, without restriction.
by Aufbach
Fri Apr 01, 2011 3:15 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: New Version When?
Replies: 37
Views: 5906

Any thought given to allowing the option for either the Axis or Allies to attack any country at any time, regardless of that country's neutrality and/or political sympathy? In other words, for example, this option would allow Germany to attack Hungary if it wanted to, regardless of the historical ac...
by Aufbach
Sat Mar 26, 2011 9:05 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: New Version When?
Replies: 37
Views: 5906

All of this sounds really good.
by Aufbach
Sat Mar 26, 2011 8:59 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Axis/Allies Advantages?
Replies: 5
Views: 1185

Thanks for all of the responses. The bit about quick max-tech probably explains why the combat results seem to heavily favor the Axis units, especially early in the game. The reason I suggested a possible improvement in the AI is because in the "Even" game, the German AI never invaded Denm...
by Aufbach
Sat Mar 19, 2011 10:12 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Axis/Allies Advantages?
Replies: 5
Views: 1185

Axis/Allies Advantages?

Hello everyone, I'm currently playing as the Allies in an AI game with the Axis advantage set to "Moderate". I'd previously played a similar AI game with everything even (no advantage), and won somewhat easily as the Allies. Set to a "Moderate" Axis advantage, it's quite a differ...
by Aufbach
Sat Feb 12, 2011 5:25 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Three Newbie Questions - Please Help
Replies: 6
Views: 1573

Re: Three Newbie Questions - Please Help

Hello everyone. I've recently started playing MH CEAW and have really enjoyed it so far. However, I have two issues and a question that hopefully someone can help me with. 1. In the Introduction screen, there is no "Fog of War" box. The words "Fox of War" are present, but there ...
by Aufbach
Fri Feb 11, 2011 11:51 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Three Newbie Questions - Please Help
Replies: 6
Views: 1573

Three Newbie Questions - Please Help

Hello everyone. I've recently started playing MH CEAW and have really enjoyed it so far. However, I have two issues and a question that hopefully someone can help me with. 1. In the Introduction screen, there is no "Fog of War" box. The words "Fox of War" are present, but there i...

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