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- Fri Jul 01, 2022 12:54 pm
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 230
- Views: 68060
- Mon Jun 20, 2022 12:23 pm
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 230
- Views: 68060
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Updated Link!FadedCinders wrote: ↑Sat Jun 18, 2022 7:38 pm Hi I just discovered this game and I noticed the link to main mod file at the beginning of this thread is dead, is the mega merged mod still able to be downloaded? I was unable to find a fresh link anywhere else. thanks in advance, it looks amazing btw
- Wed Jan 19, 2022 1:38 pm
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 230
- Views: 68060
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
I would just like to say very well done on continuing my original mod. It is great seeing new stuff added and I wish you all the best for future updates!
- Tue Jun 16, 2020 1:53 am
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 230
- Views: 68060
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
I believe the game weapon range is maxed out at 4. You can't go any further than 4 even if the weapon states otherwise. I thought I'd read somewhere that this is true for "normal" weapons, but that making it "bulky" can bump that up to range 7. However, that means you will not b...
- Mon Jun 15, 2020 2:00 am
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 230
- Views: 68060
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Well thats a bit too much :D But what i really would appreciate for "starters" is a MASSIVE (very Huge map) defensive Szenario with trench lines, fortified "bunkers" and even a "upper level" like the macropole itself (as in the ork titan Szenario, but bigger^^) Where y...
- Fri Jun 12, 2020 4:24 am
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 230
- Views: 68060
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
I sure liked the opportunity to play unfamiliar units. Initially it took me a moment before I realized that moving and shooting gets heavily punished in your mod. I have never played tabletop, so it was a bit unexpected and it does influence tactics quite a bit. From a balancing perspective I feel ...
- Thu Jun 11, 2020 2:19 am
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 230
- Views: 68060
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Yes, I can confirm the final scenario is now accessible - よくできました :D The only leftover issue I could spot are missing text strings for the very last screen when you've won the campaign. This is in the EN_US version. Thank you! Changed the strings in the last briefing so they link up now with the di...
- Wed Jun 10, 2020 2:46 am
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 230
- Views: 68060
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Doumo arigatou sakura0022 san :D どういたしまして! I have put the folder at C:/ So totaly apart from Steam game. i also deleted old one "reinstalled" new copy and cheated my way through campaign ... but still same error But mission 4 is not the last mission, is it?! Here picture of how that looks...
- Tue Jun 09, 2020 2:06 pm
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 230
- Views: 68060
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Forgot to mention this, but I invariably get a crash after ending the Cleansing of Danmas with a victory. I'm guessing there's a problem with the massive amount of core units one can accumulate during that scenario which may cause issues with checks that are done to proceed to the final one. I'm no...
- Mon Jun 08, 2020 2:53 pm
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 230
- Views: 68060
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Sadly i cant proceed the camp :( Nevertheless this is a super great mod :D I love it. is there an option to give certain weapons more Range ? Like Volcano Titan weapon for me only has Range 3, while a Chaos knight got Range 4 and far more power, little confusing :D Or for example the Titan Price/We...
- Fri Jun 05, 2020 3:26 pm
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 230
- Views: 68060
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
I did enjoy your mod as it is the first one that's actually providing an entirely new campaign and stand-alone scenarios. Even after all these years and knowing the game's limitations, it still manages to draw me in and makes me forget the passing of time just to get one more turn in :lol: Thank yo...
- Tue May 05, 2020 8:06 am
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 230
- Views: 68060
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
First of all, congratz on a job well done so far. It's a shame your mod didn't get more exposure but I guess the players have come and gone for a couple of years now. Anyway, loved the campaign and scenarios for their original and very diverse content. The Sisters of Battle one is driving me nuts t...
- Sat Apr 11, 2020 11:46 am
- Forum: Panzer Corps 2 Scenario Design
- Topic: Modding Medals / Awards
- Replies: 0
- Views: 1175
Modding Medals / Awards
Any help would be great! Does anybody have any knowledge of how to mod the medals in the game? For example, changing the name of medals or changing the number of kills it takes to get a medal? Like the anti-infantry award? The only files I can find that edit things close to this are the "rules&...
- Mon Mar 09, 2020 1:29 am
- Forum: Order of Battle : World War II - Tech Support
- Topic: Upload turn in PBEM but doesn't register.
- Replies: 14
- Views: 2880
Upload turn in PBEM but doesn't register.
Hi all, I had a look through the forums and couldn't find anything related to this. At the moment for me when I upload my turn on some PBEM scenarios it doesn't register when I get back to the server menu. It always says it is my turn. Also, for the scenarios this doesn't happen to, those scenarios ...
- Wed Jan 22, 2020 10:45 am
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 230
- Views: 68060
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Thank you! Hope all goes well!Parallax wrote: ↑Mon Jan 20, 2020 2:27 amI start your Krieg's campaign and it is GORGEOUS!!!!sakura0022 wrote: ↑Sun Jan 19, 2020 3:45 pm If anybody gives it a go or the campaign, let me know how it goes!Very good job
- Sun Jan 19, 2020 3:45 pm
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 230
- Views: 68060
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Well i gave it a try still without change i can buy 1 unit when i sell all my units from previous mission Finally had chance to do an update! Found the problem with the campaign, should be fixed. Extra units were not set as auxiliary so didn't show up in the campaign later on. Also, did a whole lot...
- Mon Oct 21, 2019 10:51 am
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 230
- Views: 68060
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
First thx for mod I was trying your campaign played on Hard difficulty 1 mission no issues some more balance maybe not sure, 2 mission hard one must say i did it tho but balance is well bad hydras dont do dmg to aircrafts for example and they are only so call AA unit i thing its not working trait a...
- Sat Oct 12, 2019 4:48 pm
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 230
- Views: 68060
Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Added a small update as the campaign was a bit too difficult.
- Sun Oct 06, 2019 3:06 pm
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 230
- Views: 68060
Re: New Mega Merge Mod (Plus New units / factions / Scenarios etc..)
Finally got the campaign done. Not fully tested so let me know if any issues. Thank you!
- Sun Sep 22, 2019 2:34 pm
- Forum: Mods and Scenario Design
- Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
- Replies: 230
- Views: 68060
Re: New Mega Merge Mod (Plus New units / factions / Scenarios etc..)
Thank you! Just finishing off a mini campaign to see how it goes! Will hopefully upload in a day or two.stroganoff wrote: ↑Wed Sep 18, 2019 2:48 pm Your mod is a great addition to the game. Thanks a lot for this!![]()