Search found 100 matches

by ChristianC
Wed Jun 19, 2024 8:06 pm
Forum: Panzer Corps 2 Scenario Design
Topic: Attempting to publish a scenario on the Steam Workshop
Replies: 8
Views: 2965

Re: Attempting to publish a scenario on the Steam Workshop

Grondel wrote: Sat Jun 15, 2024 10:31 am i can only guess. Probs the game is not set up to accept single scenarios like that yet.

sers,
Thomas
I figured it out. I was missing the edited Data>MultiplayerScenarios.csv to get it on the scenario list. Thanks for your help.
by ChristianC
Fri Jun 14, 2024 11:56 pm
Forum: Panzer Corps 2 Scenario Design
Topic: Attempting to publish a scenario on the Steam Workshop
Replies: 8
Views: 2965

Re: Attempting to publish a scenario on the Steam Workshop

U need to get the mod into the steam folder via the upload instructions in the other thread. After the upload structure should look like: steam->steamapps->workshop->content->1072040->xxxurmodsnumberxxx->modname->Scenarios->Multiplayer sers, Thomas I subscribed to the mod from the Steam Workshop an...
by ChristianC
Fri Jun 14, 2024 9:41 pm
Forum: Panzer Corps 2 Scenario Design
Topic: Attempting to publish a scenario on the Steam Workshop
Replies: 8
Views: 2965

Re: Attempting to publish a scenario on the Steam Workshop

the steam version will be in the steam folder´s. I understand the game is running from the Steam folder but what should I do differently? I tried putting the mod folder in the Steam workshop>content>1072040 folder with the mods I downloaded from Steam, instead of in the My Games > Panzer Corps 2 > ...
by ChristianC
Fri Jun 14, 2024 2:32 am
Forum: Panzer Corps 2 Scenario Design
Topic: Attempting to publish a scenario on the Steam Workshop
Replies: 8
Views: 2965

Re: Attempting to publish a scenario on the Steam Workshop

check here. https://www.slitherine.com/forum/viewtopic.php?t=102778 Hi Grondel, thanks, I followed the first part of the guide but I'm failing to see my scenario on the "select scenario" page after I apply the mod. Do you know how I can fix this? Here's how I have it set up. https://i.img...
by ChristianC
Thu Jun 13, 2024 12:47 am
Forum: Panzer Corps 2 Scenario Design
Topic: Attempting to publish a scenario on the Steam Workshop
Replies: 8
Views: 2965

Attempting to publish a scenario on the Steam Workshop

Hello, I would like to publish a MP scenario to the Steam Workshop that would go to directly to a someone's Documents>My Games>Multiplayer folder when subscribed to. Is this possible?
by ChristianC
Sun Jun 09, 2024 10:03 pm
Forum: Panzer Corps 2: Multiplayer & Tournaments
Topic: Seeking tester for custom MP scenario
Replies: 3
Views: 1233

Re: Seeking tester for custom MP scenario

canuckgamer wrote: Fri May 31, 2024 2:36 am My friend and I are currently playing this. I sent you a couple of messages but no reply. I noticed that your post dates back to August 2023 although you sent me an email last month with a link to the scenario. Are you still around?
Yes! Please check PM
by ChristianC
Mon May 20, 2024 3:21 am
Forum: Panzer Corps 2
Topic: Multiplayer Scenarios
Replies: 5
Views: 939

Re: Multiplayer Scenarios

Hey, I have a custom multiplayer scenario if you'd like to try it with your partner. I'm trying to achieve better balance in it but in my tests I consistently win as either side so it's hard for me to understand what needs to be changed. I'd be very interested to get feedback from two people equally...
by ChristianC
Tue Oct 31, 2023 12:36 am
Forum: Panzer Corps 2 Scenario Design
Topic: How to spawn in units mid-game?
Replies: 12
Views: 1594

Re: How to spawn in units mid-game?

Hi, while this works in hot seat MP, a malfunction occurs when this is implemented in online MP... When Axis hit end turn and a new round begins (the game switching to Allies, as the Allies move first on the round) the Axis reinforcement can be seen deploying onto the map as the game simultaneously ...
by ChristianC
Fri Oct 13, 2023 10:36 pm
Forum: Panzer Corps 2: Tech Support
Topic: lua working in hot seat MP but not online MP
Replies: 0
Views: 305

lua working in hot seat MP but not online MP

Hello, I'm having a problem where my lua script works in hot seat mode but when playing the scenario in online MP the lua script does not work as it should. In particular, the lua forces player 0 (allies) to capture three victory hexes by turn 10 to keep the scenario going (there are 25 turns in tot...
by ChristianC
Sun Oct 08, 2023 1:48 am
Forum: Panzer Corps 2 Scenario Design
Topic: MP scenario behaving differently in hot seat vs. online
Replies: 0
Views: 414

MP scenario behaving differently in hot seat vs. online

Hello, I'm having a problem where my lua script works in hot seat mode but when playing the scenario in online MP the lua script does not work as it should. In particular, the lua forces player 0 (allies) to capture three victory hexes by turn 10 to keep the scenario going (there are 25 turns in tot...
by ChristianC
Thu Aug 03, 2023 12:11 am
Forum: Panzer Corps 2: Multiplayer & Tournaments
Topic: Seeking tester for custom MP scenario
Replies: 3
Views: 1233

Seeking tester for custom MP scenario

Hi, I am seeking a tester for my custom MP scenario Operation Diadem. I wonder if there is anyone with tournament experience interested in helping me test the scenario. Send me a message if interested. Cheers P.S. You can find more, albeit outdated details in the post linked below. Notably, no mod i...
by ChristianC
Thu Jul 20, 2023 1:51 am
Forum: Panzer Corps 2 Scenario Design
Topic: Limited Availability Pool - question...
Replies: 6
Views: 622

Re: Limited Availability Pool - question...

Grondel wrote: Wed Jul 19, 2023 5:28 am
Excellent thanks
by ChristianC
Wed Jul 19, 2023 1:56 am
Forum: Panzer Corps 2 Scenario Design
Topic: Limited Availability Pool - question...
Replies: 6
Views: 622

Re: Limited Availability Pool - question...

Hi, I copied and pasted "Bruckenpioniere(90)" from your limited preludes campaign scenario into my scenario's Limited availability pool for Germany (hit okay and saved), but when playing as Germany in my scenario I don't get the limited number. Any idea why? https://i.imgur.com/hHwpls9.pn...
by ChristianC
Wed Jun 21, 2023 1:52 am
Forum: Panzer Corps 2 Scenario Design
Topic: Turn-based 'checkpoint' system
Replies: 21
Views: 1352

Re: Turn-based 'checkpoint' system

Grondel wrote: Tue Jun 20, 2023 5:14 am
Understood and thanks for catching that. I updated the count to 0 and tried it with both versions of the Player0CustomFail, but no luck unfortunately..
by ChristianC
Mon Jun 19, 2023 10:44 pm
Forum: Panzer Corps 2 Scenario Design
Topic: Turn-based 'checkpoint' system
Replies: 21
Views: 1352

Re: Turn-based 'checkpoint' system

Thanks, I entered everything in (bottom of the post) but still not working - no in-game error messages and fine according to rextester. Wondering about this code.. function Player0CustomFail(action) return action:GetActionClass() == "TurnsLimitAction" and vh_counter < 3 end The "acti...
by ChristianC
Mon Jun 19, 2023 6:06 pm
Forum: Panzer Corps 2 Scenario Design
Topic: Turn-based 'checkpoint' system
Replies: 21
Views: 1352

Re: Turn-based 'checkpoint' system

what function is using "player0VH()" to check something? none i asume so no reason to "return" something to nirvana. function Player0CustomFail(action) uses it function Player0CustomFail(action) return action:GetActionClass() == "TurnsLimitAction" and Player0VH() < 3 e...
by ChristianC
Mon Jun 19, 2023 6:05 pm
Forum: Panzer Corps 2 Scenario Design
Topic: Turn-based 'checkpoint' system
Replies: 21
Views: 1352

Re: Turn-based 'checkpoint' system

what function is using "player0VH()" to check something? none i asume so no reason to "return" something to nirvana. function Player0CustomFail(action) uses it function Player0CustomFail(action) return action:GetActionClass() == "TurnsLimitAction" and Player0VH() < 3 e...
by ChristianC
Mon Jun 19, 2023 5:59 pm
Forum: Panzer Corps 2 Scenario Design
Topic: Turn-based 'checkpoint' system
Replies: 21
Views: 1352

Re: Turn-based 'checkpoint' system

return p0captured -- returns number of "CheckPoint1Vhs" player 0 captured where do u return that to? what function is using "player0VH()" to check something? none i asume so no reason to "return" something to nirvana. function Player0CustomFail(action) uses it function...
by ChristianC
Mon Jun 19, 2023 2:52 am
Forum: Panzer Corps 2 Scenario Design
Topic: Turn-based 'checkpoint' system
Replies: 21
Views: 1352

Re: Turn-based 'checkpoint' system

I'm thinking there may be an easier way to do this - although it doesn't work, maybe it's close? - got the general outline from the multiplayer scenario lua's. CheckPoint1Vhs = {{50,32},{50,24},{59,12}} -- the victory hexes to capture by turn 5 to pass the 'checkpoint' function isturn5() -- this is ...
by ChristianC
Sun Jun 18, 2023 7:00 pm
Forum: Panzer Corps 2 Scenario Design
Topic: Turn-based 'checkpoint' system
Replies: 21
Views: 1352

Re: Turn-based 'checkpoint' system

Hi, I switched some things up and I believe I located the function you mentioned earlier - "CountCapturedVHs" in the 6th Army Escape scenario .lua - I do believe I got a useful line from it which I placed in the IsHexCaptured function I have listed below. The scenario launches now and no ...

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