I figured it out. I was missing the edited Data>MultiplayerScenarios.csv to get it on the scenario list. Thanks for your help.
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- Wed Jun 19, 2024 8:06 pm
- Forum: Panzer Corps 2 Scenario Design
- Topic: Attempting to publish a scenario on the Steam Workshop
- Replies: 8
- Views: 2965
- Fri Jun 14, 2024 11:56 pm
- Forum: Panzer Corps 2 Scenario Design
- Topic: Attempting to publish a scenario on the Steam Workshop
- Replies: 8
- Views: 2965
Re: Attempting to publish a scenario on the Steam Workshop
U need to get the mod into the steam folder via the upload instructions in the other thread. After the upload structure should look like: steam->steamapps->workshop->content->1072040->xxxurmodsnumberxxx->modname->Scenarios->Multiplayer sers, Thomas I subscribed to the mod from the Steam Workshop an...
- Fri Jun 14, 2024 9:41 pm
- Forum: Panzer Corps 2 Scenario Design
- Topic: Attempting to publish a scenario on the Steam Workshop
- Replies: 8
- Views: 2965
Re: Attempting to publish a scenario on the Steam Workshop
the steam version will be in the steam folder´s. I understand the game is running from the Steam folder but what should I do differently? I tried putting the mod folder in the Steam workshop>content>1072040 folder with the mods I downloaded from Steam, instead of in the My Games > Panzer Corps 2 > ...
- Fri Jun 14, 2024 2:32 am
- Forum: Panzer Corps 2 Scenario Design
- Topic: Attempting to publish a scenario on the Steam Workshop
- Replies: 8
- Views: 2965
Re: Attempting to publish a scenario on the Steam Workshop
check here. https://www.slitherine.com/forum/viewtopic.php?t=102778 Hi Grondel, thanks, I followed the first part of the guide but I'm failing to see my scenario on the "select scenario" page after I apply the mod. Do you know how I can fix this? Here's how I have it set up. https://i.img...
- Thu Jun 13, 2024 12:47 am
- Forum: Panzer Corps 2 Scenario Design
- Topic: Attempting to publish a scenario on the Steam Workshop
- Replies: 8
- Views: 2965
Attempting to publish a scenario on the Steam Workshop
Hello, I would like to publish a MP scenario to the Steam Workshop that would go to directly to a someone's Documents>My Games>Multiplayer folder when subscribed to. Is this possible?
- Sun Jun 09, 2024 10:03 pm
- Forum: Panzer Corps 2: Multiplayer & Tournaments
- Topic: Seeking tester for custom MP scenario
- Replies: 3
- Views: 1233
Re: Seeking tester for custom MP scenario
Yes! Please check PMcanuckgamer wrote: ↑Fri May 31, 2024 2:36 am My friend and I are currently playing this. I sent you a couple of messages but no reply. I noticed that your post dates back to August 2023 although you sent me an email last month with a link to the scenario. Are you still around?
- Mon May 20, 2024 3:21 am
- Forum: Panzer Corps 2
- Topic: Multiplayer Scenarios
- Replies: 5
- Views: 939
Re: Multiplayer Scenarios
Hey, I have a custom multiplayer scenario if you'd like to try it with your partner. I'm trying to achieve better balance in it but in my tests I consistently win as either side so it's hard for me to understand what needs to be changed. I'd be very interested to get feedback from two people equally...
- Tue Oct 31, 2023 12:36 am
- Forum: Panzer Corps 2 Scenario Design
- Topic: How to spawn in units mid-game?
- Replies: 12
- Views: 1594
Re: How to spawn in units mid-game?
Hi, while this works in hot seat MP, a malfunction occurs when this is implemented in online MP... When Axis hit end turn and a new round begins (the game switching to Allies, as the Allies move first on the round) the Axis reinforcement can be seen deploying onto the map as the game simultaneously ...
- Fri Oct 13, 2023 10:36 pm
- Forum: Panzer Corps 2: Tech Support
- Topic: lua working in hot seat MP but not online MP
- Replies: 0
- Views: 305
lua working in hot seat MP but not online MP
Hello, I'm having a problem where my lua script works in hot seat mode but when playing the scenario in online MP the lua script does not work as it should. In particular, the lua forces player 0 (allies) to capture three victory hexes by turn 10 to keep the scenario going (there are 25 turns in tot...
- Sun Oct 08, 2023 1:48 am
- Forum: Panzer Corps 2 Scenario Design
- Topic: MP scenario behaving differently in hot seat vs. online
- Replies: 0
- Views: 414
MP scenario behaving differently in hot seat vs. online
Hello, I'm having a problem where my lua script works in hot seat mode but when playing the scenario in online MP the lua script does not work as it should. In particular, the lua forces player 0 (allies) to capture three victory hexes by turn 10 to keep the scenario going (there are 25 turns in tot...
- Thu Aug 03, 2023 12:11 am
- Forum: Panzer Corps 2: Multiplayer & Tournaments
- Topic: Seeking tester for custom MP scenario
- Replies: 3
- Views: 1233
Seeking tester for custom MP scenario
Hi, I am seeking a tester for my custom MP scenario Operation Diadem. I wonder if there is anyone with tournament experience interested in helping me test the scenario. Send me a message if interested. Cheers P.S. You can find more, albeit outdated details in the post linked below. Notably, no mod i...
- Thu Jul 20, 2023 1:51 am
- Forum: Panzer Corps 2 Scenario Design
- Topic: Limited Availability Pool - question...
- Replies: 6
- Views: 622
- Wed Jul 19, 2023 1:56 am
- Forum: Panzer Corps 2 Scenario Design
- Topic: Limited Availability Pool - question...
- Replies: 6
- Views: 622
Re: Limited Availability Pool - question...
Hi, I copied and pasted "Bruckenpioniere(90)" from your limited preludes campaign scenario into my scenario's Limited availability pool for Germany (hit okay and saved), but when playing as Germany in my scenario I don't get the limited number. Any idea why? https://i.imgur.com/hHwpls9.pn...
- Wed Jun 21, 2023 1:52 am
- Forum: Panzer Corps 2 Scenario Design
- Topic: Turn-based 'checkpoint' system
- Replies: 21
- Views: 1352
- Mon Jun 19, 2023 10:44 pm
- Forum: Panzer Corps 2 Scenario Design
- Topic: Turn-based 'checkpoint' system
- Replies: 21
- Views: 1352
Re: Turn-based 'checkpoint' system
Thanks, I entered everything in (bottom of the post) but still not working - no in-game error messages and fine according to rextester. Wondering about this code.. function Player0CustomFail(action) return action:GetActionClass() == "TurnsLimitAction" and vh_counter < 3 end The "acti...
- Mon Jun 19, 2023 6:06 pm
- Forum: Panzer Corps 2 Scenario Design
- Topic: Turn-based 'checkpoint' system
- Replies: 21
- Views: 1352
Re: Turn-based 'checkpoint' system
what function is using "player0VH()" to check something? none i asume so no reason to "return" something to nirvana. function Player0CustomFail(action) uses it function Player0CustomFail(action) return action:GetActionClass() == "TurnsLimitAction" and Player0VH() < 3 e...
- Mon Jun 19, 2023 6:05 pm
- Forum: Panzer Corps 2 Scenario Design
- Topic: Turn-based 'checkpoint' system
- Replies: 21
- Views: 1352
Re: Turn-based 'checkpoint' system
what function is using "player0VH()" to check something? none i asume so no reason to "return" something to nirvana. function Player0CustomFail(action) uses it function Player0CustomFail(action) return action:GetActionClass() == "TurnsLimitAction" and Player0VH() < 3 e...
- Mon Jun 19, 2023 5:59 pm
- Forum: Panzer Corps 2 Scenario Design
- Topic: Turn-based 'checkpoint' system
- Replies: 21
- Views: 1352
Re: Turn-based 'checkpoint' system
return p0captured -- returns number of "CheckPoint1Vhs" player 0 captured where do u return that to? what function is using "player0VH()" to check something? none i asume so no reason to "return" something to nirvana. function Player0CustomFail(action) uses it function...
- Mon Jun 19, 2023 2:52 am
- Forum: Panzer Corps 2 Scenario Design
- Topic: Turn-based 'checkpoint' system
- Replies: 21
- Views: 1352
Re: Turn-based 'checkpoint' system
I'm thinking there may be an easier way to do this - although it doesn't work, maybe it's close? - got the general outline from the multiplayer scenario lua's. CheckPoint1Vhs = {{50,32},{50,24},{59,12}} -- the victory hexes to capture by turn 5 to pass the 'checkpoint' function isturn5() -- this is ...
- Sun Jun 18, 2023 7:00 pm
- Forum: Panzer Corps 2 Scenario Design
- Topic: Turn-based 'checkpoint' system
- Replies: 21
- Views: 1352
Re: Turn-based 'checkpoint' system
Hi, I switched some things up and I believe I located the function you mentioned earlier - "CountCapturedVHs" in the 6th Army Escape scenario .lua - I do believe I got a useful line from it which I placed in the IsHexCaptured function I have listed below. The scenario launches now and no ...