Search found 645 matches
- Thu May 29, 2025 5:49 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Brave New World (total conversion) -v3.5 + No Counters
- Replies: 84
- Views: 15780
Re: Brave New World (total conversion) -v3.5 + No Counters
Yes, I'm a 100% single player with wargames.
- Wed May 28, 2025 5:48 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Brave New World (total conversion) -v3.5 + No Counters
- Replies: 84
- Views: 15780
Re: Brave New World (total conversion) -v3.5 + No Counters
Yeah I had a marriage yesterday so I finished the scenario friday because saturday was gonna be too much of a busy day. I don't know how you wrote ingame so I'll reply here: yes, the various categories of troops are all modifiable with little problems. I can't modify abilities, though, I remember I...
- Sun May 25, 2025 2:17 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Brave New World (total conversion) -v3.5 + No Counters
- Replies: 84
- Views: 15780
Re: Brave New World (total conversion) -v3.5 + No Counters
Yeah I had a marriage yesterday so I finished the scenario friday because saturday was gonna be too much of a busy day. I don't know how you wrote ingame so I'll reply here: yes, the various categories of troops are all modifiable with little problems. I can't modify abilities, though, I remember I ...
- Thu May 22, 2025 2:27 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Brave New World (total conversion) -v3.5 + No Counters
- Replies: 84
- Views: 15780
Re: Brave New World (total conversion) -v3.5 + No Counters
Ok I have tried the Fate of Greece 1941 first scenario. How do I attack those fortifications? Infantry doesn't deal any damage, bombers get quite a lot of damage in return from every ground unit :-D Do I just need to attack from behind? But I will have to get used to those symbols. The units in the...
- Wed May 21, 2025 8:05 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: modding chassis
- Replies: 17
- Views: 1574
Re: modding chassis
Ok I have tried the Fate of Greece 1941 first scenario. How do I attack those fortifications? Infantry doesn't deal any damage, bombers get quite a lot of damage in return from every ground unit :-D Do I just need to attack from behind? But I will have to get used to those symbols. The units in the...
- Tue May 20, 2025 5:20 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: modding chassis
- Replies: 17
- Views: 1574
Re: modding chassis
Thanks! Yeah I didn't want to invent new flags so I used the same names and flags in a fictional world and it brings some strange results. Yes, totally. I tested the factions by playing hotseat with myself and it works nicely. If you are interested I can craft some hotseat scenario with unit purcha...
- Tue May 20, 2025 5:57 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: modding chassis
- Replies: 17
- Views: 1574
Re: modding chassis
Thanks! Yeah I didn't want to invent new flags so I used the same names and flags in a fictional world and it brings some strange results. Yes, totally. I tested the factions by playing hotseat with myself and it works nicely. If you are interested I can craft some hotseat scenario with unit purchas...
- Mon May 19, 2025 7:20 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: modding chassis
- Replies: 17
- Views: 1574
Re: modding chassis
Ah ok. Do you have an overview of all your changes? Would be good to know what to look for. You mentioned more realistic movement speeds. And is your mod compatible for multiplayer? There's a link to the full manual and a short-ish description in the first post of the linked thread. The speeds have...
- Mon May 19, 2025 7:20 am
- Forum: Order of Battle Series
- Topic: Order of Battle - The Unit Navigator Tool
- Replies: 146
- Views: 62693
Re: Order of Battle - The Unit Navigator Tool
The link is dead.
- Thu May 15, 2025 6:37 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: modding chassis
- Replies: 17
- Views: 1574
Re: modding chassis
It's a total conversion mod, the chassis changes are a tiiiny part of it: https://www.slitherine.com/forum/viewtopic.php?t=108116 Ah ok nice. Am I reading correctly you have replaced the models with counters? In your intro. But then the title is now "no counters". Why would you remove the...
- Tue May 13, 2025 5:45 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: Brave New World (total conversion) -v3.5 + No Counters
- Replies: 84
- Views: 15780
Re: Brave New World (total conversion) -v3.5 + No Counters
It's been a long while: I didn't had the will to manually name the divisions of the last campaign, way too much trouble. I decided to release the 3.5 version, which should be fully functional. I may redesign the game in future releases to be less of a chore campaign-wise from my end because nothing ...
- Thu May 01, 2025 9:30 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: modding chassis
- Replies: 17
- Views: 1574
Re: modding chassis
It's a total conversion mod, the chassis changes are a tiiiny part of it: https://www.slitherine.com/forum/viewtopic.php?t=108116
- Tue Apr 22, 2025 9:12 am
- Forum: Order of Battle : World War II - Scenario Design
- Topic: modding chassis
- Replies: 17
- Views: 1574
Re: modding chassis
Yes, the roads' mechanics is a bit wonky but everything works reasonably fine.FrancoisPhilidor wrote: ↑Sat Apr 05, 2025 12:25 pmnice, thanks.StuccoFresco wrote: ↑Mon Mar 31, 2025 11:02 pm 1- yes
2- yes
3- as far as I know, none
4- I only edited the CSV, and so far it worked. there are three CSV files for each climate.
You have already modded it?
- Mon Mar 31, 2025 11:02 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: modding chassis
- Replies: 17
- Views: 1574
Re: modding chassis
1- yes
2- yes
3- as far as I know, none
4- I only edited the CSV, and so far it worked. there are three CSV files for each climate.
2- yes
3- as far as I know, none
4- I only edited the CSV, and so far it worked. there are three CSV files for each climate.
- Mon Mar 31, 2025 11:00 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: "Healer" trait
- Replies: 3
- Views: 943
Re: "Healer" trait
Is this trait useful? Is it cheaper than "normal" repair button? It "immobilizes" the receiving unit, too, so I'm confused about its utility. Obviously it can repair structures (bunkers...(even airstrips maybe)). It has been ages since I've tested it, but doesn't the healer unit...
- Tue Feb 18, 2025 4:00 pm
- Forum: Order of Battle Series
- Topic: heavy infantry as support vs infantry?
- Replies: 16
- Views: 1499
Re: heavy infantry as support vs infantry?
I tried to do that, it doesn't work unless you set every infantry as "mechanized", I think it's the "defense trait" that defines if a unit gets targeted by AT guns. This however would make actual AT guns fire at infantry as well, and if you set infantry as "mechanized" ...
- Tue Feb 18, 2025 3:56 pm
- Forum: Order of Battle Series
- Topic: feature to capture whole islands
- Replies: 6
- Views: 666
Re: feature to capture whole islands
I think the game automatically fills every "empty" area automatically. I've advanced along two roads that connected into a town a bit ahead, and after a turn the game automatically filled the empty area between the road with my ownership, since the enemy had no supply point nor units in it...
- Tue Jan 21, 2025 9:52 pm
- Forum: Order of Battle Series
- Topic: The Russian Campaign Multiplayer Questions
- Replies: 3
- Views: 780
Re: The Russian Campaign Multiplayer Questions
Unfortunately, there is no way to change the scenario from dry to wet or snowy or any other base condition since those are entirely different tiles set up in the editor. Changing weather is just cosmetic as Karis said.
- Tue Jan 21, 2025 9:51 pm
- Forum: Order of Battle Series
- Topic: heavy infantry as support vs infantry?
- Replies: 16
- Views: 1499
Re: heavy infantry as support vs infantry?
It's not possible: infantry class units can't get targeted by support fire. Unless there's a way to code that into the game, it's not possible by using the base game's mechanics. Should be something easily done though? If one knew where to find it. It seems for Anti tank support, the only thing the...
- Thu Jan 02, 2025 5:52 pm
- Forum: Order of Battle Series
- Topic: heavy infantry as support vs infantry?
- Replies: 16
- Views: 1499
Re: heavy infantry as support vs infantry?
It's not possible: infantry class units can't get targeted by support fire. Unless there's a way to code that into the game, it's not possible by using the base game's mechanics.