Search found 7 matches

by DoubleDeuce
Wed May 01, 2013 11:26 pm
Forum: Conflict of Heroes
Topic: CC-01 PAVLOV’S HOUSE > ASL scenario to CoH conversion
Replies: 3
Views: 7220

Re: CC-01 PAVLOV’S HOUSE > ASL scenario to CoH conversion

I've been thinking about tweaking it now that the newest version is out. If anyone has any feedback, good or bad, please feel free to post it.
by DoubleDeuce
Thu Sep 13, 2012 11:32 pm
Forum: Conflict of Heroes
Topic: CC-01 PAVLOV’S HOUSE > ASL scenario to CoH conversion
Replies: 3
Views: 7220

Re: CC-01 PAVLOV’S HOUSE > ASL scenario to CoH conversion

I went ahead and edited the 1st post rather than add the information here. Figured changing the thread title might be helpful with avoiding confusion.
by DoubleDeuce
Thu Aug 23, 2012 9:24 pm
Forum: Conflict of Heroes
Topic: CC-01 PAVLOV’S HOUSE > ASL scenario to CoH conversion
Replies: 3
Views: 7220

CC-01 PAVLOV’S HOUSE > ASL scenario to CoH conversion

OK, it's finally done. Hopefully the 1st of many more in this format. Any feedback is appreciated. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = CC-01 PAVLOV’S HOUSE German vs Russian Stalingrad, Russia October 20, 1942 Turns: 6 Scenario Size: Small Preferred Side: German I...
by DoubleDeuce
Tue Jan 18, 2011 8:33 am
Forum: Field of Glory : Scenario Design
Topic: Villages, settlements, churches . . .
Replies: 3
Views: 939

Building would be good - though it would also be good if they could be occupied. There were battles where buildings played a role in this way - Dyrrachion was one. However, I guess that is when things become complicated, as we would then want to set buildings on fire .... Yes, it would need some th...
by DoubleDeuce
Tue Jan 18, 2011 8:20 am
Forum: Field of Glory Campaigns
Topic: Campaign design help
Replies: 14
Views: 5174

In my Rise of Rome Capaingn we use a real europenan map with area but we don't have movement per se (you can attack adjacent area, the winner take the area). Actually area or box on a real map regulate movement the same. Unless you use hex which add a complexity layer, it should be nice. We have us...
by DoubleDeuce
Tue Jan 18, 2011 6:52 am
Forum: Field of Glory Campaigns
Topic: Campaign design help
Replies: 14
Views: 5174

Thanks to everyone for the feedback. I will be re-reading through these posts and checking out the campaigns mentioned. Once I have done that I will likely post again asking for more feedback so I can further refine the project I am working on.
by DoubleDeuce
Mon Jan 17, 2011 8:07 am
Forum: Field of Glory Campaigns
Topic: Campaign design help
Replies: 14
Views: 5174

Campaign design help

Just curious and figured the people hanging out in this section would know. I am currently working on my own campaign game/system using FoG as the tactical combat engine and there are some sticking points I am held up on that need to be clarified/worked out before I press forward. I have a map, a te...

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