Search found 428 matches

by MarkShot
Sun Jul 13, 2025 7:30 am
Forum: Field of Glory II
Topic: Rise of AI Global Mod v3.12
Replies: 133
Views: 39744

Re: Rise of AI Global Mod v3.12

Hmm ... I have not tried it recently. Just using the stock AI and getting back into the game.
by MarkShot
Sun Jun 29, 2025 5:22 pm
Forum: Field of Glory II: Medieval
Topic: Standard wagons/war wagons/stakes/keils ...?
Replies: 5
Views: 974

Re: Standard wagons/war wagons/stakes/keils ...?

I found out about keils and war wagons. I would still like see stakes and standard bearing wagons in action. For the moment, I have been playing Ancients: Rome and Carthage. Probably tomorrow, it's back to Krasna Polyana. I cycle through games going no more than a week. If I were to play something f...
by MarkShot
Sun Jun 29, 2025 4:24 am
Forum: Field of Glory II: Medieval
Topic: @RBS: Why squares with HEX oriented rules?
Replies: 5
Views: 1027

Re: @RBS: Why squares with HEX oriented rules?

Also, what Richard said in the manual about the best game AIs are written by expert players. This is very true. Your typical project starting a computer design (not based on a sequel) will have 3-6 months where there is a real playable beta. In short, even the game designers and programmers don't kn...
by MarkShot
Sun Jun 29, 2025 2:15 am
Forum: Field of Glory II: Medieval
Topic: @RBS: Why squares with HEX oriented rules?
Replies: 5
Views: 1027

Re: @RBS: Why squares with HEX oriented rules?

I am old enough to have played BG, but I was more into sports like hockey and football (American). Thanks for the education on the hexes and squares. Richard is right, I just assumed and also am culturally indoctrinated to hexes. I advise kids to go out and enjoy their bodies when they are young. Yo...
by MarkShot
Sun Jun 29, 2025 2:09 am
Forum: Field of Glory II: Medieval
Topic: Standard wagons/war wagons/stakes/keils ...?
Replies: 5
Views: 974

Re: Standard wagons/war wagons/stakes/keils ...?

Thank you. Yes, I watched some of Snugglebunny vids.
by MarkShot
Sat Jun 28, 2025 11:11 am
Forum: Field of Glory II: Medieval
Topic: UI suggestions
Replies: 58
Views: 13976

Re: UI suggestions

I like playing the game without a lot of interrupts. Thus, I don't play with pop ups on. But two things, I would like is a replay feature where the battle field might be examined at the start and end every computer turn. Simple VCR controls with a floating camera and a forward/backward replay with a...
by MarkShot
Sat Jun 28, 2025 7:35 am
Forum: Field of Glory: Kingdoms
Topic: Empires/Kingdoms <-> FOG2|Ancients/Medieval?
Replies: 1
Views: 778

Empires/Kingdoms <-> FOG2|Ancients/Medieval?

I am mainly getting back into FOG2 after a three year break. But I did have a question about Empires and Kingdoms and exporting battles. For the last, 2 years (new system build), I have been playing ROME2(DEI) and Attila(FOTE+EUP) ... the campaign is not bad, but the battles are incredibly monotonou...
by MarkShot
Sat Jun 28, 2025 6:30 am
Forum: Field of Glory II: Medieval
Topic: Standard wagons/war wagons/stakes/keils ...?
Replies: 5
Views: 974

Standard wagons/war wagons/stakes/keils ...?

A few days ago I reviewed: POAs, ZOCs, and tactics by Mike Chung and Chris Webber. Yesterday, I read the ancients manual, and I am now reading the medieval manual. I see that the concepts in the title are new to the game. Does anyone have some good YouTube videos which explicitly treats these topics...
by MarkShot
Fri Jun 27, 2025 6:10 am
Forum: Field of Glory II: Medieval
Topic: Time Warp With Two Ancient Armies
Replies: 18
Views: 3301

Re: Time Warp With Two Ancient Armies

Understood. I will go no further on data migration from the first game to the second, or publish any more ideas on how one might do it. It's not a question of EULAs, but the ethics of "doing wrong". RJs work seemed to be parameter driven and not focused on specific units. So, there is noth...
by MarkShot
Fri Jun 27, 2025 5:44 am
Forum: Field of Glory II: Medieval
Topic: @RBS: Why squares with HEX oriented rules?
Replies: 5
Views: 1027

@RBS: Why squares with HEX oriented rules?

Richard, So, I am reviewing of Chris Webber's guide material, and realizing there is always that tricky case of the diagonal: 1.5 movement, 45 degree rotation, the gap in ZOCs, the flank cutoff, and more ... Although I have played PC games since the 80286/XT, I do not have a BG background, but for c...
by MarkShot
Thu Jun 26, 2025 11:24 am
Forum: Field of Glory II: Medieval
Topic: Time Warp With Two Ancient Armies
Replies: 18
Views: 3301

Re: Time Warp With Two Ancient Armies

Oh, yes, one more RBS question. If the Ancient data was reformatted as a mod to run under the Medieval engine would that be a EULA violation? And even if not a EULA violation, how would I or someone else avoid preventing future sales of the first game and DLCs if this is done? Ethically, I don't wan...
by MarkShot
Thu Jun 26, 2025 11:18 am
Forum: Field of Glory II: Medieval
Topic: Time Warp With Two Ancient Armies
Replies: 18
Views: 3301

Re: Time Warp With Two Ancient Armies

NEXT STEPS ========== Well, as indicated testing is going to be where most of the porting work lies. One would hope that RBS has a built in auto play mode which allows the game to play itself like two sides of a PBEM. Then, you could have RJ-AI-M faceoff against SL-AI-M. If the port is any good, the...
by MarkShot
Thu Jun 26, 2025 10:16 am
Forum: Field of Glory II: Medieval
Topic: Time Warp With Two Ancient Armies
Replies: 18
Views: 3301

Re: Time Warp With Two Ancient Armies

I will have a look. I am mainly interested in see what I can get AI to do. QWEN3 is pretty good at programming. That’s great! Looking forward to following your progress. Disclaimer: I have not done systems programming for like 30+ years, but I've been writing gaming utilities in WinBatch and AHK fo...
by MarkShot
Thu Jun 26, 2025 5:46 am
Forum: Field of Glory II
Topic: @Mike Chung & @Chris Webber / @RBS
Replies: 1
Views: 779

@Mike Chung & @Chris Webber / @RBS

I haven't played for like 3 years (built a new PC 2023 and felt I should be playing games which push the hardware). The guides you two left behind are absolutely superb. So different from the meta/min/max crap which is all too common on YouTube. Instead both of you take the mechanics, and show how t...
by MarkShot
Thu Jun 26, 2025 5:46 am
Forum: Field of Glory II: Medieval
Topic: @Mike Chung & @Chris Webber / @RBS
Replies: 1
Views: 581

@Mike Chung & @Chris Webber / @RBS

I haven't played for like 3 years (built a new PC 2023 and felt I should be playing games which push the hardware). The guides you two left behind are absolutely superb. So different from the meta/min/max crap which is all too common on YouTube. Instead both of you take the mechanics, and show how t...
by MarkShot
Wed Jun 25, 2025 2:42 pm
Forum: Field of Glory II: Medieval Tech Support
Topic: Bug Report 1.5.2.1
Replies: 1
Views: 792

Bug Report 1.5.2.1

The following files of Medieval are twice as loud as the FANFARE*.WAV files of Medieval and Ancient. (MATRIX version) I reduced the amplitude of them by about 50%. TURN_START_CHRISTIAN_Av2_1.wav TURN_START_CHRISTIAN_Bv2_1.wav TURN_START_FEUDAL_A.wav TURN_START_FEUDAL_B.wav TURN_START_MONGOL_Av3.wav ...
by MarkShot
Wed Jun 25, 2025 1:36 am
Forum: Field of Glory II: Medieval
Topic: Time Warp With Two Ancient Armies
Replies: 18
Views: 3301

Re: Time Warp With Two Ancient Armies

I will have a look. I am mainly interested in see what I can get AI to do. QWEN3 is pretty good at programming. But I won't be getting a 6000 (workstation card) until 2026. With all the NVidia 5090 issues, I want to wait and see: 12VPWR cable, drivers, reviewer blackmail, missing ROPs, missing PHYSX...
by MarkShot
Tue Jun 24, 2025 4:15 am
Forum: Field of Glory II: Medieval
Topic: Time Warp With Two Ancient Armies
Replies: 18
Views: 3301

Re: Time Warp With Two Ancient Armies

That would be quite a news story. "The AGI barrier broken by modding games!" I always new the secret to general intelligence was play. :lol:
by MarkShot
Tue Jun 24, 2025 4:08 am
Forum: Field of Glory II: Medieval
Topic: Time Warp With Two Ancient Armies
Replies: 18
Views: 3301

Re: Time Warp With Two Ancient Armies

Yes, I’d very much like that too, especially the Frozen map type but of course also the Medieval style of graphics and its scenarios. And would be happy to pay for it. Off-topic, but somewhat related, I’d love to get a more intricate “AI” for both Ancients and Medieval in SP games (to make them mor...
by MarkShot
Mon Jun 23, 2025 7:44 am
Forum: Field of Glory II: Medieval
Topic: Time Warp With Two Ancient Armies
Replies: 18
Views: 3301

Re: Time Warp With Two Ancient Armies

I just read the Medieval manual last night. The open battle types are richer, but honestly I am more an Ancient period person. But I bought this on the reputation (all DLC) based on Ancients (all DLC). I would actually pay for an engine upgrade option to just allow ancients to be played with this en...

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